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📄 transformstate.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2009 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "TransformState.h"namespace WebCore {void TransformState::move(int x, int y, bool accumulateTransform){    if (m_accumulatingTransform && m_accumulatedTransform) {        // If we're accumulating into an existing transform, apply the translation.        if (m_direction == ApplyTransformDirection)            m_accumulatedTransform->translateRight(x, y);        else            m_accumulatedTransform->translate(-x, -y);  // We're unapplying, so negate                // Then flatten if necessary.        if (!accumulateTransform)            flatten();    } else {        // Just move the point and, optionally, the quad.        m_lastPlanarPoint.move(x, y);        if (m_mapQuad)            m_lastPlanarQuad.move(x, y);    }    m_accumulatingTransform = accumulateTransform;}void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, bool accumulateTransform){    // If we have an accumulated transform from last time, multiply in this transform    if (m_accumulatedTransform) {        if (m_direction == ApplyTransformDirection)            m_accumulatedTransform->multiply(transformFromContainer);        else            m_accumulatedTransform->multLeft(transformFromContainer);    } else if (accumulateTransform) {        // Make one if we started to accumulate        m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer));    }        if (!accumulateTransform) {        const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;        flattenWithTransform(*finalTransform);    }    m_accumulatingTransform = accumulateTransform;}void TransformState::flatten(){    if (!m_accumulatedTransform) {        m_accumulatingTransform = false;        return;    }        flattenWithTransform(*m_accumulatedTransform);}FloatPoint TransformState::mappedPoint() const{    if (!m_accumulatedTransform)        return m_lastPlanarPoint;    if (m_direction == ApplyTransformDirection)        return m_accumulatedTransform->mapPoint(m_lastPlanarPoint);    return m_accumulatedTransform->inverse().projectPoint(m_lastPlanarPoint);}FloatQuad TransformState::mappedQuad() const{    if (!m_accumulatedTransform)        return m_lastPlanarQuad;    if (m_direction == ApplyTransformDirection)        return m_accumulatedTransform->mapQuad(m_lastPlanarQuad);    return m_accumulatedTransform->inverse().projectQuad(m_lastPlanarQuad);}void TransformState::flattenWithTransform(const TransformationMatrix& t){    if (m_direction == ApplyTransformDirection) {        m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint);        if (m_mapQuad)            m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad);    } else {        TransformationMatrix inverseTransform = t.inverse();        m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);        if (m_mapQuad)            m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);    }    // We could throw away m_accumulatedTransform if we wanted to here, but that    // would cause thrash when traversing hierarachies with alternating    // preserve-3d and flat elements.    if (m_accumulatedTransform)        m_accumulatedTransform->makeIdentity();    m_accumulatingTransform = false;}// HitTestingTransformState methodsvoid HitTestingTransformState::move(int x, int y){    if (m_accumulatingTransform)        flatten();    m_lastPlanarPoint.move(x, y);    m_lastPlanarQuad.move(x, y);}void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, bool accumulateTransform){    m_accumulatedTransform.multLeft(transformFromContainer);        if (!accumulateTransform)        flatten();    m_accumulatingTransform = accumulateTransform;}void HitTestingTransformState::flatten(){    m_lastPlanarPoint = mappedPoint();    m_lastPlanarQuad = mappedQuad();    m_accumulatedTransform.makeIdentity();    m_accumulatingTransform = false;}FloatPoint HitTestingTransformState::mappedPoint() const{    return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint);}FloatQuad HitTestingTransformState::mappedQuad() const{    return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);}} // namespace WebCore

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