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📄 animation.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) *           (C) 2000 Antti Koivisto (koivisto@kde.org) *           (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef Animation_h#define Animation_h#include "PlatformString.h"#include "TimingFunction.h"#include <wtf/PassRefPtr.h>#include <wtf/RefCounted.h>namespace WebCore {const int cAnimateNone = 0;const int cAnimateAll = -2;// These were in RenderStyle, but have been moved here as// animation-play-state is in the process of being removed.const unsigned AnimPlayStatePlaying = 0;const unsigned AnimPlayStatePaused = 1;class Animation : public RefCounted<Animation> {public:    ~Animation();    static PassRefPtr<Animation> create() { return adoptRef(new Animation); };        bool isDelaySet() const { return m_delaySet; }    bool isDirectionSet() const { return m_directionSet; }    bool isDurationSet() const { return m_durationSet; }    bool isIterationCountSet() const { return m_iterationCountSet; }    bool isNameSet() const { return m_nameSet; }    bool isPlayStateSet() const { return m_playStateSet; }    bool isPropertySet() const { return m_propertySet; }    bool isTimingFunctionSet() const { return m_timingFunctionSet; }    // Flags this to be the special "none" animation (animation-name: none)    bool isNoneAnimation() const { return m_isNone; }    // We can make placeholder Animation objects to keep the comma-separated lists    // of properties in sync. isValidAnimation means this is not a placeholder.    bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }    bool isEmpty() const    {        return (!m_directionSet && !m_durationSet && !m_nameSet && !m_playStateSet &&                !m_iterationCountSet && !m_delaySet && !m_timingFunctionSet && !m_propertySet);    }    bool isEmptyOrZeroDuration() const    {        return isEmpty() || (m_duration == 0 && m_delay <= 0);    }    void clearDelay() { m_delaySet = false; }    void clearDirection() { m_directionSet = false; }    void clearDuration() { m_durationSet = false; }    void clearIterationCount() { m_iterationCountSet = false; }    void clearName() { m_nameSet = false; }    void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }    void clearProperty() { m_propertySet = false; }    void clearTimingFunction() { m_timingFunctionSet = false; }    double delay() const { return m_delay; }    enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate };    AnimationDirection direction() const { return m_direction; }    double duration() const { return m_duration; }    enum { IterationCountInfinite = -1 };    int iterationCount() const { return m_iterationCount; }    const String& name() const { return m_name; }    unsigned playState() const { return m_playState; }    int property() const { return m_property; }    const TimingFunction& timingFunction() const { return m_timingFunction; }    void setDelay(double c) { m_delay = c; m_delaySet = true; }    void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }    void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }    void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }    void setName(const String& n) { m_name = n; m_nameSet = true; }    void setPlayState(unsigned d) { m_playState = d; m_playStateSet = true; }    void setProperty(int t) { m_property = t; m_propertySet = true; }    void setTimingFunction(const TimingFunction& f) { m_timingFunction = f; m_timingFunctionSet = true; }    void setIsNoneAnimation(bool n) { m_isNone = n; }    Animation& operator=(const Animation& o);    // return true if all members of this class match (excluding m_next)    bool animationsMatch(const Animation*, bool matchPlayStates = true) const;    // return true every Animation in the chain (defined by m_next) match     bool operator==(const Animation& o) const { return animationsMatch(&o); }    bool operator!=(const Animation& o) const { return !(*this == o); }private:    Animation();    Animation(const Animation& o);        String m_name;    int m_property;    int m_iterationCount;    double m_delay;    double m_duration;    TimingFunction m_timingFunction;    AnimationDirection m_direction : 1;    unsigned m_playState     : 2;    bool m_delaySet          : 1;    bool m_directionSet      : 1;    bool m_durationSet       : 1;    bool m_iterationCountSet : 1;    bool m_nameSet           : 1;    bool m_playStateSet      : 1;    bool m_propertySet       : 1;    bool m_timingFunctionSet : 1;        bool m_isNone            : 1;public:    static float initialAnimationDelay() { return 0; }    static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }    static double initialAnimationDuration() { return 0; }    static int initialAnimationIterationCount() { return 1; }    static String initialAnimationName() { return String("none"); }    static unsigned initialAnimationPlayState() { return AnimPlayStatePlaying; }    static int initialAnimationProperty() { return cAnimateAll; }    static TimingFunction initialAnimationTimingFunction() { return TimingFunction(); }};} // namespace WebCore#endif // Animation_h

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