📄 popupmenuwx.cpp
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/* * This file is part of the popup menu implementation for <select> elements in WebCore. * * Copyright (C) 2008 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#include "PopupMenu.h"#include "Frame.h"#include "FrameView.h"#include "NotImplemented.h"#include "PopupMenuClient.h"#include "PlatformString.h"#include <wx/defs.h>#if __WXMSW__#include <wx/msw/winundef.h>#endif#include <wx/event.h>#include <wx/menu.h>static int s_menuStartId = wxNewId();namespace WebCore {PopupMenu::PopupMenu(PopupMenuClient* client) : m_popupClient(client) , m_menu(NULL){}PopupMenu::~PopupMenu(){ delete m_menu;}void PopupMenu::show(const IntRect& r, FrameView* v, int index){ // just delete and recreate delete m_menu; ASSERT(client()); wxWindow* nativeWin = v->platformWidget(); if (nativeWin) { // construct the menu m_menu = new wxMenu(); int size = client()->listSize(); for (int i = 0; i < size; i++) { int id = s_menuStartId + i; if (client()->itemIsSeparator(i)) { m_menu->AppendSeparator(); } else { // FIXME: appending a menu item with an empty label asserts in // wx. This needs to be fixed at wx level so that we can have // the concept of "no selection" in choice boxes, etc. if (!client()->itemText(i).isEmpty()) m_menu->Append(s_menuStartId + i, client()->itemText(i)); } } nativeWin->Connect(s_menuStartId, s_menuStartId + (size-1), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(PopupMenu::OnMenuItemSelected), NULL, this); nativeWin->PopupMenu(m_menu, r.x() - v->scrollX(), r.y() - v->scrollY()); nativeWin->Disconnect(s_menuStartId, s_menuStartId + (size-1), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(PopupMenu::OnMenuItemSelected), NULL, this); }}void PopupMenu::OnMenuItemSelected(wxCommandEvent& event){ if (client()) { client()->valueChanged(event.GetId() - s_menuStartId); client()->hidePopup(); } // TODO: Do we need to call Disconnect here? Do we have a ref to the native window still?}void PopupMenu::hide(){ // we don't need to do anything here, the native control only exists during the time // show is called}void PopupMenu::updateFromElement(){ client()->setTextFromItem(m_popupClient->selectedIndex());}bool PopupMenu::itemWritingDirectionIsNatural(){ return false;}}
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