📄 renderbox.h
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RenderBox_h#define RenderBox_h#include "RenderBoxModelObject.h"#include "ScrollTypes.h"namespace WebCore {enum WidthType { Width, MinWidth, MaxWidth };class RenderBox : public RenderBoxModelObject {public: RenderBox(Node*); virtual ~RenderBox(); // Use this with caution! No type checking is done! RenderBox* firstChildBox() const; RenderBox* lastChildBox() const; int x() const { return m_frameRect.x(); } int y() const { return m_frameRect.y(); } int width() const { return m_frameRect.width(); } int height() const { return m_frameRect.height(); } void setX(int x) { m_frameRect.setX(x); } void setY(int y) { m_frameRect.setY(y); } void setWidth(int width) { m_frameRect.setWidth(width); } void setHeight(int height) { m_frameRect.setHeight(height); } IntPoint location() const { return m_frameRect.location(); } IntSize size() const { return m_frameRect.size(); } void setLocation(const IntPoint& location) { m_frameRect.setLocation(location); } void setLocation(int x, int y) { setLocation(IntPoint(x, y)); } void setSize(const IntSize& size) { m_frameRect.setSize(size); } void move(int dx, int dy) { m_frameRect.move(dx, dy); } IntRect frameRect() const { return m_frameRect; } void setFrameRect(const IntRect& rect) { m_frameRect = rect; } IntRect borderBoxRect() const { return IntRect(0, 0, width(), height()); } virtual IntRect borderBoundingBox() const { return borderBoxRect(); } // The content area of the box (excludes padding and border). IntRect contentBoxRect() const { return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); } // The content box in absolute coords. Ignores transforms. IntRect absoluteContentBox() const; // The content box converted to absolute coords (taking transforms into account). FloatQuad absoluteContentQuad() const; // Bounds of the outline box in absolute coords. Respects transforms virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const; virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); // Use this with caution! No type checking is done! RenderBox* previousSiblingBox() const; RenderBox* nextSiblingBox() const; RenderBox* parentBox() const; // The height of a block when you include normal flow overflow spillage out of the bottom // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside // it would have an overflow height of borderTop() + paddingTop() + 100px. virtual int overflowHeight(bool /*includeInterior*/ = true) const { return height(); } virtual int overflowWidth(bool /*includeInterior*/ = true) const { return width(); } virtual void setOverflowHeight(int) { } virtual void setOverflowWidth(int) { } virtual int overflowLeft(bool /*includeInterior*/ = true) const { return 0; } virtual int overflowTop(bool /*includeInterior*/ = true) const { return 0; } virtual IntRect overflowRect(bool /*includeInterior*/ = true) const { return borderBoxRect(); } int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); } int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); } // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) // to return the remaining width on a given line (and the height of a single line). virtual int offsetWidth() const { return width(); } virtual int offsetHeight() const { return height(); } // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth. int clientLeft() const { return borderLeft(); } int clientTop() const { return borderTop(); } int clientWidth() const; int clientHeight() const; // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the // object has overflow:hidden/scroll/auto specified and also has overflow. // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like // textareas can scroll shadow content (but pretend that they are the objects that are // scrolling). virtual int scrollLeft() const; virtual int scrollTop() const; virtual int scrollWidth() const; virtual int scrollHeight() const; virtual void setScrollLeft(int); virtual void setScrollTop(int); virtual int marginTop() const { return m_marginTop; } virtual int marginBottom() const { return m_marginBottom; } virtual int marginLeft() const { return m_marginLeft; } virtual int marginRight() const { return m_marginRight; } // The following five functions are used to implement collapsing margins. // All objects know their maximal positive and negative margins. The // formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|. // For a non-collapsing box, such as a leaf element, this formula will simply return // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin // methods. virtual bool isSelfCollapsingBlock() const { return false; } int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); } int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); } virtual int maxTopMargin(bool positive) const { return positive ? std::max(0, marginTop()) : -std::min(0, marginTop()); } virtual int maxBottomMargin(bool positive) const { return positive ? std::max(0, marginBottom()) : -std::min(0, marginBottom()); } virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true); IntRect reflectionBox() const; int reflectionOffset() const; // Given a rect in the object's coordinate space, returns the corresponding rect in the reflection. IntRect reflectedRect(const IntRect&) const; virtual void layout(); virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual void destroy(); virtual int minPrefWidth() const; virtual int maxPrefWidth() const; int overrideSize() const; int overrideWidth() const; int overrideHeight() const; virtual void setOverrideSize(int); virtual IntSize offsetFromContainer(RenderObject*) const; int calcBorderBoxWidth(int width) const; int calcBorderBoxHeight(int height) const; int calcContentBoxWidth(int width) const; int calcContentBoxHeight(int height) const; virtual void borderFitAdjust(int& /*x*/, int& /*w*/) const { } // Shrink the box in which the border paints if border-fit is set. // This method is now public so that centered objects like tables that are // shifted right by left-aligned floats can recompute their left and // right margins (so that they can remain centered after being // shifted. -dwh void calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth); void positionLineBox(InlineBox*); virtual InlineBox* createInlineBox(); void dirtyLineBoxes(bool fullLayout); // For inline replaced elements, this function returns the inline box that owns us. Enables // the replaced RenderObject to quickly determine what line it is contained on and to easily // iterate over structures on the line. InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; } void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; } void deleteLineBoxWrapper(); virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void repaintDuringLayoutIfMoved(const IntRect&); virtual int containingBlockWidthForContent() const; virtual void calcWidth(); virtual void calcHeight(); bool stretchesToViewHeight() const { return style()->htmlHacks() && style()->height().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody());
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