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📄 renderfieldset.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) *           (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#include "RenderFieldset.h"#include "HTMLNames.h"#include "GraphicsContext.h"#if ENABLE(WML)#include "WMLNames.h"#endifusing std::min;using std::max;namespace WebCore {using namespace HTMLNames;RenderFieldset::RenderFieldset(Node* element)    : RenderBlock(element){}void RenderFieldset::calcPrefWidths(){    RenderBlock::calcPrefWidths();    if (RenderBox* legend = findLegend()) {        int legendMinWidth = legend->minPrefWidth();        Length legendMarginLeft = legend->style()->marginLeft();        Length legendMarginRight = legend->style()->marginLeft();        if (legendMarginLeft.isFixed())            legendMinWidth += legendMarginLeft.value();        if (legendMarginRight.isFixed())            legendMinWidth += legendMarginRight.value();        m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + paddingLeft() + paddingRight() + borderLeft() + borderRight());    }}RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren){    RenderBox* legend = findLegend();    if (legend) {        if (relayoutChildren)            legend->setNeedsLayout(true);        legend->layoutIfNeeded();        int xPos;        if (style()->direction() == RTL) {            switch (legend->style()->textAlign()) {                case LEFT:                    xPos = borderLeft() + paddingLeft();                    break;                case CENTER:                    xPos = (width() - legend->width()) / 2;                    break;                default:                    xPos = width() - paddingRight() - borderRight() - legend->width() - legend->marginRight();            }        } else {            switch (legend->style()->textAlign()) {                case RIGHT:                    xPos = width() - paddingRight() - borderRight() - legend->width();                    break;                case CENTER:                    xPos = (width() - legend->width()) / 2;                    break;                default:                    xPos = borderLeft() + paddingLeft() + legend->marginLeft();            }        }        int b = borderTop();        int h = legend->height();        legend->setLocation(xPos, max((b-h)/2, 0));        setHeight(max(b,h) + paddingTop());    }    return legend;}RenderBox* RenderFieldset::findLegend() const{    for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {        if (!legend->isFloatingOrPositioned() && legend->node() &&            legend->node()->hasTagName(legendTag)#if ENABLE(WML)            || legend->node()->hasTagName(WMLNames::insertedLegendTag)#endif           )            return toRenderBox(legend);    }    return 0;}void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty){    int w = width();    int h = height();    RenderBox* legend = findLegend();    if (!legend)        return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;    int legendBottom = ty + legend->y() + legend->height();    h -= yOff;    ty += yOff;    int my = max(ty, paintInfo.rect.y());    int end = min(paintInfo.rect.bottom(), ty + h);    int mh = end - my;    paintBoxShadow(paintInfo.context, tx, ty, w, h, style());    paintFillLayers(paintInfo, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);    if (!style()->hasBorder())        return;    // Save time by not saving and restoring the GraphicsContext in the straight border case    if (!style()->hasBorderRadius())        return paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->x(), legend->width(), legendBottom);        // We have rounded borders, create a clipping region     // around the legend and paint the border as normal    GraphicsContext* graphicsContext = paintInfo.context;    graphicsContext->save();    int clipTop = ty;    int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height());    graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop,                                       legend->width(), clipHeight));    paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true);    graphicsContext->restore();}void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty){    if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)        return;    int w = width();    int h = height();    RenderBox* legend = findLegend();    if (!legend)        return RenderBlock::paintMask(paintInfo, tx, ty);    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;    h -= yOff;    ty += yOff;    int my = max(ty, paintInfo.rect.y());    int end = min(paintInfo.rect.bottom(), ty + h);    int mh = end - my;    paintMaskImages(paintInfo, my, mh, tx, ty, w, h);}        void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,                                            const RenderStyle* style, int lx, int lw, int lb){    const Color& tc = style->borderTopColor();    const Color& bc = style->borderBottomColor();    EBorderStyle ts = style->borderTopStyle();    EBorderStyle bs = style->borderBottomStyle();    EBorderStyle ls = style->borderLeftStyle();    EBorderStyle rs = style->borderRightStyle();    bool render_t = ts > BHIDDEN;    bool render_l = ls > BHIDDEN;    bool render_r = rs > BHIDDEN;    bool render_b = bs > BHIDDEN;    int borderLeftWidth = style->borderLeftWidth();    int borderRightWidth = style->borderRightWidth();    if (render_t) {        if (lx >= borderLeftWidth)            drawLineForBoxSide(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,                       (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),                       (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));        if (lx + lw <=  w - borderRightWidth)            drawLineForBoxSide(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,                       (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),                       (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));    }    if (render_b)        drawLineForBoxSide(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, style->color(), bs,                   (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0),                   (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0));    if (render_l) {        const Color& lc = style->borderLeftColor();        int startY = ty;        bool ignore_top =            (tc == lc) &&            (ls >= OUTSET) &&            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);        bool ignore_bottom =            (bc == lc) &&            (ls >= OUTSET) &&            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);        if (lx < borderLeftWidth && lx + lw > 0) {            // The legend intersects the border.            ignore_top = true;            startY = lb;        }        drawLineForBoxSide(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, style->color(), ls,                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());    }    if (render_r) {        const Color& rc = style->borderRightColor();        int startY = ty;        bool ignore_top =            (tc == rc) &&            (rs >= DOTTED || rs == INSET) &&            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);        bool ignore_bottom =            (bc == rc) &&            (rs >= DOTTED || rs == INSET) &&            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);        if (lx < w && lx + lw > w - borderRightWidth) {            // The legend intersects the border.            ignore_top = true;            startY = lb;        }        drawLineForBoxSide(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, style->color(), rs,                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());    }}void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){    RenderBlock::styleDidChange(diff, oldStyle);    // WinIE renders fieldsets with display:inline like they're inline-blocks.  For us,    // an inline-block is just a block element with replaced set to true and inline set    // to true.  Ensure that if we ended up being inline that we set our replaced flag    // so that we're treated like an inline-block.    if (isInline())        setReplaced(true);}    } // namespace WebCore

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