📄 npruntime.h
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#define STRINGN_TO_NPVARIANT(_val, _len, _v) NP_BEGIN_MACRO (_v).type = NPVariantType_String; NPString str = { _val, _len }; (_v).value.stringValue = str; NP_END_MACRO#define OBJECT_TO_NPVARIANT(_val, _v) NP_BEGIN_MACRO (_v).type = NPVariantType_Object; (_v).value.objectValue = _val; NP_END_MACRO/* Type mappings (JavaScript types have been used for illustration purposes): JavaScript to C (NPVariant with type:) undefined NPVariantType_Void null NPVariantType_Null Boolean NPVariantType_Bool Number NPVariantType_Double or NPVariantType_Int32 String NPVariantType_String Object NPVariantType_Object C (NPVariant with type:) to JavaScript NPVariantType_Void undefined NPVariantType_Null null NPVariantType_Bool Boolean NPVariantType_Int32 Number NPVariantType_Double Number NPVariantType_String String NPVariantType_Object Object*/typedef void *NPIdentifier;/* NPObjects have methods and properties. Methods and properties are identified with NPIdentifiers. These identifiers may be reflected in script. NPIdentifiers can be either strings or integers, IOW, methods and properties can be identified by either strings or integers (i.e. foo["bar"] vs foo[1]). NPIdentifiers can be compared using ==. In case of any errors, the requested NPIdentifier(s) will be NULL.*/NPIdentifier NPN_GetStringIdentifier(const NPUTF8 *name);void NPN_GetStringIdentifiers(const NPUTF8 **names, int32_t nameCount, NPIdentifier *identifiers);NPIdentifier NPN_GetIntIdentifier(int32_t intid);bool NPN_IdentifierIsString(NPIdentifier identifier);/* The NPUTF8 returned from NPN_UTF8FromIdentifier SHOULD be freed.*/NPUTF8 *NPN_UTF8FromIdentifier(NPIdentifier identifier);/* Get the integer represented by identifier. If identifier is not an integer identifier, the behaviour is undefined.*/int32_t NPN_IntFromIdentifier(NPIdentifier identifier);/* NPObject behavior is implemented using the following set of callback functions. The NPVariant *result argument of these functions (where applicable) should be released using NPN_ReleaseVariantValue().*/typedef NPObject *(*NPAllocateFunctionPtr)(NPP npp, NPClass *aClass);typedef void (*NPDeallocateFunctionPtr)(NPObject *obj);typedef void (*NPInvalidateFunctionPtr)(NPObject *obj);typedef bool (*NPHasMethodFunctionPtr)(NPObject *obj, NPIdentifier name);typedef bool (*NPInvokeFunctionPtr)(NPObject *obj, NPIdentifier name, const NPVariant *args, uint32_t argCount, NPVariant *result);typedef bool (*NPInvokeDefaultFunctionPtr)(NPObject *npobj, const NPVariant *args, uint32_t argCount, NPVariant *result);typedef bool (*NPHasPropertyFunctionPtr)(NPObject *obj, NPIdentifier name);typedef bool (*NPGetPropertyFunctionPtr)(NPObject *obj, NPIdentifier name, NPVariant *result);typedef bool (*NPSetPropertyFunctionPtr)(NPObject *obj, NPIdentifier name, const NPVariant *value);typedef bool (*NPRemovePropertyFunctionPtr)(NPObject *npobj, NPIdentifier name);typedef bool (*NPEnumerationFunctionPtr)(NPObject *npobj, NPIdentifier **value, uint32_t *count);typedef bool (*NPConstructFunctionPtr)(NPObject *npobj, const NPVariant *args, uint32_t argCount, NPVariant *result);/* NPObjects returned by create have a reference count of one. It is the caller's responsibility to release the returned object. NPInvokeFunctionPtr function may return false to indicate a the method could not be invoked. NPGetPropertyFunctionPtr and NPSetPropertyFunctionPtr may return false to indicate a property doesn't exist. NPInvalidateFunctionPtr is called by the scripting environment when the native code is shutdown. Any attempt to message a NPObject instance after the invalidate callback has been called will result in undefined behavior, even if the native code is still retaining those NPObject instances. (The runtime will typically return immediately, with 0 or NULL, from an attempt to dispatch to a NPObject, but this behavior should not be depended upon.) The NPEnumerationFunctionPtr function may pass an array of NPIdentifiers back to the caller. The callee allocs the memory of the array using NPN_MemAlloc(), and it's the caller's responsibility to release it using NPN_MemFree(). */struct NPClass{ uint32_t structVersion; NPAllocateFunctionPtr allocate; NPDeallocateFunctionPtr deallocate; NPInvalidateFunctionPtr invalidate; NPHasMethodFunctionPtr hasMethod; NPInvokeFunctionPtr invoke; NPInvokeDefaultFunctionPtr invokeDefault; NPHasPropertyFunctionPtr hasProperty; NPGetPropertyFunctionPtr getProperty; NPSetPropertyFunctionPtr setProperty; NPRemovePropertyFunctionPtr removeProperty; NPEnumerationFunctionPtr enumerate; NPConstructFunctionPtr construct;};#define NP_CLASS_STRUCT_VERSION 3#define NP_CLASS_STRUCT_VERSION_ENUM 2#define NP_CLASS_STRUCT_VERSION_CTOR 3#define NP_CLASS_STRUCT_VERSION_HAS_ENUM(npclass) \ ((npclass)->structVersion >= NP_CLASS_STRUCT_VERSION_ENUM)#define NP_CLASS_STRUCT_VERSION_HAS_CTOR(npclass) \ ((npclass)->structVersion >= NP_CLASS_STRUCT_VERSION_CTOR)struct NPObject { NPClass *_class; uint32_t referenceCount; // Additional space may be allocated here by types of NPObjects};/* If the class has an allocate function, NPN_CreateObject invokes that function, otherwise a NPObject is allocated and returned. If a class has an allocate function it is the responsibility of that implementation to set the initial retain count to 1.*/NPObject *NPN_CreateObject(NPP npp, NPClass *aClass);/* Increment the NPObject's reference count.*/NPObject *NPN_RetainObject (NPObject *obj);/* Decremented the NPObject's reference count. If the reference count goes to zero, the class's destroy function is invoke if specified, otherwise the object is freed directly.*/void NPN_ReleaseObject (NPObject *obj);/* Functions to access script objects represented by NPObject. Calls to script objects are synchronous. If a function returns a value, it will be supplied via the result NPVariant argument. Successful calls will return true, false will be returned in case of an error. Calls made from plugin code to script must be made from the thread on which the plugin was initialized.*/bool NPN_Invoke(NPP npp, NPObject *npobj, NPIdentifier methodName, const NPVariant *args, uint32_t argCount, NPVariant *result);bool NPN_InvokeDefault(NPP npp, NPObject *npobj, const NPVariant *args, uint32_t argCount, NPVariant *result);bool NPN_Evaluate(NPP npp, NPObject *npobj, NPString *script, NPVariant *result);bool NPN_GetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, NPVariant *result);bool NPN_SetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, const NPVariant *value);bool NPN_RemoveProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName);bool NPN_HasProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName);bool NPN_HasMethod(NPP npp, NPObject *npobj, NPIdentifier methodName);bool NPN_Enumerate(NPP npp, NPObject *npobj, NPIdentifier **identifier, uint32_t *count);bool NPN_Construct(NPP npp, NPObject *npobj, const NPVariant *args, uint32_t argCount, NPVariant *result);/* NPN_SetException may be called to trigger a script exception upon return from entry points into NPObjects.*/void NPN_SetException (NPObject *obj, const NPUTF8 *message);#ifdef __cplusplus}#endif#endif
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