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📄 bmpimagereader.cpp

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            m_isOS22x = true;        } else if ((biCompression == 4) && (m_infoHeader.biBitCount == 24)) {            m_infoHeader.biCompression = RLE24;            m_isOS22x = true;        } else if (biCompression > 5) {            // Some type we don't understand.            m_failed = true;            return false;        } else            m_infoHeader.biCompression = static_cast<CompressionType>(biCompression);    }    // Read colors used, if present.    if (m_infoHeader.biSize >= 36)        m_infoHeader.biClrUsed = readUint32(data, 32);    // Windows V4+ can safely read the four bitmasks from 40-56 bytes in, so do    // that here.  If the bit depth is less than 16, these values will be    // ignored by the image data decoders.  If the bit depth is at least 16 but    // the compression format isn't BITFIELDS, these values will be ignored and    // overwritten* in processBitmasks().    // NOTE: We allow alpha here.  Microsoft doesn't really document this well,    // but some BMPs appear to use it.    //    // For non-Windows V4+, m_bitMasks[] et. al will be initialized later    // during processBitmasks().    //    // *Except the alpha channel.  Bizarrely, some RGB bitmaps expect decoders    // to pay attention to the alpha mask here, so there's a special case in    // processBitmasks() that doesn't always overwrite that value.    if (isWindowsV4Plus()) {        m_bitMasks[0] = readUint32(data, 40);        m_bitMasks[1] = readUint32(data, 44);        m_bitMasks[2] = readUint32(data, 48);        m_bitMasks[3] = readUint32(data, 52);    }    // Detect top-down BMPs.    if (m_infoHeader.biHeight < 0) {        m_isTopDown = true;        m_infoHeader.biHeight = -m_infoHeader.biHeight;    }    return true;}bool BMPImageReader::isInfoHeaderValid() const{    // Non-positive widths/heights are invalid.  (We've already flipped the    // sign of the height for top-down bitmaps.)    if ((m_infoHeader.biWidth <= 0) || (m_infoHeader.biHeight == 0))        return false;    // Only Windows V3+ has top-down bitmaps.    if (m_isTopDown && (m_isOS21x || m_isOS22x))        return false;    // Only bit depths of 1, 4, 8, or 24 are universally supported.    if ((m_infoHeader.biBitCount != 1) && (m_infoHeader.biBitCount != 4)        && (m_infoHeader.biBitCount != 8)        && (m_infoHeader.biBitCount != 24)) {        // Windows V3+ additionally supports bit depths of 0 (for embedded        // JPEG/PNG images), 16, and 32.        if (m_isOS21x || m_isOS22x)            return false;        if ((m_infoHeader.biBitCount != 0)            && (m_infoHeader.biBitCount != 16)            && (m_infoHeader.biBitCount != 32))            return false;    }    // Each compression type is only valid with certain bit depths (except RGB,    // which can be used with any bit depth).  Also, some formats do not    // some compression types.    switch (m_infoHeader.biCompression) {    case RGB:        if (m_infoHeader.biBitCount == 0)            return false;        break;    case RLE8:        // Supposedly there are undocumented formats like "BitCount = 1,        // Compression = RLE4" (which means "4 bit, but with a 2-color table"),        // so also allow the paletted RLE compression types to have too low a        // bit count; we'll correct this later.        if (m_infoHeader.biBitCount == 0 || m_infoHeader.biBitCount > 8)            return false;        break;    case RLE4:        // See comments in RLE8.        if (m_infoHeader.biBitCount == 0 || m_infoHeader.biBitCount > 4)            return false;        break;    case BITFIELDS:        // Only valid for Windows V3+.        if (m_isOS21x || m_isOS22x)            return false;        if ((m_infoHeader.biBitCount != 16) && (m_infoHeader.biBitCount != 32))            return false;        break;    case JPEG:    case PNG:        // Only valid for Windows V3+.        if (m_isOS21x || m_isOS22x)            return false;        if (m_infoHeader.biBitCount != 0)            return false;        break;    case HUFFMAN1D:        // Only valid for OS/2 2.x.        if (!m_isOS22x)            return false;        if (m_infoHeader.biBitCount != 1)            return false;        break;    case RLE24:        // Only valid for OS/2 2.x.        if (!m_isOS22x)            return false;        if (m_infoHeader.biBitCount != 24)            return false;        break;        default:        // Some type we don't understand.  This should have been caught in        // readInfoHeader().        ASSERT_NOT_REACHED();        return false;    }    // Top-down bitmaps cannot be compressed; they must be RGB or BITFIELDS.    if (m_isTopDown && (m_infoHeader.biCompression != RGB)        && (m_infoHeader.biCompression != BITFIELDS))        return false;    // Reject the following valid bitmap types that we don't currently bother    // decoding.  Few other people decode these either, they're unlikely to be    // in much use.    // TODO(pkasting): Consider supporting these someday.    //   * Bitmaps larger than 2^16 pixels in either dimension (Windows    //     probably doesn't draw these well anyway, and the decoded data would    //     take a lot of memory).    if ((m_infoHeader.biWidth >= (1 << 16))        || (m_infoHeader.biHeight >= (1 << 16)))        return false;    //   * Windows V3+ JPEG-in-BMP and PNG-in-BMP bitmaps (supposedly not found    //     in the wild, only used to send data to printers?).    if ((m_infoHeader.biCompression == JPEG)        || (m_infoHeader.biCompression == PNG))        return false;    //   * OS/2 2.x Huffman-encoded monochrome bitmaps (see    //      http://www.fileformat.info/mirror/egff/ch09_05.htm , re: "G31D"    //      algorithm).    if (m_infoHeader.biCompression == HUFFMAN1D)        return false;    return true;}bool BMPImageReader::processBitmasks(SharedBuffer* data){    // Create m_bitMasks[] values.    if (m_infoHeader.biCompression != BITFIELDS) {        // The format doesn't actually use bitmasks.  To simplify the decode        // logic later, create bitmasks for the RGB data.  For Windows V4+,        // this overwrites the masks we read from the header, which are        // supposed to be ignored in non-BITFIELDS cases.        // 16 bits:    MSB <-                     xRRRRRGG GGGBBBBB -> LSB        // 24/32 bits: MSB <- [AAAAAAAA] RRRRRRRR GGGGGGGG BBBBBBBB -> LSB        const int numBits = (m_infoHeader.biBitCount == 16) ? 5 : 8;        for (int i = 0; i <= 2; ++i) {            m_bitMasks[i] =                ((static_cast<uint32_t>(1) << (numBits * (3 - i))) - 1) ^                ((static_cast<uint32_t>(1) << (numBits * (2 - i))) - 1);        }        // For Windows V4+ 32-bit RGB, don't overwrite the alpha mask from the        // header (see note in readInfoHeader()).        if (m_infoHeader.biBitCount < 32)            m_bitMasks[3] = 0;        else if (!isWindowsV4Plus())            m_bitMasks[3] = static_cast<uint32_t>(0xff000000);    } else if (!isWindowsV4Plus()) {        // For Windows V4+ BITFIELDS mode bitmaps, this was already done when        // we read the info header.        // Fail if we don't have enough file space for the bitmasks.        static const int SIZEOF_BITMASKS = 12;        if (((m_headerOffset + m_infoHeader.biSize + SIZEOF_BITMASKS) < (m_headerOffset + m_infoHeader.biSize))            || (m_imgDataOffset && (m_imgDataOffset < (m_headerOffset + m_infoHeader.biSize + SIZEOF_BITMASKS)))) {            m_failed = true;            return false;        }        // Read bitmasks.        if ((data->size() - m_decodedOffset) < SIZEOF_BITMASKS)            return false;        m_bitMasks[0] = readUint32(data, 0);        m_bitMasks[1] = readUint32(data, 4);        m_bitMasks[2] = readUint32(data, 8);        // No alpha in anything other than Windows V4+.        m_bitMasks[3] = 0;        m_decodedOffset += SIZEOF_BITMASKS;    }    // We've now decoded all the non-image data we care about.  Skip anything    // else before the actual raster data.    if (m_imgDataOffset)        m_decodedOffset = m_imgDataOffset;    m_needToProcessBitmasks = false;    // Check masks and set shift values.    for (int i = 0; i < 4; ++i) {        // Trim the mask to the allowed bit depth.  Some Windows V4+ BMPs        // specify a bogus alpha channel in bits that don't exist in the pixel        // data (for example, bits 25-31 in a 24-bit RGB format).        if (m_infoHeader.biBitCount < 32)            m_bitMasks[i] &= ((static_cast<uint32_t>(1) << m_infoHeader.biBitCount) - 1);        // For empty masks (common on the alpha channel, especially after the        // trimming above), quickly clear the shifts and continue, to avoid an        // infinite loop in the counting code below.        uint32_t tempMask = m_bitMasks[i];        if (!tempMask) {            m_bitShiftsRight[i] = m_bitShiftsLeft[i] = 0;            continue;        }        // Make sure bitmask does not overlap any other bitmasks.        for (int j = 0; j < i; ++j) {            if (tempMask & m_bitMasks[j]) {                m_failed = true;                return false;            }        }        // Count offset into pixel data.        for (m_bitShiftsRight[i] = 0; !(tempMask & 1); tempMask >>= 1)            ++m_bitShiftsRight[i];        // Count size of mask.        for (m_bitShiftsLeft[i] = 8; tempMask & 1; tempMask >>= 1)            --m_bitShiftsLeft[i];        // Make sure bitmask is contiguous.        if (tempMask) {            m_failed = true;            return false;        }        // Since RGBABuffer tops out at 8 bits per channel, adjust the shift        // amounts to use the most significant 8 bits of the channel.        if (m_bitShiftsLeft[i] < 0) {            m_bitShiftsRight[i] -= m_bitShiftsLeft[i];            m_bitShiftsLeft[i] = 0;        }    }    return true;}bool BMPImageReader::processColorTable(SharedBuffer* data){    m_tableSizeInBytes = m_infoHeader.biClrUsed * (m_isOS21x ? 3 : 4);    // Fail if we don't have enough file space for the color table.    if (((m_headerOffset + m_infoHeader.biSize + m_tableSizeInBytes) < (m_headerOffset + m_infoHeader.biSize))        || (m_imgDataOffset && (m_imgDataOffset < (m_headerOffset + m_infoHeader.biSize + m_tableSizeInBytes)))) {        m_failed = true;        return false;    }    // Read color table.

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