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📄 widget.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved. * Copyright (C) 2008 Collabora Ltd.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef Widget_h#define Widget_h#include <wtf/Platform.h>#if PLATFORM(MAC)#ifdef __OBJC__@class NSView;@class NSWindow;#elseclass NSView;class NSWindow;#endiftypedef NSView* PlatformWidget;#endif#if PLATFORM(WIN)typedef struct HWND__* HWND;typedef HWND PlatformWidget;#endif#if PLATFORM(GTK)typedef struct _GdkDrawable GdkDrawable;typedef struct _GtkWidget GtkWidget;typedef struct _GtkContainer GtkContainer;typedef GtkWidget* PlatformWidget;#endif#if PLATFORM(QT)#include <qglobal.h>QT_BEGIN_NAMESPACEclass QWidget;QT_END_NAMESPACEtypedef QWidget* PlatformWidget;#endif#if PLATFORM(WX)class wxWindow;typedef wxWindow* PlatformWidget;#endif#if PLATFORM(CHROMIUM)#include "PlatformWidget.h"#endif#include "IntPoint.h"#include "IntRect.h"#include "IntSize.h"namespace WebCore {class Cursor;class Event;class Font;class GraphicsContext;class PlatformMouseEvent;class ScrollView;class WidgetClient;class WidgetPrivate;// The Widget class serves as a base class for three kinds of objects:// (1) Scrollable areas (ScrollView)// (2) Scrollbars (Scrollbar)// (3) Plugins (PluginView)//// A widget may or may not be backed by a platform-specific object (e.g., HWND on Windows, NSView on Mac, QWidget on Qt).//// Widgets are connected in a hierarchy, with the restriction that plugins and scrollbars are always leaves of the// tree.  Only ScrollViews can have children (and therefore the Widget class has no concept of children).//// The rules right now for which widgets get platform-specific objects are as follows:// ScrollView - Mac// Scrollbar - Mac, Gtk// Plugin - Mac, Windows (windowed only), Qt (windowed only, widget is an HWND on windows), Gtk (windowed only)//class Widget {public:    Widget(PlatformWidget = 0);    virtual ~Widget();        PlatformWidget platformWidget() const { return m_widget; }    void setPlatformWidget(PlatformWidget widget)    {         if (widget != m_widget) {            releasePlatformWidget();            m_widget = widget;            retainPlatformWidget();        }    }    int x() const { return frameRect().x(); }    int y() const { return frameRect().y(); }    int width() const { return frameRect().width(); }    int height() const { return frameRect().height(); }    IntSize size() const { return frameRect().size(); }    IntPoint pos() const { return frameRect().location(); }    virtual void setFrameRect(const IntRect&);    virtual IntRect frameRect() const;    IntRect boundsRect() const { return IntRect(0, 0, width(),  height()); }    void resize(int w, int h) { setFrameRect(IntRect(x(), y(), w, h)); }    void resize(const IntSize& s) { setFrameRect(IntRect(pos(), s)); }    void move(int x, int y) { setFrameRect(IntRect(x, y, width(), height())); }    void move(const IntPoint& p) { setFrameRect(IntRect(p, size())); }    virtual void paint(GraphicsContext*, const IntRect&);    void invalidate() { invalidateRect(boundsRect()); }    virtual void invalidateRect(const IntRect&) = 0;    virtual void setFocus();    void setCursor(const Cursor&);    virtual void show();    virtual void hide();    bool isSelfVisible() const { return m_selfVisible; } // Whether or not we have been explicitly marked as visible or not.    bool isParentVisible() const { return m_parentVisible; } // Whether or not our parent is visible.    bool isVisible() const { return m_selfVisible && m_parentVisible; } // Whether or not we are actually visible.    virtual void setParentVisible(bool visible) { m_parentVisible = visible; }    void setSelfVisible(bool v) { m_selfVisible = v; }    void setIsSelected(bool);    virtual bool isFrameView() const { return false; }    virtual bool isPluginView() const { return false; }    void removeFromParent();    virtual void setParent(ScrollView* view);    ScrollView* parent() const { return m_parent; }    ScrollView* root() const;    virtual void handleEvent(Event*) { }    // It is important for cross-platform code to realize that Mac has flipped coordinates.  Therefore any code    // that tries to convert the location of a rect using the point-based convertFromContainingWindow will end    // up with an inaccurate rect.  Always make sure to use the rect-based convertFromContainingWindow method    // when converting window rects.    IntRect convertToContainingWindow(const IntRect&) const;    IntPoint convertToContainingWindow(const IntPoint&) const;    IntPoint convertFromContainingWindow(const IntPoint&) const; // See comment above about when not to use this method.    IntRect convertFromContainingWindow(const IntRect&) const;    virtual void frameRectsChanged() {}#if PLATFORM(MAC)        NSView* getOuterView() const;        static void beforeMouseDown(NSView*, Widget*);    static void afterMouseDown(NSView*, Widget*);    void removeFromSuperview();#endifprivate:    void init(PlatformWidget); // Must be called by all Widget constructors to initialize cross-platform data.    void releasePlatformWidget();    void retainPlatformWidget();    private:    ScrollView* m_parent;    PlatformWidget m_widget;    bool m_selfVisible;    bool m_parentVisible;        IntRect m_frame; // Not used when a native widget exists.#if PLATFORM(MAC)    WidgetPrivate* m_data;#endif};} // namespace WebCore#endif // Widget_h

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