📄 renderscrollbarpart.cpp
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/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "RenderScrollbarPart.h"#include "RenderScrollbar.h"#include "RenderScrollbarTheme.h"using namespace std;namespace WebCore {RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part) : RenderBlock(node) , m_scrollbar(scrollbar) , m_part(part){}RenderScrollbarPart::~RenderScrollbarPart(){}void RenderScrollbarPart::layout(){ setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. if (m_scrollbar->orientation() == HorizontalScrollbar) layoutHorizontalPart(); else layoutVerticalPart(); m_overflowWidth = max(width(), m_overflowWidth); m_overflowHeight = max(height(), m_overflowHeight); setNeedsLayout(false);}void RenderScrollbarPart::layoutHorizontalPart(){ if (m_part == ScrollbarBGPart) { setWidth(m_scrollbar->width()); computeScrollbarHeight(); } else { computeScrollbarWidth(); setHeight(m_scrollbar->height()); }}void RenderScrollbarPart::layoutVerticalPart(){ if (m_part == ScrollbarBGPart) { computeScrollbarWidth(); setHeight(m_scrollbar->height()); } else { setWidth(m_scrollbar->width()); computeScrollbarHeight(); } }static int calcScrollbarThicknessUsing(const Length& l, int containingLength){ if (l.isIntrinsicOrAuto()) return ScrollbarTheme::nativeTheme()->scrollbarThickness(); return l.calcMinValue(containingLength);}void RenderScrollbarPart::computeScrollbarWidth(){ int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight(); int w = calcScrollbarThicknessUsing(style()->width(), visibleSize); int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize); int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize); setWidth(max(minWidth, min(maxWidth, w))); // Buttons and track pieces can all have margins along the axis of the scrollbar. m_marginLeft = style()->marginLeft().calcMinValue(visibleSize); m_marginRight = style()->marginRight().calcMinValue(visibleSize);}void RenderScrollbarPart::computeScrollbarHeight(){ int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom(); int h = calcScrollbarThicknessUsing(style()->height(), visibleSize); int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize); int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize); setHeight(max(minHeight, min(maxHeight, h))); // Buttons and track pieces can all have margins along the axis of the scrollbar. m_marginTop = style()->marginTop().calcMinValue(visibleSize); m_marginBottom = style()->marginBottom().calcMinValue(visibleSize);}void RenderScrollbarPart::calcPrefWidths(){ if (!prefWidthsDirty()) return; m_minPrefWidth = m_maxPrefWidth = 0; setPrefWidthsDirty(false);}void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle){ RenderBlock::styleWillChange(diff, newStyle); setInline(false);}void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){ RenderBlock::styleDidChange(diff, oldStyle); setInline(false); setPositioned(false); setFloating(false); setHasOverflowClip(false); if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);}void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect){ if (m_scrollbar && m_part != NoPart) m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); else RenderBlock::imageChanged(image, rect);}void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect){ // Make sure our dimensions match the rect. setLocation(rect.x() - tx, rect.y() - ty); setWidth(rect.width()); setHeight(rect.height()); setOverflowWidth(max(rect.width(), overflowWidth())); setOverflowHeight(max(rect.height(), overflowHeight())); if (graphicsContext->paintingDisabled()) return; // Now do the paint. RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseChildBlockBackgrounds; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseFloat; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseForeground; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseOutline; paint(paintInfo, tx, ty);}}
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