📄 threadtimers.cpp
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/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "ThreadTimers.h"#include "SharedTimer.h"#include "ThreadGlobalData.h"#include "Timer.h"#include <wtf/CurrentTime.h>namespace WebCore {// Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers// copy to keep the heap and a set of currently firing timers.static MainThreadSharedTimer* mainThreadSharedTimer(){ static MainThreadSharedTimer* timer = new MainThreadSharedTimer; return timer;}ThreadTimers::ThreadTimers() : m_sharedTimer(0) , m_firingTimers(false){ if (isMainThread()) setSharedTimer(mainThreadSharedTimer());}// A worker thread may initialize SharedTimer after some timers are created.// Also, SharedTimer can be replaced with 0 before all timers are destroyed.void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer){ if (m_sharedTimer) { m_sharedTimer->setFiredFunction(0); m_sharedTimer->stop(); } m_sharedTimer = sharedTimer; if (sharedTimer) { m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired); updateSharedTimer(); }}void ThreadTimers::updateSharedTimer(){ if (!m_sharedTimer) return; if (m_firingTimers || m_timerHeap.isEmpty()) m_sharedTimer->stop(); else m_sharedTimer->setFireTime(m_timerHeap.first()->m_nextFireTime);}void ThreadTimers::collectFiringTimers(double fireTime, Vector<TimerBase*>& firingTimers){ while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) { TimerBase* timer = m_timerHeap.first(); firingTimers.append(timer); m_timersReadyToFire.add(timer); timer->m_nextFireTime = 0; timer->heapDeleteMin(); }}void ThreadTimers::fireTimers(double fireTime, const Vector<TimerBase*>& firingTimers){ size_t size = firingTimers.size(); for (size_t i = 0; i != size; ++i) { TimerBase* timer = firingTimers[i]; // If not in the set, this timer has been deleted or re-scheduled in another timer's fired function. // So either we don't want to fire it at all or we will fire it next time the shared timer goes off. // It might even have been deleted; that's OK because we won't do anything else with the pointer. if (!m_timersReadyToFire.contains(timer)) continue; // Setting the next fire time has a side effect of removing the timer from the firing timers set. double interval = timer->repeatInterval(); timer->setNextFireTime(interval ? fireTime + interval : 0); // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. timer->fired(); // Catch the case where the timer asked timers to fire in a nested event loop. if (!m_firingTimers) break; }}void ThreadTimers::sharedTimerFired(){ // Redirect to non-static method. threadGlobalData().threadTimers().sharedTimerFiredInternal();}void ThreadTimers::sharedTimerFiredInternal(){ // Do a re-entrancy check. if (m_firingTimers) return; m_firingTimers = true; double fireTime = currentTime(); Vector<TimerBase*> firingTimers; // m_timersReadyToFire will initially contain the same set as firingTimers, but // as timers fire some mat become re-scheduled or deleted. They get removed from // m_timersReadyToFire so we can avoid firing them. ASSERT(m_timersReadyToFire.isEmpty()); collectFiringTimers(fireTime, firingTimers); fireTimers(fireTime, firingTimers); m_timersReadyToFire.clear(); m_firingTimers = false; updateSharedTimer();}void ThreadTimers::fireTimersInNestedEventLoop(){ // Reset the reentrancy guard so the timers can fire again. m_firingTimers = false; m_timersReadyToFire.clear(); updateSharedTimer();}} // namespace WebCore
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