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📄 renderscrollbarpart.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "RenderScrollbarPart.h"#include "RenderScrollbar.h"#include "RenderScrollbarTheme.h"using namespace std;namespace WebCore {RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part)    : RenderBlock(node)    , m_scrollbar(scrollbar)    , m_part(part){}RenderScrollbarPart::~RenderScrollbarPart(){}void RenderScrollbarPart::layout(){    setLocation(IntPoint()); // We don't worry about positioning ourselves.  We're just determining our minimum width/height.    if (m_scrollbar->orientation() == HorizontalScrollbar)        layoutHorizontalPart();    else        layoutVerticalPart();    m_overflowWidth = max(width(), m_overflowWidth);    m_overflowHeight = max(height(), m_overflowHeight);        setNeedsLayout(false);}void RenderScrollbarPart::layoutHorizontalPart(){    if (m_part == ScrollbarBGPart) {        setWidth(m_scrollbar->width());        computeScrollbarHeight();    } else {        computeScrollbarWidth();        setHeight(m_scrollbar->height());    }}void RenderScrollbarPart::layoutVerticalPart(){    if (m_part == ScrollbarBGPart) {        computeScrollbarWidth();        setHeight(m_scrollbar->height());    } else {        setWidth(m_scrollbar->width());        computeScrollbarHeight();    } }static int calcScrollbarThicknessUsing(const Length& l, int containingLength){    if (l.isIntrinsicOrAuto())        return ScrollbarTheme::nativeTheme()->scrollbarThickness();    return l.calcMinValue(containingLength);}void RenderScrollbarPart::computeScrollbarWidth(){    int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight();    int w = calcScrollbarThicknessUsing(style()->width(), visibleSize);    int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize);    int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize);    setWidth(max(minWidth, min(maxWidth, w)));        // Buttons and track pieces can all have margins along the axis of the scrollbar.     m_marginLeft = style()->marginLeft().calcMinValue(visibleSize);    m_marginRight = style()->marginRight().calcMinValue(visibleSize);}void RenderScrollbarPart::computeScrollbarHeight(){    int visibleSize = m_scrollbar->owningRenderer()->height() -  m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom();    int h = calcScrollbarThicknessUsing(style()->height(), visibleSize);    int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize);    int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize);    setHeight(max(minHeight, min(maxHeight, h)));    // Buttons and track pieces can all have margins along the axis of the scrollbar.     m_marginTop = style()->marginTop().calcMinValue(visibleSize);    m_marginBottom = style()->marginBottom().calcMinValue(visibleSize);}void RenderScrollbarPart::calcPrefWidths(){    if (!prefWidthsDirty())        return;        m_minPrefWidth = m_maxPrefWidth = 0;    setPrefWidthsDirty(false);}void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle){    RenderBlock::styleWillChange(diff, newStyle);    setInline(false);}void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){    RenderBlock::styleDidChange(diff, oldStyle);    setInline(false);    setPositioned(false);    setFloating(false);    setHasOverflowClip(false);    if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint)        m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);}void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect){    if (m_scrollbar && m_part != NoPart)        m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);    else        RenderBlock::imageChanged(image, rect);}void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect){    // Make sure our dimensions match the rect.    setLocation(rect.x() - tx, rect.y() - ty);    setWidth(rect.width());    setHeight(rect.height());    setOverflowWidth(max(rect.width(), overflowWidth()));    setOverflowHeight(max(rect.height(), overflowHeight()));    if (graphicsContext->paintingDisabled())        return;    // Now do the paint.    RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0);    paint(paintInfo, tx, ty);    paintInfo.phase = PaintPhaseChildBlockBackgrounds;    paint(paintInfo, tx, ty);    paintInfo.phase = PaintPhaseFloat;    paint(paintInfo, tx, ty);    paintInfo.phase = PaintPhaseForeground;    paint(paintInfo, tx, ty);    paintInfo.phase = PaintPhaseOutline;    paint(paintInfo, tx, ty);}}

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