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📄 icoimagedecoder.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (c) 2008, 2009, Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef ICOImageDecoder_h#define ICOImageDecoder_h#include "BMPImageReader.h"#include "PNGImageDecoder.h"namespace WebCore {    // This class decodes the ICO and CUR image formats.    class ICOImageDecoder : public BMPImageReader {    public:        // See comments on |m_preferredIconSize| below.        ICOImageDecoder(const IntSize& preferredIconSize)            : m_preferredIconSize(preferredIconSize)            , m_imageType(Unknown)        {            m_andMaskState = NotYetDecoded;        }        virtual String filenameExtension() const { return "ico"; }        // BMPImageReader        virtual void decodeImage(SharedBuffer* data);        virtual RGBA32Buffer* frameBufferAtIndex(size_t index);        // ImageDecoder        virtual bool isSizeAvailable() const;        virtual IntSize size() const;    private:        enum ImageType {            Unknown,            BMP,            PNG,        };        // These are based on the Windows ICONDIR and ICONDIRENTRY structs, but        // with unnecessary entries removed.        struct IconDirectory {            uint16_t idCount;        };        struct IconDirectoryEntry {            uint16_t bWidth;   // 16 bits so we can represent 256 as 256, not 0            uint16_t bHeight;  // "            uint16_t wBitCount;            uint32_t dwImageOffset;        };        // Processes the ICONDIR at the beginning of the data.  Returns true if the        // directory could be decoded.        bool processDirectory(SharedBuffer*);        // Processes the ICONDIRENTRY records after the directory.  Keeps the        // "best" entry as the one we'll decode.  Returns true if the entries could        // be decoded.        bool processDirectoryEntries(SharedBuffer*);        // Reads and returns a directory entry from the current offset into |data|.        IconDirectoryEntry readDirectoryEntry(SharedBuffer*);        // Returns true if |entry| is a preferable icon entry to m_dirEntry.        // Larger sizes, or greater bitdepths at the same size, are preferable.        bool isBetterEntry(const IconDirectoryEntry&) const;        // Called when the image to be decoded is a PNG rather than a BMP.        // Instantiates a PNGImageDecoder, decodes the image, and copies the        // results locally.        void decodePNG(SharedBuffer*);        // The entry size we should prefer.  If this is empty, we choose the        // largest available size.  If no entries of the desired size are        // available, we pick the next larger size.        IntSize m_preferredIconSize;        // The headers for the ICO.        IconDirectory m_directory;        IconDirectoryEntry m_dirEntry;        // The PNG decoder, if we need to use one.        PNGImageDecoder m_pngDecoder;        // What kind of image data is stored at the entry we're decoding.        ImageType m_imageType;    };} // namespace WebCore#endif

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