📄 timer.cpp
字号:
/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Timer.h"#include "SharedTimer.h"#include "ThreadGlobalData.h"#include "ThreadTimers.h"#include <limits.h>#include <limits>#include <math.h>#include <wtf/CurrentTime.h>#include <wtf/HashSet.h>#include <wtf/Vector.h>using namespace std;namespace WebCore {// Timers are stored in a heap data structure, used to implement a priority queue.// This allows us to efficiently determine which timer needs to fire the soonest.// Then we set a single shared system timer to fire at that time.//// When a timer's "next fire time" changes, we need to move it around in the priority queue.// Simple accessors to thread-specific data.static Vector<TimerBase*>& timerHeap(){ return threadGlobalData().threadTimers().timerHeap();}static HashSet<const TimerBase*>& timersReadyToFire(){ return threadGlobalData().threadTimers().timersReadyToFire();}// Class to represent elements in the heap when calling the standard library heap algorithms.// Maintains the m_heapIndex value in the timers themselves, which allows us to do efficient// modification of the heap.class TimerHeapElement {public: explicit TimerHeapElement(int i) : m_index(i) , m_timer(timerHeap()[m_index]) { checkConsistency(); } TimerHeapElement(const TimerHeapElement&); TimerHeapElement& operator=(const TimerHeapElement&); TimerBase* timer() const { return m_timer; } void checkConsistency() const { ASSERT(m_index >= 0); ASSERT(m_index < static_cast<int>(timerHeap().size())); }private: TimerHeapElement(); int m_index; TimerBase* m_timer;};inline TimerHeapElement::TimerHeapElement(const TimerHeapElement& o) : m_index(-1), m_timer(o.timer()){}inline TimerHeapElement& TimerHeapElement::operator=(const TimerHeapElement& o){ TimerBase* t = o.timer(); m_timer = t; if (m_index != -1) { checkConsistency(); timerHeap()[m_index] = t; t->m_heapIndex = m_index; } return *this;}inline bool operator<(const TimerHeapElement& a, const TimerHeapElement& b){ // The comparisons below are "backwards" because the heap puts the largest // element first and we want the lowest time to be the first one in the heap. double aFireTime = a.timer()->m_nextFireTime; double bFireTime = b.timer()->m_nextFireTime; if (bFireTime != aFireTime) return bFireTime < aFireTime; // We need to look at the difference of the insertion orders instead of comparing the two // outright in case of overflow. unsigned difference = a.timer()->m_heapInsertionOrder - b.timer()->m_heapInsertionOrder; return difference < UINT_MAX / 2;}// ----------------// Class to represent iterators in the heap when calling the standard library heap algorithms.// Returns TimerHeapElement for elements in the heap rather than the TimerBase pointers themselves.class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerHeapElement, int> {public: TimerHeapIterator() : m_index(-1) { } TimerHeapIterator(int i) : m_index(i) { checkConsistency(); } TimerHeapIterator& operator++() { checkConsistency(); ++m_index; checkConsistency(); return *this; } TimerHeapIterator operator++(int) { checkConsistency(); checkConsistency(1); return m_index++; } TimerHeapIterator& operator--() { checkConsistency(); --m_index; checkConsistency(); return *this; } TimerHeapIterator operator--(int) { checkConsistency(); checkConsistency(-1); return m_index--; } TimerHeapIterator& operator+=(int i) { checkConsistency(); m_index += i; checkConsistency(); return *this; } TimerHeapIterator& operator-=(int i) { checkConsistency(); m_index -= i; checkConsistency(); return *this; } TimerHeapElement operator*() const { return TimerHeapElement(m_index); } TimerHeapElement operator[](int i) const { return TimerHeapElement(m_index + i); } int index() const { return m_index; } void checkConsistency(int offset = 0) const { ASSERT_UNUSED(offset, m_index + offset >= 0); ASSERT_UNUSED(offset, m_index + offset <= static_cast<int>(timerHeap().size())); }private: int m_index;};inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.index() == b.index(); }inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.index() != b.index(); }inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.index() < b.index(); }inline TimerHeapIterator operator+(TimerHeapIterator a, int b) { return a.index() + b; }inline TimerHeapIterator operator+(int a, TimerHeapIterator b) { return a + b.index(); }inline TimerHeapIterator operator-(TimerHeapIterator a, int b) { return a.index() - b; }inline int operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.index() - b.index(); }// ----------------TimerBase::TimerBase() : m_nextFireTime(0) , m_repeatInterval(0) , m_heapIndex(-1){}TimerBase::~TimerBase(){ stop(); ASSERT(!inHeap());}void TimerBase::start(double nextFireInterval, double repeatInterval){ m_repeatInterval = repeatInterval; setNextFireTime(currentTime() + nextFireInterval);}void TimerBase::stop(){ m_repeatInterval = 0; setNextFireTime(0); ASSERT(m_nextFireTime == 0); ASSERT(m_repeatInterval == 0); ASSERT(!inHeap());}bool TimerBase::isActive() const{ return m_nextFireTime || timersReadyToFire().contains(this);}double TimerBase::nextFireInterval() const{ ASSERT(isActive()); double current = currentTime(); if (m_nextFireTime < current) return 0; return m_nextFireTime - current;}inline void TimerBase::checkHeapIndex() const{ ASSERT(!timerHeap().isEmpty()); ASSERT(m_heapIndex >= 0); ASSERT(m_heapIndex < static_cast<int>(timerHeap().size())); ASSERT(timerHeap()[m_heapIndex] == this);}inline void TimerBase::checkConsistency() const{ // Timers should be in the heap if and only if they have a non-zero next fire time. ASSERT(inHeap() == (m_nextFireTime != 0)); if (inHeap()) checkHeapIndex();}void TimerBase::heapDecreaseKey(){ ASSERT(m_nextFireTime != 0); checkHeapIndex(); push_heap(TimerHeapIterator(0), TimerHeapIterator(m_heapIndex + 1)); checkHeapIndex();}inline void TimerBase::heapDelete(){ ASSERT(m_nextFireTime == 0); heapPop(); timerHeap().removeLast(); m_heapIndex = -1;}void TimerBase::heapDeleteMin(){ ASSERT(m_nextFireTime == 0); heapPopMin(); timerHeap().removeLast(); m_heapIndex = -1;}inline void TimerBase::heapIncreaseKey(){ ASSERT(m_nextFireTime != 0); heapPop(); heapDecreaseKey();}inline void TimerBase::heapInsert(){ ASSERT(!inHeap()); timerHeap().append(this); m_heapIndex = timerHeap().size() - 1; heapDecreaseKey();}inline void TimerBase::heapPop(){ // Temporarily force this timer to have the minimum key so we can pop it. double fireTime = m_nextFireTime; m_nextFireTime = -numeric_limits<double>::infinity(); heapDecreaseKey(); heapPopMin(); m_nextFireTime = fireTime;}void TimerBase::heapPopMin(){ ASSERT(this == timerHeap().first()); checkHeapIndex(); pop_heap(TimerHeapIterator(0), TimerHeapIterator(timerHeap().size())); checkHeapIndex(); ASSERT(this == timerHeap().last());}void TimerBase::setNextFireTime(double newTime){ // Keep heap valid while changing the next-fire time. timersReadyToFire().remove(this); double oldTime = m_nextFireTime; if (oldTime != newTime) { m_nextFireTime = newTime; static unsigned currentHeapInsertionOrder; m_heapInsertionOrder = currentHeapInsertionOrder++; bool wasFirstTimerInHeap = m_heapIndex == 0; if (oldTime == 0) heapInsert(); else if (newTime == 0) heapDelete(); else if (newTime < oldTime) heapDecreaseKey(); else heapIncreaseKey(); bool isFirstTimerInHeap = m_heapIndex == 0; if (wasFirstTimerInHeap || isFirstTimerInHeap) threadGlobalData().threadTimers().updateSharedTimer(); } checkConsistency();}void TimerBase::fireTimersInNestedEventLoop(){ // Redirect to ThreadTimers. threadGlobalData().threadTimers().fireTimersInNestedEventLoop();}} // namespace WebCore
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -