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📄 scrollview.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef ScrollView_h#define ScrollView_h#include "IntRect.h"#include "Scrollbar.h"#include "ScrollbarClient.h"#include "ScrollTypes.h"#include "Widget.h"#include <wtf/HashSet.h>#if PLATFORM(MAC) && defined __OBJC__@protocol WebCoreFrameScrollView;#endif#if PLATFORM(GTK)typedef struct _GtkAdjustment GtkAdjustment;#endif#if PLATFORM(WX)class wxScrollWinEvent;#endif// DANGER WILL ROBINSON! THIS FILE IS UNDERGOING HEAVY REFACTORING.// Everything is changing!// Port authors should wait until this refactoring is complete before attempting to implement this interface.namespace WebCore {class HostWindow;class PlatformWheelEvent;class Scrollbar;class ScrollView : public Widget, public ScrollbarClient {public:    ScrollView();    ~ScrollView();    // ScrollbarClient method.  FrameView overrides the other two.    virtual void valueChanged(Scrollbar*);        // The window thats hosts the ScrollView.  The ScrollView will communicate scrolls and repaints to the    // host window in the window's coordinate space.    virtual HostWindow* hostWindow() const = 0;    // Returns a clip rect in host window coordinates.  Used to clip the blit on a scroll.    virtual IntRect windowClipRect(bool clipToContents = true) const = 0;    // Methods for child manipulation and inspection.    const HashSet<Widget*>* children() const { return &m_children; }    void addChild(Widget*);    void removeChild(Widget*);        // If the scroll view does not use a native widget, then it will have cross-platform Scrollbars.  These methods    // can be used to obtain those scrollbars.    Scrollbar* horizontalScrollbar() const { return m_horizontalScrollbar.get(); }    Scrollbar* verticalScrollbar() const { return m_verticalScrollbar.get(); }    bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }    // Methods for setting and retrieving the scrolling mode in each axis (horizontal/vertical).  The mode has values of    // AlwaysOff, AlwaysOn, and Auto.  AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.    // Auto means show a scrollbar only when one is needed.    // Note that for platforms with native widgets, these modes are considered advisory.  In other words the underlying native    // widget may choose not to honor the requested modes.    void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode);    void setHorizontalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(mode, verticalScrollbarMode()); }    void setVerticalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(horizontalScrollbarMode(), mode); }    void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const;    ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; }    ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; }    virtual void setCanHaveScrollbars(bool flag);    bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }    // Overridden by FrameView to create custom CSS scrollbars if applicable.    virtual PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);    // If the prohibits scrolling flag is set, then all scrolling in the view (even programmatic scrolling) is turned off.    void setProhibitsScrolling(bool b) { m_prohibitsScrolling = b; }    bool prohibitsScrolling() const { return m_prohibitsScrolling; }    // Whether or not a scroll view will blit visible contents when it is scrolled.  Blitting is disabled in situations    // where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent).    void setCanBlitOnScroll(bool);    bool canBlitOnScroll() const;    // The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width    // and height.  By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be    // included.    IntRect visibleContentRect(bool includeScrollbars = false) const;    int visibleWidth() const { return visibleContentRect().width(); }    int visibleHeight() const { return visibleContentRect().height(); }    // Methods for getting/setting the size webkit should use to layout the contents.  By default this is the same as the visible    // content size.  Explicitly setting a layout size value will cause webkit to layout the contents using this size instead.    int layoutWidth() const;    int layoutHeight() const;    IntSize fixedLayoutSize() const;    void setFixedLayoutSize(const IntSize&);    bool useFixedLayout() const;    void setUseFixedLayout(bool enable);        // Methods for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height    // values).    IntSize contentsSize() const;    int contentsWidth() const { return contentsSize().width(); }    int contentsHeight() const { return contentsSize().height(); }    virtual void setContentsSize(const IntSize&);       // Methods for querying the current scrolled position (both as a point, a size, or as individual X and Y values).    IntPoint scrollPosition() const { return visibleContentRect().location(); }    IntSize scrollOffset() const { return visibleContentRect().location() - IntPoint(); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.    IntPoint maximumScrollPosition() const; // The maximum position we can be scrolled to.    int scrollX() const { return scrollPosition().x(); }    int scrollY() const { return scrollPosition().y(); }        // Methods for scrolling the view.  setScrollPosition is the only method that really scrolls the view.  The other two methods are helper functions    // that ultimately end up calling setScrollPosition.    void setScrollPosition(const IntPoint&);    void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); }    void scrollRectIntoViewRecursively(const IntRect&);        // This method scrolls by lines, pages or pixels.    bool scroll(ScrollDirection, ScrollGranularity);            // Scroll the actual contents of the view (either blitting or invalidating as needed).    void scrollContents(const IntSize& scrollDelta);    // This gives us a means of blocking painting on our scrollbars until the first layout has occurred.    void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);    bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }    // Event coordinates are assumed to be in the coordinate space of a window that contains    // the entire widget hierarchy. It is up to the platform to decide what the precise definition    // of containing window is. (For example on Mac it is the containing NSWindow.)    IntPoint windowToContents(const IntPoint&) const;    IntPoint contentsToWindow(const IntPoint&) const;    IntRect windowToContents(const IntRect&) const;    IntRect contentsToWindow(const IntRect&) const;    // Methods for converting to and from screen coordinates.    IntRect contentsToScreen(const IntRect&) const;    IntPoint screenToContents(const IntPoint&) const;    // The purpose of this method is to answer whether or not the scroll view is currently visible.  Animations and painting updates can be suspended if    // we know that we are either not in a window right now or if that window is not visible.    bool isOffscreen() const;        // These methods are used to enable scrollbars to avoid window resizer controls that overlap the scroll view.  This happens on Mac    // for example.    virtual IntRect windowResizerRect() const { return IntRect(); }    bool containsScrollbarsAvoidingResizer() const;    void adjustScrollbarsAvoidingResizerCount(int overlapDelta);    virtual void setParent(ScrollView*); // Overridden to update the overlapping scrollbar count.    // Called when our frame rect changes (or the rect/scroll position of an ancestor changes).    virtual void frameRectsChanged();        // Widget override to update our scrollbars and notify our contents of the resize.    virtual void setFrameRect(const IntRect&);    // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).    Scrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent);    // This method exists for scrollviews that need to handle wheel events manually.    // On Mac the underlying NSScrollView just does the scrolling, but on other platforms    // (like Windows), we need this method in order to do the scroll ourselves.    void wheelEvent(PlatformWheelEvent&);    IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const    {        IntPoint newPoint = point;        if (!isScrollViewScrollbar(child))            newPoint = point - scrollOffset();        newPoint.move(child->x(), child->y());        return newPoint;    }    IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const    {        IntPoint newPoint = point;        if (!isScrollViewScrollbar(child))            newPoint = point + scrollOffset();        newPoint.move(-child->x(), -child->y());        return newPoint;    }    // Widget override.  Handles painting of the contents of the view as well as the scrollbars.    virtual void paint(GraphicsContext*, const IntRect&);    // Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden.    virtual void show();    virtual void hide();    virtual void setParentVisible(bool);        // Pan scrolling methods.    void addPanScrollIcon(const IntPoint&);    void removePanScrollIcon();    virtual bool scrollbarCornerPresent() const;protected:    virtual void repaintContentRectangle(const IntRect&, bool now = false);    virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0;        virtual void contentsResized() = 0;    virtual void visibleContentsResized() = 0;        // These methods are used to create/destroy scrollbars.    void setHasHorizontalScrollbar(bool);    void setHasVerticalScrollbar(bool);private:    RefPtr<Scrollbar> m_horizontalScrollbar;    RefPtr<Scrollbar> m_verticalScrollbar;    ScrollbarMode m_horizontalScrollbarMode;    ScrollbarMode m_verticalScrollbarMode;    bool m_prohibitsScrolling;    HashSet<Widget*> m_children;    // This bool is unused on Mac OS because we directly ask the platform widget    // whether it is safe to blit on scroll.    bool m_canBlitOnScroll;    IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared.    IntSize m_fixedLayoutSize;    IntSize m_contentsSize;    int m_scrollbarsAvoidingResizer;    bool m_scrollbarsSuppressed;    bool m_inUpdateScrollbars;    IntPoint m_panScrollIconPoint;    bool m_drawPanScrollIcon;    bool m_useFixedLayout;    void init();    void destroy();    // Called to update the scrollbars to accurately reflect the state of the view.    void updateScrollbars(const IntSize& desiredOffset);    void platformInit();    void platformDestroy();    void platformAddChild(Widget*);    void platformRemoveChild(Widget*);    void platformSetScrollbarModes();    void platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const;    void platformSetCanBlitOnScroll(bool);    bool platformCanBlitOnScroll() const;    IntRect platformVisibleContentRect(bool includeScrollbars) const;    IntSize platformContentsSize() const;    void platformSetContentsSize();    IntRect platformContentsToScreen(const IntRect&) const;    IntPoint platformScreenToContents(const IntPoint&) const;    void platformSetScrollPosition(const IntPoint&);    bool platformScroll(ScrollDirection, ScrollGranularity);    void platformSetScrollbarsSuppressed(bool repaintOnUnsuppress);    void platformRepaintContentRectangle(const IntRect&, bool now);    bool platformIsOffscreen() const;    bool platformHandleHorizontalAdjustment(const IntSize&);    bool platformHandleVerticalAdjustment(const IntSize&);    bool platformHasHorizontalAdjustment() const;    bool platformHasVerticalAdjustment() const;#if PLATFORM(MAC) && defined __OBJC__public:    NSView* documentView() const;private:    NSScrollView<WebCoreFrameScrollView>* scrollView() const;#endif#if PLATFORM(QT)private:    bool rootPreventsBlitting() const { return root()->m_widgetsThatPreventBlitting > 0; }    unsigned m_widgetsThatPreventBlitting;#else    bool rootPreventsBlitting() const { return false; }#endif#if PLATFORM(GTK)public:    void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj);    GtkAdjustment* m_horizontalAdjustment;    GtkAdjustment* m_verticalAdjustment;    void setScrollOffset(const IntSize& offset) { m_scrollOffset = offset; }#endif#if PLATFORM(WX)public:    virtual void setPlatformWidget(wxWindow*);    void adjustScrollbars(int x = -1, int y = -1, bool refresh = true);private:    class ScrollViewPrivate;    ScrollViewPrivate* m_data;#endif}; // class ScrollView} // namespace WebCore#endif // ScrollView_h

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