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📄 rendertable.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) *           (C) 1997 Torben Weis (weis@kde.org) *           (C) 1998 Waldo Bastian (bastian@kde.org) *           (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#ifndef RenderTable_h#define RenderTable_h#include "RenderBlock.h"#include <wtf/Vector.h>namespace WebCore {class RenderTableCol;class RenderTableCell;class RenderTableSection;class TableLayout;class RenderTable : public RenderBlock {public:    RenderTable(Node*);    ~RenderTable();    virtual const char* renderName() const { return "RenderTable"; }    virtual bool isTable() const { return true; }    virtual bool avoidsFloats() const { return true; }    int getColumnPos(int col) const { return m_columnPos[col]; }    int hBorderSpacing() const { return m_hSpacing; }    int vBorderSpacing() const { return m_vSpacing; }        bool collapseBorders() const { return style()->borderCollapse(); }    int borderLeft() const { return m_borderLeft; }    int borderRight() const { return m_borderRight; }    int borderTop() const;    int borderBottom() const;        const Color& bgColor() const { return style()->backgroundColor(); }    int outerBorderTop() const;    int outerBorderBottom() const;    int outerBorderLeft() const;    int outerBorderRight() const;        int calcBorderLeft() const;    int calcBorderRight() const;    void recalcHorizontalBorders();    // overrides    virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);    virtual void removeChild(RenderObject* oldChild);    virtual void paint(PaintInfo&, int tx, int ty);    virtual void paintObject(PaintInfo&, int tx, int ty);    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);    virtual void paintMask(PaintInfo& paintInfo, int tx, int ty);    virtual void layout();    virtual void calcPrefWidths();    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xPos, int yPos, int tx, int ty, HitTestAction);        virtual int firstLineBoxBaseline() const;    virtual RenderBlock* firstLineBlock() const;    virtual void updateFirstLetter();        virtual void setCellWidths();    virtual void calcWidth();    struct ColumnStruct {        enum {            WidthUndefined = 0xffff        };        ColumnStruct()            : span(1)            , width(WidthUndefined)        {        }        unsigned short span;        unsigned width; // the calculated position of the column    };    Vector<ColumnStruct>& columns() { return m_columns; }    Vector<int>& columnPositions() { return m_columnPos; }    RenderTableSection* header() const { return m_head; }    RenderTableSection* footer() const { return m_foot; }    RenderTableSection* firstBody() const { return m_firstBody; }    void splitColumn(int pos, int firstSpan);    void appendColumn(int span);    int numEffCols() const { return m_columns.size(); }    int spanOfEffCol(int effCol) const { return m_columns[effCol].span; }        int colToEffCol(int col) const    {        int i = 0;        int effCol = numEffCols();        for (int c = 0; c < col && i < effCol; ++i)            c += m_columns[i].span;        return i;    }        int effColToCol(int effCol) const    {        int c = 0;        for (int i = 0; i < effCol; i++)            c += m_columns[i].span;        return c;    }    int bordersPaddingAndSpacing() const    {        return borderLeft() + borderRight() +               (collapseBorders() ? 0 : (paddingLeft() + paddingRight() + (numEffCols() + 1) * hBorderSpacing()));    }    RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const;    bool needsSectionRecalc() const { return m_needsSectionRecalc; }    void setNeedsSectionRecalc()    {        if (documentBeingDestroyed())            return;        m_needsSectionRecalc = true;        setNeedsLayout(true);    }    RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const;    RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const;    RenderTableCell* cellAbove(const RenderTableCell*) const;    RenderTableCell* cellBelow(const RenderTableCell*) const;    RenderTableCell* cellBefore(const RenderTableCell*) const;    RenderTableCell* cellAfter(const RenderTableCell*) const;     const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; }        bool hasSections() const { return m_head || m_foot || m_firstBody; }    virtual IntRect overflowClipRect(int tx, int ty);    void recalcSectionsIfNeeded() const    {        if (m_needsSectionRecalc)            recalcSections();    }protected:    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);private:    void recalcSections() const;    mutable Vector<int> m_columnPos;    mutable Vector<ColumnStruct> m_columns;    mutable RenderBlock* m_caption;    mutable RenderTableSection* m_head;    mutable RenderTableSection* m_foot;    mutable RenderTableSection* m_firstBody;    TableLayout* m_tableLayout;    const CollapsedBorderValue* m_currentBorder;        mutable bool m_hasColElements : 1;    mutable bool m_needsSectionRecalc : 1;        short m_hSpacing;    short m_vSpacing;    int m_borderLeft;    int m_borderRight;};} // namespace WebCore#endif // RenderTable_h

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