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📄 inlineflowbox.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef InlineFlowBox_h#define InlineFlowBox_h#include "InlineRunBox.h"namespace WebCore {class HitTestRequest;class HitTestResult;class RenderLineBoxList;class InlineFlowBox : public InlineRunBox {public:    InlineFlowBox(RenderObject* obj)        : InlineRunBox(obj)        , m_firstChild(0)        , m_lastChild(0)        , m_maxHorizontalVisualOverflow(0)        , m_includeLeftEdge(false)        , m_includeRightEdge(false)        , m_hasTextChildren(true)#ifndef NDEBUG        , m_hasBadChildList(false)#endif    {        // Internet Explorer and Firefox always create a marker for list items, even when the list-style-type is none.  We do not make a marker        // in the list-style-type: none case, since it is wasteful to do so.  However, in order to match other browsers we have to pretend like        // an invisible marker exists.  The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no        // text children must not apply.  This change also means that gaps will exist between image bullet list items.  Even when the list bullet        // is an image, the line is still considered to be immune from the quirk.        m_hasTextChildren = obj->style()->display() == LIST_ITEM;    }#ifndef NDEBUG    virtual ~InlineFlowBox();#endif    virtual int height() const;    InlineFlowBox* prevFlowBox() const { return static_cast<InlineFlowBox*>(m_prevLine); }    InlineFlowBox* nextFlowBox() const { return static_cast<InlineFlowBox*>(m_nextLine); }    InlineBox* firstChild() { checkConsistency(); return m_firstChild; }    InlineBox* lastChild() { checkConsistency(); return m_lastChild; }    virtual InlineBox* firstLeafChild();    virtual InlineBox* lastLeafChild();    InlineBox* firstLeafChildAfterBox(InlineBox* start = 0);    InlineBox* lastLeafChildBeforeBox(InlineBox* start = 0);    virtual void setConstructed()    {        InlineBox::setConstructed();        if (firstChild())            firstChild()->setConstructed();    }    void addToLine(InlineBox* child);    virtual void deleteLine(RenderArena*);    virtual void extractLine();    virtual void attachLine();    virtual void adjustPosition(int dx, int dy);    virtual void extractLineBoxFromRenderObject();    virtual void attachLineBoxToRenderObject();    virtual void removeLineBoxFromRenderObject();    virtual void clearTruncation();    virtual void paintBoxDecorations(RenderObject::PaintInfo&, int tx, int ty);    virtual void paintMask(RenderObject::PaintInfo&, int tx, int ty);    void paintFillLayers(const RenderObject::PaintInfo&, const Color&, const FillLayer*,                         int my, int mh, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver);    void paintFillLayer(const RenderObject::PaintInfo&, const Color&, const FillLayer*,                         int my, int mh, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver);    void paintBoxShadow(GraphicsContext*, RenderStyle*, int tx, int ty, int w, int h);    virtual void paintTextDecorations(RenderObject::PaintInfo&, int tx, int ty, bool paintedChildren = false);    virtual void paint(RenderObject::PaintInfo&, int tx, int ty);    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty);    virtual RenderLineBoxList* rendererLineBoxes() const;    int marginBorderPaddingLeft() const { return marginLeft() + borderLeft() + paddingLeft(); }    int marginBorderPaddingRight() const { return marginRight() + borderRight() + paddingRight(); }    int marginLeft() const { if (includeLeftEdge()) return boxModelObject()->marginLeft(); return 0; }    int marginRight() const { if (includeRightEdge()) return boxModelObject()->marginRight(); return 0; }    int borderLeft() const { if (includeLeftEdge()) return renderer()->style()->borderLeftWidth(); return 0; }    int borderRight() const { if (includeRightEdge()) return renderer()->style()->borderRightWidth(); return 0; }    int borderTop() const { return renderer()->style()->borderTopWidth(); }    int borderBottom() const { return renderer()->style()->borderBottomWidth(); }    int paddingLeft() const { if (includeLeftEdge()) return boxModelObject()->paddingLeft(); return 0; }    int paddingRight() const { if (includeRightEdge()) return boxModelObject()->paddingRight(); return 0; }    int paddingTop() const { return boxModelObject()->paddingTop(); }    int paddingBottom() const { return boxModelObject()->paddingBottom(); }    bool includeLeftEdge() const { return m_includeLeftEdge; }    bool includeRightEdge() const { return m_includeRightEdge; }    void setEdges(bool includeLeft, bool includeRight)    {        m_includeLeftEdge = includeLeft;        m_includeRightEdge = includeRight;    }    // Helper functions used during line construction and placement.    void determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject);    int getFlowSpacingWidth();    bool onEndChain(RenderObject* endObject);    virtual int placeBoxesHorizontally(int x, int& leftPosition, int& rightPosition, bool& needsWordSpacing);    virtual int verticallyAlignBoxes(int heightOfBlock);    void computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom,                                  int& maxAscent, int& maxDescent, bool strictMode);    void adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,                                   int maxPositionTop, int maxPositionBottom);    void placeBoxesVertically(int y, int maxHeight, int maxAscent, bool strictMode,                              int& topPosition, int& bottomPosition, int& selectionTop, int& selectionBottom);        virtual void setVerticalOverflowPositions(int /*top*/, int /*bottom*/) { }    virtual void setVerticalSelectionPositions(int /*top*/, int /*bottom*/) { }    short maxHorizontalVisualOverflow() const { return m_maxHorizontalVisualOverflow; }    void removeChild(InlineBox* child);    virtual RenderObject::SelectionState selectionState();    virtual bool canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth);    virtual int placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool&);    bool hasTextChildren() const { return m_hasTextChildren; }    void checkConsistency() const;    void setHasBadChildList();private:    virtual bool isInlineFlowBox() const { return true; }    InlineBox* m_firstChild;    InlineBox* m_lastChild;    short m_maxHorizontalVisualOverflow;        bool m_includeLeftEdge : 1;    bool m_includeRightEdge : 1;    bool m_hasTextChildren : 1;#ifndef NDEBUG    bool m_hasBadChildList;#endif};#ifdef NDEBUGinline void InlineFlowBox::checkConsistency() const{}#endifinline void InlineFlowBox::setHasBadChildList(){#ifndef NDEBUG    m_hasBadChildList = true;#endif}} // namespace WebCore#ifndef NDEBUG// Outside the WebCore namespace for ease of invocation from gdb.void showTree(const WebCore::InlineFlowBox*);#endif#endif // InlineFlowBox_h

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