📄 threadtimers.h
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/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef ThreadTimer_h#define ThreadTimer_h#include <wtf/Noncopyable.h>#include <wtf/HashSet.h>#include <wtf/Vector.h>namespace WebCore { class SharedTimer; class TimerBase; // A collection of timers per thread. Kept in ThreadGlobalData. class ThreadTimers : Noncopyable { public: ThreadTimers(); // On a thread different then main, we should set the thread's instance of the SharedTimer. void setSharedTimer(SharedTimer*); Vector<TimerBase*>& timerHeap() { return m_timerHeap; } HashSet<const TimerBase*>& timersReadyToFire() { return m_timersReadyToFire; } void updateSharedTimer(); void fireTimersInNestedEventLoop(); private: static void sharedTimerFired(); void fireTimers(double fireTime, const Vector<TimerBase*>&); void collectFiringTimers(double fireTime, Vector<TimerBase*>&); void sharedTimerFiredInternal(); void fireTimersInNestedEventLoopInternal(); Vector<TimerBase*> m_timerHeap; HashSet<const TimerBase*> m_timersReadyToFire; // Temporarily holds a pointer to a stack object. No ownership. SharedTimer* m_sharedTimer; // External object, can be a run loop on a worker thread. Normally set/reset by worker thread. bool m_firingTimers; // Reentrancy guard. };}#endif
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