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📄 timer.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "Timer.h"#include "SharedTimer.h"#include "ThreadGlobalData.h"#include "ThreadTimers.h"#include <limits.h>#include <limits>#include <math.h>#include <wtf/CurrentTime.h>#include <wtf/HashSet.h>#include <wtf/Vector.h>using namespace std;namespace WebCore {// Timers are stored in a heap data structure, used to implement a priority queue.// This allows us to efficiently determine which timer needs to fire the soonest.// Then we set a single shared system timer to fire at that time.//// When a timer's "next fire time" changes, we need to move it around in the priority queue.// Simple accessors to thread-specific data.static Vector<TimerBase*>& timerHeap(){    return threadGlobalData().threadTimers().timerHeap();}static HashSet<const TimerBase*>& timersReadyToFire(){    return threadGlobalData().threadTimers().timersReadyToFire();}// Class to represent elements in the heap when calling the standard library heap algorithms.// Maintains the m_heapIndex value in the timers themselves, which allows us to do efficient// modification of the heap.class TimerHeapElement {public:    explicit TimerHeapElement(int i)        : m_index(i)        , m_timer(timerHeap()[m_index])    {         checkConsistency();     }    TimerHeapElement(const TimerHeapElement&);    TimerHeapElement& operator=(const TimerHeapElement&);    TimerBase* timer() const { return m_timer; }    void checkConsistency() const    {        ASSERT(m_index >= 0);        ASSERT(m_index < static_cast<int>(timerHeap().size()));    }private:    TimerHeapElement();    int m_index;    TimerBase* m_timer;};inline TimerHeapElement::TimerHeapElement(const TimerHeapElement& o)    : m_index(-1), m_timer(o.timer()){}inline TimerHeapElement& TimerHeapElement::operator=(const TimerHeapElement& o){    TimerBase* t = o.timer();    m_timer = t;    if (m_index != -1) {        checkConsistency();        timerHeap()[m_index] = t;        t->m_heapIndex = m_index;    }    return *this;}inline bool operator<(const TimerHeapElement& a, const TimerHeapElement& b){    // The comparisons below are "backwards" because the heap puts the largest     // element first and we want the lowest time to be the first one in the heap.    double aFireTime = a.timer()->m_nextFireTime;    double bFireTime = b.timer()->m_nextFireTime;    if (bFireTime != aFireTime)        return bFireTime < aFireTime;        // We need to look at the difference of the insertion orders instead of comparing the two     // outright in case of overflow.     unsigned difference = a.timer()->m_heapInsertionOrder - b.timer()->m_heapInsertionOrder;    return difference < UINT_MAX / 2;}// ----------------// Class to represent iterators in the heap when calling the standard library heap algorithms.// Returns TimerHeapElement for elements in the heap rather than the TimerBase pointers themselves.class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerHeapElement, int> {public:    TimerHeapIterator() : m_index(-1) { }    TimerHeapIterator(int i) : m_index(i) { checkConsistency(); }    TimerHeapIterator& operator++() { checkConsistency(); ++m_index; checkConsistency(); return *this; }    TimerHeapIterator operator++(int) { checkConsistency(); checkConsistency(1); return m_index++; }    TimerHeapIterator& operator--() { checkConsistency(); --m_index; checkConsistency(); return *this; }    TimerHeapIterator operator--(int) { checkConsistency(); checkConsistency(-1); return m_index--; }    TimerHeapIterator& operator+=(int i) { checkConsistency(); m_index += i; checkConsistency(); return *this; }    TimerHeapIterator& operator-=(int i) { checkConsistency(); m_index -= i; checkConsistency(); return *this; }    TimerHeapElement operator*() const { return TimerHeapElement(m_index); }    TimerHeapElement operator[](int i) const { return TimerHeapElement(m_index + i); }    int index() const { return m_index; }    void checkConsistency(int offset = 0) const    {        ASSERT_UNUSED(offset, m_index + offset >= 0);        ASSERT_UNUSED(offset, m_index + offset <= static_cast<int>(timerHeap().size()));    }private:    int m_index;};inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.index() == b.index(); }inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.index() != b.index(); }inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.index() < b.index(); }inline TimerHeapIterator operator+(TimerHeapIterator a, int b) { return a.index() + b; }inline TimerHeapIterator operator+(int a, TimerHeapIterator b) { return a + b.index(); }inline TimerHeapIterator operator-(TimerHeapIterator a, int b) { return a.index() - b; }inline int operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.index() - b.index(); }// ----------------TimerBase::TimerBase()    : m_nextFireTime(0)    , m_repeatInterval(0)    , m_heapIndex(-1){}TimerBase::~TimerBase(){    stop();    ASSERT(!inHeap());}void TimerBase::start(double nextFireInterval, double repeatInterval){    m_repeatInterval = repeatInterval;    setNextFireTime(currentTime() + nextFireInterval);}void TimerBase::stop(){    m_repeatInterval = 0;    setNextFireTime(0);    ASSERT(m_nextFireTime == 0);    ASSERT(m_repeatInterval == 0);    ASSERT(!inHeap());}bool TimerBase::isActive() const{    return m_nextFireTime || timersReadyToFire().contains(this);}double TimerBase::nextFireInterval() const{    ASSERT(isActive());    double current = currentTime();    if (m_nextFireTime < current)        return 0;    return m_nextFireTime - current;}inline void TimerBase::checkHeapIndex() const{    ASSERT(!timerHeap().isEmpty());    ASSERT(m_heapIndex >= 0);    ASSERT(m_heapIndex < static_cast<int>(timerHeap().size()));    ASSERT(timerHeap()[m_heapIndex] == this);}inline void TimerBase::checkConsistency() const{    // Timers should be in the heap if and only if they have a non-zero next fire time.    ASSERT(inHeap() == (m_nextFireTime != 0));    if (inHeap())        checkHeapIndex();}void TimerBase::heapDecreaseKey(){    ASSERT(m_nextFireTime != 0);    checkHeapIndex();    push_heap(TimerHeapIterator(0), TimerHeapIterator(m_heapIndex + 1));    checkHeapIndex();}inline void TimerBase::heapDelete(){    ASSERT(m_nextFireTime == 0);    heapPop();    timerHeap().removeLast();    m_heapIndex = -1;}void TimerBase::heapDeleteMin(){    ASSERT(m_nextFireTime == 0);    heapPopMin();    timerHeap().removeLast();    m_heapIndex = -1;}inline void TimerBase::heapIncreaseKey(){    ASSERT(m_nextFireTime != 0);    heapPop();    heapDecreaseKey();}inline void TimerBase::heapInsert(){    ASSERT(!inHeap());    timerHeap().append(this);    m_heapIndex = timerHeap().size() - 1;    heapDecreaseKey();}inline void TimerBase::heapPop(){    // Temporarily force this timer to have the minimum key so we can pop it.    double fireTime = m_nextFireTime;    m_nextFireTime = -numeric_limits<double>::infinity();    heapDecreaseKey();    heapPopMin();    m_nextFireTime = fireTime;}void TimerBase::heapPopMin(){    ASSERT(this == timerHeap().first());    checkHeapIndex();    pop_heap(TimerHeapIterator(0), TimerHeapIterator(timerHeap().size()));    checkHeapIndex();    ASSERT(this == timerHeap().last());}void TimerBase::setNextFireTime(double newTime){    // Keep heap valid while changing the next-fire time.    timersReadyToFire().remove(this);    double oldTime = m_nextFireTime;    if (oldTime != newTime) {        m_nextFireTime = newTime;        static unsigned currentHeapInsertionOrder;        m_heapInsertionOrder = currentHeapInsertionOrder++;        bool wasFirstTimerInHeap = m_heapIndex == 0;        if (oldTime == 0)            heapInsert();        else if (newTime == 0)            heapDelete();        else if (newTime < oldTime)            heapDecreaseKey();        else            heapIncreaseKey();        bool isFirstTimerInHeap = m_heapIndex == 0;        if (wasFirstTimerInHeap || isFirstTimerInHeap)            threadGlobalData().threadTimers().updateSharedTimer();    }    checkConsistency();}void TimerBase::fireTimersInNestedEventLoop(){    // Redirect to ThreadTimers.    threadGlobalData().threadTimers().fireTimersInNestedEventLoop();}} // namespace WebCore

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