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📄 rendersvgimage.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/*    Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>    Copyright (C) 2006 Apple Computer, Inc.    Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>    Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>    This file is part of the WebKit project    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "RenderSVGImage.h"#include "Attr.h"#include "FloatConversion.h"#include "FloatQuad.h"#include "GraphicsContext.h"#include "PointerEventsHitRules.h"#include "SVGImageElement.h"#include "SVGLength.h"#include "SVGPreserveAspectRatio.h"#include "SVGRenderSupport.h"#include "SVGResourceClipper.h"#include "SVGResourceFilter.h"#include "SVGResourceMasker.h"namespace WebCore {RenderSVGImage::RenderSVGImage(SVGImageElement* impl)    : RenderImage(impl){}RenderSVGImage::~RenderSVGImage(){}void RenderSVGImage::adjustRectsForAspectRatio(FloatRect& destRect, FloatRect& srcRect, SVGPreserveAspectRatio* aspectRatio){    float origDestWidth = destRect.width();    float origDestHeight = destRect.height();    if (aspectRatio->meetOrSlice() == SVGPreserveAspectRatio::SVG_MEETORSLICE_MEET) {        float widthToHeightMultiplier = srcRect.height() / srcRect.width();        if (origDestHeight > (origDestWidth * widthToHeightMultiplier)) {            destRect.setHeight(origDestWidth * widthToHeightMultiplier);            switch(aspectRatio->align()) {                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:                    destRect.setY(destRect.y() + origDestHeight / 2.0f - destRect.height() / 2.0f);                    break;                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMAX:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:                    destRect.setY(destRect.y() + origDestHeight - destRect.height());                    break;            }        }        if (origDestWidth > (origDestHeight / widthToHeightMultiplier)) {            destRect.setWidth(origDestHeight / widthToHeightMultiplier);            switch(aspectRatio->align()) {                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMIN:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:                    destRect.setX(destRect.x() + origDestWidth / 2.0f - destRect.width() / 2.0f);                    break;                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMIN:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:                    destRect.setX(destRect.x() + origDestWidth - destRect.width());                    break;            }        }    } else if (aspectRatio->meetOrSlice() == SVGPreserveAspectRatio::SVG_MEETORSLICE_SLICE) {        float widthToHeightMultiplier = srcRect.height() / srcRect.width();        // if the destination height is less than the height of the image we'll be drawing        if (origDestHeight < (origDestWidth * widthToHeightMultiplier)) {            float destToSrcMultiplier = srcRect.width() / destRect.width();            srcRect.setHeight(destRect.height() * destToSrcMultiplier);            switch(aspectRatio->align()) {                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:                    srcRect.setY(destRect.y() + image()->height() / 2.0f - srcRect.height() / 2.0f);                    break;                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMAX:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:                    srcRect.setY(destRect.y() + image()->height() - srcRect.height());                    break;            }        }        // if the destination width is less than the width of the image we'll be drawing        if (origDestWidth < (origDestHeight / widthToHeightMultiplier)) {            float destToSrcMultiplier = srcRect.height() / destRect.height();            srcRect.setWidth(destRect.width() * destToSrcMultiplier);            switch(aspectRatio->align()) {                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMIN:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:                    srcRect.setX(destRect.x() + image()->width() / 2.0f - srcRect.width() / 2.0f);                    break;                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMIN:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:                case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:                    srcRect.setX(destRect.x() + image()->width() - srcRect.width());                    break;            }        }    }}bool RenderSVGImage::calculateLocalTransform(){    TransformationMatrix oldTransform = m_localTransform;    m_localTransform = static_cast<SVGStyledTransformableElement*>(node())->animatedLocalTransform();    return (m_localTransform != oldTransform);}void RenderSVGImage::layout(){    ASSERT(needsLayout());        LayoutRepainter repainter(*this, checkForRepaintDuringLayout());        calculateLocalTransform();        // minimum height    setHeight(errorOccurred() ? intrinsicSize().height() : 0);    calcWidth();    calcHeight();    SVGImageElement* image = static_cast<SVGImageElement*>(node());    m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image));    calculateAbsoluteBounds();    repainter.repaintAfterLayout();        setNeedsLayout(false);}void RenderSVGImage::paint(PaintInfo& paintInfo, int, int){    if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN)        return;    paintInfo.context->save();    paintInfo.context->concatCTM(localTransform());    if (paintInfo.phase == PaintPhaseForeground) {        SVGResourceFilter* filter = 0;        PaintInfo savedInfo(paintInfo);        prepareToRenderSVGContent(this, paintInfo, m_localBounds, filter);        FloatRect destRect = m_localBounds;        FloatRect srcRect(0, 0, image()->width(), image()->height());        SVGImageElement* imageElt = static_cast<SVGImageElement*>(node());        if (imageElt->preserveAspectRatio()->align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE)            adjustRectsForAspectRatio(destRect, srcRect, imageElt->preserveAspectRatio());        paintInfo.context->drawImage(image(), destRect, srcRect);        finishRenderSVGContent(this, paintInfo, m_localBounds, filter, savedInfo.context);    }        paintInfo.context->restore();}bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction){    // We only draw in the forground phase, so we only hit-test then.    if (hitTestAction != HitTestForeground)        return false;    PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, style()->pointerEvents());        bool isVisible = (style()->visibility() == VISIBLE);    if (isVisible || !hitRules.requireVisible) {        double localX, localY;        absoluteTransform().inverse().map(_x, _y, localX, localY);        if (hitRules.canHitFill) {            if (m_localBounds.contains(narrowPrecisionToFloat(localX), narrowPrecisionToFloat(localY))) {                updateHitTestResult(result, IntPoint(_x, _y));                return true;            }        }    }    return false;}FloatRect RenderSVGImage::relativeBBox(bool) const{    return m_localBounds;}void RenderSVGImage::imageChanged(WrappedImagePtr image, const IntRect* rect){    RenderImage::imageChanged(image, rect);    // We override to invalidate a larger rect, since SVG images can draw outside their "bounds"    repaintRectangle(absoluteClippedOverflowRect());    // FIXME: Isn't this just repaint()?}void RenderSVGImage::calculateAbsoluteBounds(){    // FIXME: broken with CSS transforms    FloatRect absoluteRect = absoluteTransform().mapRect(relativeBBox(true));#if ENABLE(SVG_FILTERS)    // Filters can expand the bounding box    SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter());    if (filter)        absoluteRect.unite(filter->filterBBoxForItemBBox(absoluteRect));#endif    if (!absoluteRect.isEmpty())        absoluteRect.inflate(1); // inflate 1 pixel for antialiasing    m_absoluteBounds = enclosingIntRect(absoluteRect);}IntRect RenderSVGImage::clippedOverflowRectForRepaint(RenderBoxModelObject* /*repaintContainer*/){    // FIXME: handle non-root repaintContainer    return m_absoluteBounds;}void RenderSVGImage::addFocusRingRects(GraphicsContext* graphicsContext, int, int){    // this is called from paint() after the localTransform has already been applied    IntRect contentRect = enclosingIntRect(relativeBBox());    graphicsContext->addFocusRingRect(contentRect);}void RenderSVGImage::absoluteRects(Vector<IntRect>& rects, int, int, bool){    rects.append(absoluteClippedOverflowRect());}void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads, bool){    quads.append(FloatRect(absoluteClippedOverflowRect()));}}#endif // ENABLE(SVG)

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