📄 screenwx.cpp
字号:
/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Screen.h"#include "IntRect.h"#include "FloatRect.h"#include "Widget.h"#include <wx/defs.h>#include <wx/display.h>#include <wx/gdicmn.h>namespace WebCore {FloatRect scaleScreenRectToWidget(FloatRect rect, Widget*){ return rect;}FloatRect scaleWidgetRectToScreen(FloatRect rect, Widget*){ return rect;}FloatRect screenRect(Widget* widget){/* int displayNum; Widget* widget = widget->widget(); displayNum = wxDisplay::GetFromWindow(widget->nativeWindow()); if (displayNum != -1){ wxDisplay thisDisplay(displayNum); return thisDisplay.GetGeometry(); }*/ return FloatRect();}int screenDepth(Widget* widget){ return wxDisplayDepth();}int screenDepthPerComponent(Widget*){ return wxDisplayDepth();}bool screenIsMonochrome(Widget* widget){ return wxColourDisplay();}FloatRect screenAvailableRect(Widget* widget){/* Widget* widget = widget->widget(); displayNum = wxDisplay::GetFromWindow(widget->nativeWindow()); if (displayNum != -1){ wxDisplay thisDisplay(displayNum); // FIXME: In 2.7 this method is gone? //return thisDisplay.GetClientArea(); }*/ return FloatRect();}float scaleFactor(Widget*){ return 1.0f;}}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -