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📄 renderinline.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RenderInline_h#define RenderInline_h#include "RenderBoxModelObject.h"#include "RenderLineBoxList.h"namespace WebCore {class Position;class RenderInline : public RenderBoxModelObject {public:    RenderInline(Node*);    virtual ~RenderInline();    virtual RenderObjectChildList* virtualChildren() { return children(); }    virtual const RenderObjectChildList* virtualChildren() const { return children(); }    const RenderObjectChildList* children() const { return &m_children; }    RenderObjectChildList* children() { return &m_children; }    virtual void destroy();    virtual const char* renderName() const;    virtual bool isRenderInline() const { return true; }    virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);    void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);    virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0);    void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,                      RenderObject* beforeChild, RenderBoxModelObject* oldCont);    void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,                   RenderObject* newChild, RenderBoxModelObject* oldCont);    virtual void layout() { ASSERT_NOT_REACHED(); } // Do nothing for layout()    virtual void paint(PaintInfo&, int tx, int ty);    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);    virtual bool requiresLayer() const { return isRelPositioned() || isTransparent() || hasMask(); }    virtual int offsetLeft() const;    virtual int offsetTop() const;    virtual int offsetWidth() const { return linesBoundingBox().width(); }    virtual int offsetHeight() const { return linesBoundingBox().height(); }    // Just ignore top/bottom margins on RenderInlines.    virtual int marginTop() const { return 0; }    virtual int marginBottom() const { return 0; }    virtual int marginLeft() const;    virtual int marginRight() const;        virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);    virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true);    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);    virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed);    virtual VisiblePosition positionForPoint(const IntPoint&);    IntRect linesBoundingBox() const;        virtual IntRect borderBoundingBox() const    {        IntRect boundingBox = linesBoundingBox();        return IntRect(0, 0, boundingBox.width(), boundingBox.height());    }    InlineFlowBox* createInlineFlowBox();        void dirtyLineBoxes(bool fullLayout);    virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }    RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }    const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }    InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }    InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }    virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;    RenderBoxModelObject* continuation() const { return m_continuation; }    RenderInline* inlineContinuation() const;    void setContinuation(RenderBoxModelObject* c) { m_continuation = c; }        virtual void updateDragState(bool dragOn);        virtual void childBecameNonInline(RenderObject* child);    virtual void updateHitTestResult(HitTestResult&, const IntPoint&);    IntSize relativePositionedInlineOffset(const RenderBox* child) const;    virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);    void paintOutline(GraphicsContext*, int tx, int ty);    virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);    int verticalPositionFromCache(bool firstLine) const;    void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }#if ENABLE(DASHBOARD_SUPPORT)    virtual void addDashboardRegions(Vector<DashboardRegionValue>&);#endif    protected:    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);    virtual void updateBoxModelInfoFromStyle();    virtual InlineFlowBox* createFlowBox(); // Subclassed by SVG        static RenderInline* cloneInline(RenderInline* src);private:    void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine);    RenderBoxModelObject* continuationBefore(RenderObject* beforeChild);protected:    RenderObjectChildList m_children;    RenderLineBoxList m_lineBoxes;   // All of the line boxes created for this inline flow.  For example, <i>Hello<br>world.</i> will have two <i> line boxes.private:    RenderBoxModelObject* m_continuation; // Can be either a block or an inline. <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as its continuation but the                                          // <b> will just have an inline as its continuation.    mutable int m_lineHeight;    mutable int m_verticalPosition;};inline RenderInline* toRenderInline(RenderObject* o){     ASSERT(!o || o->isRenderInline());    return static_cast<RenderInline*>(o);}inline const RenderInline* toRenderInline(const RenderObject* o){     ASSERT(!o || o->isRenderInline());    return static_cast<const RenderInline*>(o);}// This will catch anyone doing an unnecessary cast.void toRenderInline(const RenderInline*);} // namespace WebCore#endif // RenderInline_h

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