📄 rendersvgtspan.cpp
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/* * This file is part of the WebKit project. * * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> * (C) 2006 Apple Computer Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(SVG)#include "RenderSVGTSpan.h"#include "FloatQuad.h"#include "RenderBlock.h"#include "SVGInlineTextBox.h"#include "SVGRootInlineBox.h"namespace WebCore {RenderSVGTSpan::RenderSVGTSpan(Node* n) : RenderSVGInline(n){}void RenderSVGTSpan::absoluteRects(Vector<IntRect>& rects, int, int, bool){ InlineRunBox* firstBox = firstLineBox(); SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0; RenderBox* object = rootBox ? rootBox->block() : 0; if (!object) return; int xRef = object->x(); int yRef = object->y(); for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); // FIXME: broken with CSS transforms rects.append(enclosingIntRect(absoluteTransform().mapRect(rect))); }}void RenderSVGTSpan::absoluteQuads(Vector<FloatQuad>& quads, bool){ InlineRunBox* firstBox = firstLineBox(); SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0; RenderBox* object = rootBox ? rootBox->block() : 0; if (!object) return; int xRef = object->x(); int yRef = object->y(); for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); // FIXME: broken with CSS transforms quads.append(absoluteTransform().mapRect(rect)); }}}#endif // ENABLE(SVG)
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