📄 rendersvgtext.cpp
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/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * 2006 Alexander Kellett <lypanov@kde.org> * 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> * 2007 Nikolas Zimmermann <zimmermann@kde.org> * 2008 Rob Buis <buis@kde.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(SVG)#include "RenderSVGText.h"#include "FloatConversion.h"#include "FloatQuad.h"#include "GraphicsContext.h"#include "PointerEventsHitRules.h"#include "RenderSVGRoot.h"#include "SVGLengthList.h"#include "SVGResourceFilter.h"#include "SVGRootInlineBox.h"#include "SVGTextElement.h"#include "SVGTransformList.h"#include "SVGURIReference.h"#include "SimpleFontData.h"namespace WebCore {RenderSVGText::RenderSVGText(SVGTextElement* node) : RenderSVGBlock(node){}IntRect RenderSVGText::clippedOverflowRectForRepaint(RenderBoxModelObject* /*repaintContainer*/){ // FIXME: handle non-root repaintContainer FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));#if ENABLE(SVG_FILTERS) // Filters can expand the bounding box SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter()); if (filter) repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));#endif if (!repaintRect.isEmpty()) repaintRect.inflate(1); // inflate 1 pixel for antialiasing return enclosingIntRect(repaintRect);}bool RenderSVGText::calculateLocalTransform(){ TransformationMatrix oldTransform = m_localTransform; m_localTransform = static_cast<SVGTextElement*>(node())->animatedLocalTransform(); return (oldTransform != m_localTransform);}void RenderSVGText::layout(){ ASSERT(needsLayout()); // FIXME: This is a hack to avoid the RenderBlock::layout() partial repainting code which is not (yet) SVG aware setNeedsLayout(true); // FIXME: using m_absoluteBounds breaks if containerForRepaint() is not the root LayoutRepainter repainter(*this, checkForRepaintDuringLayout(), &m_absoluteBounds); // Best guess for a relative starting point SVGTextElement* text = static_cast<SVGTextElement*>(node()); int xOffset = (int)(text->x()->getFirst().value(text)); int yOffset = (int)(text->y()->getFirst().value(text)); setLocation(xOffset, yOffset); calculateLocalTransform(); RenderBlock::layout(); m_absoluteBounds = absoluteClippedOverflowRect(); repainter.repaintAfterLayout(); setNeedsLayout(false);}RootInlineBox* RenderSVGText::createRootBox(){ return new (renderArena()) SVGRootInlineBox(this);}bool RenderSVGText::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction){ PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) { TransformationMatrix totalTransform = absoluteTransform(); double localX, localY; totalTransform.inverse().map(_x, _y, localX, localY); FloatPoint hitPoint(_x, _y); return RenderBlock::nodeAtPoint(request, result, (int)localX, (int)localY, _tx, _ty, hitTestAction); } } return false;}void RenderSVGText::absoluteRects(Vector<IntRect>& rects, int, int, bool){ RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return; FloatPoint absPos = localToAbsolute(); TransformationMatrix htmlParentCtm = root->RenderBox::absoluteTransform(); // Don't use relativeBBox here, as it's unites the selection rects. Makes it hard // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); boxRect.move(narrowPrecisionToFloat(absPos.x() - htmlParentCtm.e()), narrowPrecisionToFloat(absPos.y() - htmlParentCtm.f())); // FIXME: broken with CSS transforms rects.append(enclosingIntRect(absoluteTransform().mapRect(boxRect))); } }}void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool){ RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return; FloatPoint absPos = localToAbsolute(); TransformationMatrix htmlParentCtm = root->RenderBox::absoluteTransform(); // Don't use relativeBBox here, as it's unites the selection rects. Makes it hard // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); boxRect.move(narrowPrecisionToFloat(absPos.x() - htmlParentCtm.e()), narrowPrecisionToFloat(absPos.y() - htmlParentCtm.f())); // FIXME: broken with CSS transforms quads.append(absoluteTransform().mapRect(boxRect)); } }}void RenderSVGText::paint(PaintInfo& paintInfo, int, int){ RenderObject::PaintInfo pi(paintInfo); pi.rect = absoluteTransform().inverse().mapRect(pi.rect); RenderBlock::paint(pi, 0, 0);}FloatRect RenderSVGText::relativeBBox(bool includeStroke) const{ FloatRect repaintRect; for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) repaintRect.unite(FloatRect(box->x(), box->y(), box->width(), box->height())); } // SVG needs to include the strokeWidth(), not the textStrokeWidth(). if (includeStroke && style()->svgStyle()->hasStroke()) { float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 0.0f);#if ENABLE(SVG_FONTS) const Font& font = style()->font(); if (font.primaryFont()->isSVGFont()) { float scale = font.unitsPerEm() > 0 ? font.size() / font.unitsPerEm() : 0.0f; if (scale != 0.0f) strokeWidth /= scale; }#endif repaintRect.inflate(strokeWidth); } repaintRect.move(x(), y()); return repaintRect;}}#endif // ENABLE(SVG)// vim:ts=4:noet
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