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📄 rendersvginlinetext.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * This file is part of the WebKit project. * * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> *           (C) 2006 Apple Computer Inc. *           (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> *           (C) 2008 Rob Buis <buis@kde.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(SVG)#include "RenderSVGInlineText.h"#include "FloatConversion.h"#include "FloatQuad.h"#include "RenderBlock.h"#include "RenderSVGRoot.h"#include "SVGInlineTextBox.h"#include "SVGRootInlineBox.h"#include "VisiblePosition.h"namespace WebCore {static inline bool isChildOfHiddenContainer(RenderObject* start){    while (start) {        if (start->isSVGHiddenContainer())            return true;        start = start->parent();    }    return false;}RenderSVGInlineText::RenderSVGInlineText(Node* n, PassRefPtr<StringImpl> str)     : RenderText(n, str){}void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){    // Skip RenderText's work.    RenderObject::styleDidChange(diff, oldStyle);        // SVG text is apparently always transformed.    if (RefPtr<StringImpl> textToTransform = originalText())        setText(textToTransform.release(), true);}void RenderSVGInlineText::absoluteRects(Vector<IntRect>& rects, int, int, bool){    rects.append(computeRepaintRectForRange(0, 0, textLength()));}void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads, bool){    quads.append(FloatRect(computeRepaintRectForRange(0, 0, textLength())));}IntRect RenderSVGInlineText::selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/){    ASSERT(!needsLayout());    if (selectionState() == SelectionNone)        return IntRect();    // Early exit if we're ie. a <text> within a <defs> section.    if (isChildOfHiddenContainer(this))        return IntRect();    // Now calculate startPos and endPos for painting selection.    // We include a selection while endPos > 0    int startPos, endPos;    if (selectionState() == SelectionInside) {        // We are fully selected.        startPos = 0;        endPos = textLength();    } else {        selectionStartEnd(startPos, endPos);        if (selectionState() == SelectionStart)            endPos = textLength();        else if (selectionState() == SelectionEnd)            startPos = 0;    }    if (startPos == endPos)        return IntRect();    return computeRepaintRectForRange(repaintContainer, startPos, endPos);}IntRect RenderSVGInlineText::computeRepaintRectForRange(RenderBoxModelObject* /*repaintContainer*/, int startPos, int endPos){    RenderBlock* cb = containingBlock();    if (!cb || !cb->container())        return IntRect();    RenderSVGRoot* root = findSVGRootObject(parent());    if (!root)        return IntRect();    IntRect rect;    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())        rect.unite(box->selectionRect(0, 0, startPos, endPos));    // Mimic RenderBox::computeAbsoluteRepaintRect() functionality. But only the subset needed for SVG and respecting SVG transformations.    FloatPoint absPos = cb->container()->localToAbsolute();    // Remove HTML parent translation offsets here! These need to be retrieved from the RenderSVGRoot object.    // But do take the containingBlocks's container position into account, ie. SVG text in scrollable <div>.    TransformationMatrix htmlParentCtm = root->RenderBox::absoluteTransform();    FloatRect fixedRect(narrowPrecisionToFloat(rect.x() + absPos.x() - htmlParentCtm.e()),                        narrowPrecisionToFloat(rect.y() + absPos.y() - htmlParentCtm.f()), rect.width(), rect.height());    // FIXME: broken with CSS transforms, and non-zero repaintContainer    return enclosingIntRect(absoluteTransform().mapRect(fixedRect));}InlineTextBox* RenderSVGInlineText::createTextBox(){    return new (renderArena()) SVGInlineTextBox(this);}IntRect RenderSVGInlineText::localCaretRect(InlineBox*, int, int*){    // SVG doesn't have any editable content where a caret rect would be needed.    // FIXME: That's not sufficient. The localCaretRect function is also used for selection.    return IntRect();}VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point){    SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());    if (!textBox || textLength() == 0)        return VisiblePosition(node(), 0, DOWNSTREAM);    SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();    RenderBlock* object = rootBox ? rootBox->block() : 0;    if (!object)        return VisiblePosition(node(), 0, DOWNSTREAM);    int closestOffsetInBox = 0;    // FIXME: This approach is wrong.  The correct code would first find the    // closest SVGInlineTextBox to the point, and *then* ask only that inline box    // what the closest text offset to that point is.  This code instead walks    // through all boxes in order, so when you click "near" a box, you'll actually    // end up returning the nearest offset in the last box, even if the    // nearest offset to your click is contained in another box.    for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {        if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) {            // If we're not at the end/start of the box, stop looking for other selected boxes.            if (box->direction() == LTR) {                if (closestOffsetInBox <= (int) box->end() + 1)                    break;            } else {                if (closestOffsetInBox > (int) box->start())                    break;            }        }    }    return VisiblePosition(node(), closestOffsetInBox, DOWNSTREAM);}void RenderSVGInlineText::destroy(){    if (!documentBeingDestroyed()) {        setNeedsLayoutAndPrefWidthsRecalc();        repaint();    }    RenderText::destroy();}}#endif // ENABLE(SVG)

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