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📄 renderboxmodelobject.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RenderBoxModelObject_h#define RenderBoxModelObject_h#include "RenderObject.h"namespace WebCore {// Values for vertical alignment.const int PositionTop = -0x7fffffff;const int PositionBottom = 0x7fffffff;const int PositionUndefined = 0x80000000;// This class is the base for all objects that adhere to the CSS box model as described// at http://www.w3.org/TR/CSS21/box.htmlclass RenderBoxModelObject : public RenderObject {public:    RenderBoxModelObject(Node*);    virtual ~RenderBoxModelObject();        virtual void destroy();    int relativePositionOffsetX() const;    int relativePositionOffsetY() const;    IntSize relativePositionOffset() const { return IntSize(relativePositionOffsetX(), relativePositionOffsetY()); }    // IE extensions. Used to calculate offsetWidth/Height.  Overridden by inlines (RenderFlow)    // to return the remaining width on a given line (and the height of a single line).    virtual int offsetLeft() const;    virtual int offsetTop() const;    virtual int offsetWidth() const = 0;    virtual int offsetHeight() const = 0;    virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);    virtual void updateBoxModelInfoFromStyle();    bool hasSelfPaintingLayer() const;    RenderLayer* layer() const { return m_layer; }    virtual bool requiresLayer() const { return isRoot() || isPositioned() || isRelPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); }    // This will work on inlines to return the bounding box of all of the lines' border boxes.    virtual IntRect borderBoundingBox() const = 0;    // Virtual since table cells override    virtual int paddingTop(bool includeIntrinsicPadding = true) const;    virtual int paddingBottom(bool includeIntrinsicPadding = true) const;    virtual int paddingLeft(bool includeIntrinsicPadding = true) const;    virtual int paddingRight(bool includeIntrinsicPadding = true) const;    virtual int borderTop() const { return style()->borderTopWidth(); }    virtual int borderBottom() const { return style()->borderBottomWidth(); }    virtual int borderLeft() const { return style()->borderLeftWidth(); }    virtual int borderRight() const { return style()->borderRightWidth(); }    virtual int marginTop() const = 0;    virtual int marginBottom() const = 0;    virtual int marginLeft() const = 0;    virtual int marginRight() const = 0;    bool hasHorizontalBordersPaddingOrMargin() const { return hasHorizontalBordersOrPadding() || marginLeft() != 0 || marginRight() != 0; }    bool hasHorizontalBordersOrPadding() const { return borderLeft() != 0 || borderRight() != 0 || paddingLeft() != 0 || paddingRight() != 0; }    virtual int containingBlockWidthForContent() const;    virtual void childBecameNonInline(RenderObject* /*child*/) { }    void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);    bool paintNinePieceImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver);    void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);    virtual void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, int clipY, int clipHeight,                                        int tx, int ty, int width, int height, InlineFlowBox* = 0, CompositeOperator = CompositeSourceOver);    // The difference between this inline's baseline position and the line's baseline position.    int verticalPosition(bool firstLine) const;    // Called by RenderObject::destroy() (and RenderWidget::destroy()) and is the only way layers should ever be destroyed    void destroyLayer();protected:    void calculateBackgroundImageGeometry(const FillLayer*, int tx, int ty, int w, int h, IntRect& destRect, IntPoint& phase, IntSize& tileSize);    IntSize calculateBackgroundSize(const FillLayer*, int scaledWidth, int scaledHeight) const;private:    virtual bool isBoxModelObject() const { return true; }    friend class RenderView;    RenderLayer* m_layer;        // Used to store state between styleWillChange and styleDidChange    static bool s_wasFloating;};inline RenderBoxModelObject* toRenderBoxModelObject(RenderObject* o){     ASSERT(!o || o->isBoxModelObject());    return static_cast<RenderBoxModelObject*>(o);}inline const RenderBoxModelObject* toRenderBoxModelObject(const RenderObject* o){     ASSERT(!o || o->isBoxModelObject());    return static_cast<const RenderBoxModelObject*>(o);}// This will catch anyone doing an unnecessary cast.void toRenderBoxModelObject(const RenderBoxModelObject*);} // namespace WebCore#endif // RenderBoxModelObject_h

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