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📄 webcoretextrenderer.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2007 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "WebCoreTextRenderer.h"#include "Font.h"#include "FontDescription.h"#include "GraphicsContext.h"#include "StringTruncator.h"#include <wtf/unicode/Unicode.h>namespace WebCore {static bool shouldUseFontSmoothing = true;static bool isOneLeftToRightRun(const TextRun& run){    for (int i = 0; i < run.length(); i++) {        WTF::Unicode::Direction direction = WTF::Unicode::direction(run[i]);        if (direction == WTF::Unicode::RightToLeft || direction > WTF::Unicode::OtherNeutral)            return false;    }    return true;}static void doDrawTextAtPoint(GraphicsContext& context, const String& text, const IntPoint& point, const Font& font, const Color& color, int underlinedIndex){    TextRun run(text.characters(), text.length());    context.setFillColor(color);    if (isOneLeftToRightRun(run))        font.drawText(&context, run, point);    else        context.drawBidiText(font, run, point);    if (underlinedIndex >= 0) {        ASSERT(underlinedIndex < static_cast<int>(text.length()));        int beforeWidth;        if (underlinedIndex > 0) {            TextRun beforeRun(text.characters(), underlinedIndex);            beforeWidth = font.width(beforeRun);        } else            beforeWidth = 0;        TextRun underlinedRun(text.characters() + underlinedIndex, 1);        int underlinedWidth = font.width(underlinedRun);        IntPoint underlinePoint(point);        underlinePoint.move(beforeWidth, 1);        context.setStrokeColor(color);        context.drawLineForText(underlinePoint, underlinedWidth, false);    }}void WebCoreDrawTextAtPoint(GraphicsContext& context, const String& text, const IntPoint& point, const Font& font, const Color& color, int underlinedIndex){    context.save();    doDrawTextAtPoint(context, text, point, font, color, underlinedIndex);    context.restore();}void WebCoreDrawDoubledTextAtPoint(GraphicsContext& context, const String& text, const IntPoint& point, const Font& font, const Color& topColor, const Color& bottomColor, int underlinedIndex){    context.save();    IntPoint textPos = point;    doDrawTextAtPoint(context, text, textPos, font, bottomColor, underlinedIndex);    textPos.move(0, -1);    doDrawTextAtPoint(context, text, textPos, font, topColor, underlinedIndex);    context.restore();}float WebCoreTextFloatWidth(const String& text, const Font& font){    return StringTruncator::width(text, font, false);}void WebCoreSetShouldUseFontSmoothing(bool smooth){    shouldUseFontSmoothing = smooth;}bool WebCoreShouldUseFontSmoothing(){    return shouldUseFontSmoothing;}void WebCoreSetAlwaysUsesComplexTextCodePath(bool complex){    Font::setCodePath(complex ? Font::Complex : Font::Auto);}bool WebCoreAlwaysUsesComplexTextCodePath(){    return Font::codePath() == Font::Complex;}} // namespace WebCore

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