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📄 rendertablerow.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/** * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) *           (C) 1997 Torben Weis (weis@kde.org) *           (C) 1998 Waldo Bastian (bastian@kde.org) *           (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#include "config.h"#include "RenderTableRow.h"#include "CachedImage.h"#include "Document.h"#include "HTMLNames.h"#include "RenderTableCell.h"#include "RenderView.h"#if ENABLE(WML)#include "WMLNames.h"#endifnamespace WebCore {using namespace HTMLNames;RenderTableRow::RenderTableRow(Node* node)    : RenderBox(node){    // init RenderObject attributes    setInline(false);   // our object is not Inline}void RenderTableRow::destroy(){    RenderTableSection* recalcSection = section();        RenderBox::destroy();        if (recalcSection)        recalcSection->setNeedsCellRecalc();}void RenderTableRow::styleWillChange(StyleDifference diff, const RenderStyle* newStyle){    if (section() && style() && style()->height() != newStyle->height())        section()->setNeedsCellRecalc();    ASSERT(newStyle->display() == TABLE_ROW);    RenderBox::styleWillChange(diff, newStyle);}void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild){    // Make sure we don't append things after :after-generated content if we have it.    if (!beforeChild && isAfterContent(lastChild()))        beforeChild = lastChild();    bool isTableRow = node() && node()->hasTagName(trTag);#if ENABLE(WML)    if (!isTableRow && node() && node()->isWMLElement())        isTableRow = node()->hasTagName(WMLNames::trTag);#endif    if (!child->isTableCell()) {        if (isTableRow && child->node() && child->node()->hasTagName(formTag) && document()->isHTMLDocument()) {            RenderBox::addChild(child, beforeChild);            return;        }        RenderObject* last = beforeChild;        if (!last)            last = lastChild();        if (last && last->isAnonymous() && last->isTableCell()) {            last->addChild(child);            return;        }        // If beforeChild is inside an anonymous cell, insert into the cell.        if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous()) {            last->parent()->addChild(child, beforeChild);            return;        }        RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */);        RefPtr<RenderStyle> newStyle = RenderStyle::create();        newStyle->inheritFrom(style());        newStyle->setDisplay(TABLE_CELL);        cell->setStyle(newStyle.release());        addChild(cell, beforeChild);        cell->addChild(child);        return;    }         // If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that.    while (beforeChild && beforeChild->parent() != this)        beforeChild = beforeChild->parent();    RenderTableCell* cell = static_cast<RenderTableCell*>(child);    // Generated content can result in us having a null section so make sure to null check our parent.    if (parent())        section()->addCell(cell, this);    ASSERT(!beforeChild || beforeChild->isTableCell() || isTableRow && beforeChild->node() && beforeChild->node()->hasTagName(formTag) && document()->isHTMLDocument());    RenderBox::addChild(cell, beforeChild);    if (beforeChild || nextSibling())        section()->setNeedsCellRecalc();}void RenderTableRow::layout(){    ASSERT(needsLayout());    // Table rows do not add translation.    LayoutStateMaintainer statePusher(view(), this, IntSize());    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {        if (child->isTableCell()) {            RenderTableCell* cell = static_cast<RenderTableCell*>(child);            if (child->needsLayout()) {                cell->calcVerticalMargins();                cell->layout();            }        }    }    // We only ever need to repaint if our cells didn't, which menas that they didn't need    // layout, so we know that our bounds didn't change. This code is just making up for    // the fact that we did not repaint in setStyle() because we had a layout hint.    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {            if (child->isTableCell())                child->repaint();        }    }    statePusher.pop();    setNeedsLayout(false);}IntRect RenderTableRow::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer){    // For now, just repaint the whole table.    // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we    // might have propagated a background color into.    // FIXME: do repaintContainer checks here    if (RenderTable* parentTable = table())        return parentTable->clippedOverflowRectForRepaint(repaintContainer);    return IntRect();}// Hit Testingbool RenderTableRow::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction action){    // Table rows cannot ever be hit tested.  Effectively they do not exist.    // Just forward to our children always.    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {        // FIXME: We have to skip over inline flows, since they can show up inside table rows        // at the moment (a demoted inline <form> for example). If we ever implement a        // table-specific hit-test method (which we should do for performance reasons anyway),        // then we can remove this check.        if (child->isTableCell() && !toRenderBox(child)->hasSelfPaintingLayer() && child->nodeAtPoint(request, result, x, y, tx, ty, action)) {            updateHitTestResult(result, IntPoint(x - tx, y - ty));            return true;        }    }        return false;}void RenderTableRow::paint(PaintInfo& paintInfo, int tx, int ty){    ASSERT(hasSelfPaintingLayer());    if (!layer())        return;    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {        if (child->isTableCell()) {            // Paint the row background behind the cell.            if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) {                RenderTableCell* cell = static_cast<RenderTableCell*>(child);                cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);            }            if (!toRenderBox(child)->hasSelfPaintingLayer())                child->paint(paintInfo, tx, ty);        }    }}void RenderTableRow::imageChanged(WrappedImagePtr, const IntRect*){    // FIXME: Examine cells and repaint only the rect the image paints in.    repaint();}} // namespace WebCore

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