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📄 threadtimers.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "ThreadTimers.h"#include "SharedTimer.h"#include "ThreadGlobalData.h"#include "Timer.h"#include <wtf/CurrentTime.h>namespace WebCore {// Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers// copy to keep the heap and a set of currently firing timers.static MainThreadSharedTimer* mainThreadSharedTimer(){    static MainThreadSharedTimer* timer = new MainThreadSharedTimer;    return timer;}ThreadTimers::ThreadTimers()    : m_sharedTimer(0)    , m_firingTimers(false){    if (isMainThread())        setSharedTimer(mainThreadSharedTimer());}// A worker thread may initialize SharedTimer after some timers are created.// Also, SharedTimer can be replaced with 0 before all timers are destroyed.void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer){    if (m_sharedTimer) {        m_sharedTimer->setFiredFunction(0);        m_sharedTimer->stop();    }        m_sharedTimer = sharedTimer;        if (sharedTimer) {        m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired);        updateSharedTimer();    }}void ThreadTimers::updateSharedTimer(){    if (!m_sharedTimer)        return;            if (m_firingTimers || m_timerHeap.isEmpty())        m_sharedTimer->stop();    else        m_sharedTimer->setFireTime(m_timerHeap.first()->m_nextFireTime);}void ThreadTimers::collectFiringTimers(double fireTime, Vector<TimerBase*>& firingTimers){    while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) {        TimerBase* timer = m_timerHeap.first();        firingTimers.append(timer);        m_timersReadyToFire.add(timer);        timer->m_nextFireTime = 0;        timer->heapDeleteMin();    }}void ThreadTimers::fireTimers(double fireTime, const Vector<TimerBase*>& firingTimers){    size_t size = firingTimers.size();    for (size_t i = 0; i != size; ++i) {        TimerBase* timer = firingTimers[i];        // If not in the set, this timer has been deleted or re-scheduled in another timer's fired function.        // So either we don't want to fire it at all or we will fire it next time the shared timer goes off.        // It might even have been deleted; that's OK because we won't do anything else with the pointer.        if (!m_timersReadyToFire.contains(timer))            continue;        // Setting the next fire time has a side effect of removing the timer from the firing timers set.        double interval = timer->repeatInterval();        timer->setNextFireTime(interval ? fireTime + interval : 0);        // Once the timer has been fired, it may be deleted, so do nothing else with it after this point.        timer->fired();        // Catch the case where the timer asked timers to fire in a nested event loop.        if (!m_firingTimers)            break;    }}void ThreadTimers::sharedTimerFired(){    // Redirect to non-static method.    threadGlobalData().threadTimers().sharedTimerFiredInternal();}void ThreadTimers::sharedTimerFiredInternal(){    // Do a re-entrancy check.    if (m_firingTimers)        return;    m_firingTimers = true;    double fireTime = currentTime();    Vector<TimerBase*> firingTimers;    // m_timersReadyToFire will initially contain the same set as firingTimers, but    // as timers fire some mat become re-scheduled or deleted. They get removed from    // m_timersReadyToFire so we can avoid firing them.    ASSERT(m_timersReadyToFire.isEmpty());    collectFiringTimers(fireTime, firingTimers);    fireTimers(fireTime, firingTimers);    m_timersReadyToFire.clear();    m_firingTimers = false;    updateSharedTimer();}void ThreadTimers::fireTimersInNestedEventLoop(){    // Reset the reentrancy guard so the timers can fire again.    m_firingTimers = false;    m_timersReadyToFire.clear();    updateSharedTimer();}} // namespace WebCore

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