📄 rendersvginlinetext.cpp
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/* * This file is part of the WebKit project. * * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> * (C) 2006 Apple Computer Inc. * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> * (C) 2008 Rob Buis <buis@kde.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(SVG)#include "RenderSVGInlineText.h"#include "FloatConversion.h"#include "FloatQuad.h"#include "RenderBlock.h"#include "RenderSVGRoot.h"#include "SVGInlineTextBox.h"#include "SVGRootInlineBox.h"#include "VisiblePosition.h"namespace WebCore {static inline bool isChildOfHiddenContainer(RenderObject* start){ while (start) { if (start->isSVGHiddenContainer()) return true; start = start->parent(); } return false;}RenderSVGInlineText::RenderSVGInlineText(Node* n, PassRefPtr<StringImpl> str) : RenderText(n, str){}void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){ // Skip RenderText's work. RenderObject::styleDidChange(diff, oldStyle); // SVG text is apparently always transformed. if (RefPtr<StringImpl> textToTransform = originalText()) setText(textToTransform.release(), true);}void RenderSVGInlineText::absoluteRects(Vector<IntRect>& rects, int, int, bool){ rects.append(computeRepaintRectForRange(0, 0, textLength()));}void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads, bool){ quads.append(FloatRect(computeRepaintRectForRange(0, 0, textLength())));}IntRect RenderSVGInlineText::selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/){ ASSERT(!needsLayout()); if (selectionState() == SelectionNone) return IntRect(); // Early exit if we're ie. a <text> within a <defs> section. if (isChildOfHiddenContainer(this)) return IntRect(); // Now calculate startPos and endPos for painting selection. // We include a selection while endPos > 0 int startPos, endPos; if (selectionState() == SelectionInside) { // We are fully selected. startPos = 0; endPos = textLength(); } else { selectionStartEnd(startPos, endPos); if (selectionState() == SelectionStart) endPos = textLength(); else if (selectionState() == SelectionEnd) startPos = 0; } if (startPos == endPos) return IntRect(); return computeRepaintRectForRange(repaintContainer, startPos, endPos);}IntRect RenderSVGInlineText::computeRepaintRectForRange(RenderBoxModelObject* /*repaintContainer*/, int startPos, int endPos){ RenderBlock* cb = containingBlock(); if (!cb || !cb->container()) return IntRect(); RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return IntRect(); IntRect rect; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rect.unite(box->selectionRect(0, 0, startPos, endPos)); // Mimic RenderBox::computeAbsoluteRepaintRect() functionality. But only the subset needed for SVG and respecting SVG transformations. FloatPoint absPos = cb->container()->localToAbsolute(); // Remove HTML parent translation offsets here! These need to be retrieved from the RenderSVGRoot object. // But do take the containingBlocks's container position into account, ie. SVG text in scrollable <div>. TransformationMatrix htmlParentCtm = root->RenderBox::absoluteTransform(); FloatRect fixedRect(narrowPrecisionToFloat(rect.x() + absPos.x() - htmlParentCtm.e()), narrowPrecisionToFloat(rect.y() + absPos.y() - htmlParentCtm.f()), rect.width(), rect.height()); // FIXME: broken with CSS transforms, and non-zero repaintContainer return enclosingIntRect(absoluteTransform().mapRect(fixedRect));}InlineTextBox* RenderSVGInlineText::createTextBox(){ return new (renderArena()) SVGInlineTextBox(this);}IntRect RenderSVGInlineText::localCaretRect(InlineBox*, int, int*){ // SVG doesn't have any editable content where a caret rect would be needed. // FIXME: That's not sufficient. The localCaretRect function is also used for selection. return IntRect();}VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point){ SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox()); if (!textBox || textLength() == 0) return VisiblePosition(node(), 0, DOWNSTREAM); SVGRootInlineBox* rootBox = textBox->svgRootInlineBox(); RenderBlock* object = rootBox ? rootBox->block() : 0; if (!object) return VisiblePosition(node(), 0, DOWNSTREAM); int closestOffsetInBox = 0; // FIXME: This approach is wrong. The correct code would first find the // closest SVGInlineTextBox to the point, and *then* ask only that inline box // what the closest text offset to that point is. This code instead walks // through all boxes in order, so when you click "near" a box, you'll actually // end up returning the nearest offset in the last box, even if the // nearest offset to your click is contained in another box. for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) { if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) { // If we're not at the end/start of the box, stop looking for other selected boxes. if (box->direction() == LTR) { if (closestOffsetInBox <= (int) box->end() + 1) break; } else { if (closestOffsetInBox > (int) box->start()) break; } } } return VisiblePosition(node(), closestOffsetInBox, DOWNSTREAM);}void RenderSVGInlineText::destroy(){ if (!documentBeingDestroyed()) { setNeedsLayoutAndPrefWidthsRecalc(); repaint(); } RenderText::destroy();}}#endif // ENABLE(SVG)
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