📄 gifimagedecoder.cpp
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m_failed = !m_reader->decode(m_data->buffer(), query, haltAtFrame); if (m_failed) { delete m_reader; m_reader = 0; }}// Callbacks from the GIF reader.void GIFImageDecoder::sizeNowAvailable(unsigned width, unsigned height){ m_size = IntSize(width, height); m_sizeAvailable = true;}void GIFImageDecoder::decodingHalted(unsigned bytesLeft){ m_reader->setReadOffset(m_data->size() - bytesLeft);}void GIFImageDecoder::initFrameBuffer(unsigned frameIndex){ // Initialize the frame rect in our buffer. IntRect frameRect(m_reader->frameXOffset(), m_reader->frameYOffset(), m_reader->frameWidth(), m_reader->frameHeight()); // Make sure the frameRect doesn't extend past the bottom-right of the buffer. if (frameRect.right() > m_size.width()) frameRect.setWidth(m_size.width() - m_reader->frameXOffset()); if (frameRect.bottom() > m_size.height()) frameRect.setHeight(m_size.height() - m_reader->frameYOffset()); RGBA32Buffer* const buffer = &m_frameBufferCache[frameIndex]; buffer->setRect(frameRect); if (frameIndex == 0) { // This is the first frame, so we're not relying on any previous data. prepEmptyFrameBuffer(buffer); } else { // The starting state for this frame depends on the previous frame's // disposal method. // // Frames that use the DisposeOverwritePrevious method are effectively // no-ops in terms of changing the starting state of a frame compared to // the starting state of the previous frame, so skip over them. (If the // first frame specifies this method, it will get treated like // DisposeOverwriteBgcolor below and reset to a completely empty image.) const RGBA32Buffer* prevBuffer = &m_frameBufferCache[--frameIndex]; ASSERT(prevBuffer->status() == RGBA32Buffer::FrameComplete); RGBA32Buffer::FrameDisposalMethod prevMethod = prevBuffer->disposalMethod(); while ((frameIndex > 0) && (prevMethod == RGBA32Buffer::DisposeOverwritePrevious)) { prevBuffer = &m_frameBufferCache[--frameIndex]; prevMethod = prevBuffer->disposalMethod(); } if ((prevMethod == RGBA32Buffer::DisposeNotSpecified) || (prevMethod == RGBA32Buffer::DisposeKeep)) { // Preserve the last frame as the starting state for this frame. buffer->bytes() = prevBuffer->bytes(); buffer->setHasAlpha(prevBuffer->hasAlpha()); } else { // We want to clear the previous frame to transparent, without // affecting pixels in the image outside of the frame. const IntRect& prevRect = prevBuffer->rect(); if ((frameIndex == 0) || prevRect.contains(IntRect(IntPoint(0, 0), m_size))) { // Clearing the first frame, or a frame the size of the whole // image, results in a completely empty image. prepEmptyFrameBuffer(buffer); } else { // Copy the whole previous buffer, then clear just its frame. buffer->bytes() = prevBuffer->bytes(); buffer->setHasAlpha(prevBuffer->hasAlpha()); for (int y = prevRect.y(); y < prevRect.bottom(); ++y) { unsigned* const currentRow = buffer->bytes().data() + (y * m_size.width()); for (int x = prevRect.x(); x < prevRect.right(); ++x) buffer->setRGBA(*(currentRow + x), 0, 0, 0, 0); } if ((prevRect.width() > 0) && (prevRect.height() > 0)) buffer->setHasAlpha(true); } } } // Update our status to be partially complete. buffer->setStatus(RGBA32Buffer::FramePartial); // Reset the alpha pixel tracker for this frame. m_currentBufferSawAlpha = false;}void GIFImageDecoder::prepEmptyFrameBuffer(RGBA32Buffer* buffer) const{ buffer->bytes().resize(m_size.width() * m_size.height()); buffer->bytes().fill(0); buffer->setHasAlpha(true);}void GIFImageDecoder::haveDecodedRow(unsigned frameIndex, unsigned char* rowBuffer, // Pointer to single scanline temporary buffer unsigned char* rowEnd, unsigned rowNumber, // The row index unsigned repeatCount, // How many times to repeat the row bool writeTransparentPixels){ // Initialize the frame if necessary. RGBA32Buffer& buffer = m_frameBufferCache[frameIndex]; if (buffer.status() == RGBA32Buffer::FrameEmpty) initFrameBuffer(frameIndex); // Do nothing for bogus data. if (rowBuffer == 0 || static_cast<int>(m_reader->frameYOffset() + rowNumber) >= m_size.height()) return; unsigned colorMapSize; unsigned char* colorMap; m_reader->getColorMap(colorMap, colorMapSize); if (!colorMap) return; // The buffers that we draw are the entire image's width and height, so a final output frame is // width * height RGBA32 values in size. // // A single GIF frame, however, can be smaller than the entire image, i.e., it can represent some sub-rectangle // within the overall image. The rows we are decoding are within this // sub-rectangle. This means that if the GIF frame's sub-rectangle is (x,y,w,h) then row 0 is really row // y, and each row goes from x to x+w. unsigned dstPos = (m_reader->frameYOffset() + rowNumber) * m_size.width() + m_reader->frameXOffset(); unsigned* dst = buffer.bytes().data() + dstPos; unsigned* dstEnd = dst + m_size.width() - m_reader->frameXOffset(); unsigned* currDst = dst; unsigned char* currentRowByte = rowBuffer; while (currentRowByte != rowEnd && currDst < dstEnd) { if ((!m_reader->isTransparent() || *currentRowByte != m_reader->transparentPixel()) && *currentRowByte < colorMapSize) { unsigned colorIndex = *currentRowByte * 3; unsigned red = colorMap[colorIndex]; unsigned green = colorMap[colorIndex + 1]; unsigned blue = colorMap[colorIndex + 2]; RGBA32Buffer::setRGBA(*currDst, red, green, blue, 255); } else { m_currentBufferSawAlpha = true; // We may or may not need to write transparent pixels to the buffer. // If we're compositing against a previous image, it's wrong, and if // we're writing atop a cleared, fully transparent buffer, it's // unnecessary; but if we're decoding an interlaced gif and // displaying it "Haeberli"-style, we must write these for passes // beyond the first, or the initial passes will "show through" the // later ones. if (writeTransparentPixels) RGBA32Buffer::setRGBA(*currDst, 0, 0, 0, 0); } currDst++; currentRowByte++; } if (repeatCount > 1) { // Copy the row |repeatCount|-1 times. unsigned num = currDst - dst; unsigned size = num * sizeof(unsigned); unsigned width = m_size.width(); unsigned* end = buffer.bytes().data() + width * m_size.height(); currDst = dst + width; for (unsigned i = 1; i < repeatCount; i++) { if (currDst + num > end) // Protect against a buffer overrun from a bogus repeatCount. break; memcpy(currDst, dst, size); currDst += width; } } // Our partial height is rowNumber + 1, e.g., row 2 is the 3rd row, so that's a height of 3. // Adding in repeatCount - 1 to rowNumber + 1 works out to just be rowNumber + repeatCount. buffer.ensureHeight(rowNumber + repeatCount);}void GIFImageDecoder::frameComplete(unsigned frameIndex, unsigned frameDuration, RGBA32Buffer::FrameDisposalMethod disposalMethod){ // Initialize the frame if necessary. Some GIFs insert do-nothing frames, // in which case we never reach haveDecodedRow() before getting here. RGBA32Buffer& buffer = m_frameBufferCache[frameIndex]; if (buffer.status() == RGBA32Buffer::FrameEmpty) initFrameBuffer(frameIndex); buffer.ensureHeight(m_size.height()); buffer.setStatus(RGBA32Buffer::FrameComplete); buffer.setDuration(frameDuration); buffer.setDisposalMethod(disposalMethod); if (!m_currentBufferSawAlpha) { // The whole frame was non-transparent, so it's possible that the entire // resulting buffer was non-transparent, and we can setHasAlpha(false). if (buffer.rect().contains(IntRect(IntPoint(0, 0), m_size))) { buffer.setHasAlpha(false); } else if (frameIndex > 0) { // Tricky case. This frame does not have alpha only if everywhere // outside its rect doesn't have alpha. To know whether this is // true, we check the start state of the frame -- if it doesn't have // alpha, we're safe. // // First skip over prior DisposeOverwritePrevious frames (since they // don't affect the start state of this frame) the same way we do in // initFrameBuffer(). const RGBA32Buffer* prevBuffer = &m_frameBufferCache[--frameIndex]; while ((frameIndex > 0) && (prevBuffer->disposalMethod() == RGBA32Buffer::DisposeOverwritePrevious)) prevBuffer = &m_frameBufferCache[--frameIndex]; // Now, if we're at a DisposeNotSpecified or DisposeKeep frame, then // we can say we have no alpha if that frame had no alpha. But // since in initFrameBuffer() we already copied that frame's alpha // state into the current frame's, we need do nothing at all here. // // The only remaining case is a DisposeOverwriteBgcolor frame. If // it had no alpha, and its rect is contained in the current frame's // rect, we know the current frame has no alpha. if ((prevBuffer->disposalMethod() == RGBA32Buffer::DisposeOverwriteBgcolor) && !prevBuffer->hasAlpha() && buffer.rect().contains(prevBuffer->rect())) buffer.setHasAlpha(false); } }}void GIFImageDecoder::gifComplete(){ if (m_reader) m_repetitionCount = m_reader->repetitionCount(); delete m_reader; m_reader = 0;}}#endif // PLATFORM(CAIRO)
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