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📄 renderboxmodelobject.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#include "RenderBoxModelObject.h"#include "GraphicsContext.h"#include "HTMLElement.h"#include "HTMLNames.h"#include "ImageBuffer.h"#include "RenderBlock.h"#include "RenderInline.h"#include "RenderLayer.h"#include "RenderView.h"using namespace std;namespace WebCore {using namespace HTMLNames;bool RenderBoxModelObject::s_wasFloating = false;RenderBoxModelObject::RenderBoxModelObject(Node* node)    : RenderObject(node)    , m_layer(0){}RenderBoxModelObject::~RenderBoxModelObject(){    // Our layer should have been destroyed and cleared by now    ASSERT(!hasLayer());    ASSERT(!m_layer);}void RenderBoxModelObject::destroyLayer(){    ASSERT(hasLayer());    ASSERT(m_layer);    m_layer->destroy(renderArena());    m_layer = 0;    setHasLayer(false);}void RenderBoxModelObject::destroy(){    // This must be done before we destroy the RenderObject.    if (m_layer)        m_layer->clearClipRects();    // RenderObject::destroy calls back to destroyLayer() for layer destruction    RenderObject::destroy();}bool RenderBoxModelObject::hasSelfPaintingLayer() const{    return m_layer && m_layer->isSelfPaintingLayer();}void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle){    s_wasFloating = isFloating();    // If our z-index changes value or our visibility changes,    // we need to dirty our stacking context's z-order list.    if (style() && newStyle) {        if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||                           style()->zIndex() != newStyle->zIndex() ||                           style()->visibility() != newStyle->visibility())) {            layer()->dirtyStackingContextZOrderLists();            if (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || style()->visibility() != newStyle->visibility())                layer()->dirtyZOrderLists();        }    }    RenderObject::styleWillChange(diff, newStyle);}void RenderBoxModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle){    RenderObject::styleDidChange(diff, oldStyle);    updateBoxModelInfoFromStyle();        if (requiresLayer()) {        if (!layer()) {            if (s_wasFloating && isFloating())                setChildNeedsLayout(true);            m_layer = new (renderArena()) RenderLayer(this);            setHasLayer(true);            m_layer->insertOnlyThisLayer();            if (parent() && !needsLayout() && containingBlock())                m_layer->updateLayerPositions();        }    } else if (layer() && layer()->parent()) {        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.        setHasReflection(false);        m_layer->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer        if (s_wasFloating && isFloating())            setChildNeedsLayout(true);    }    if (m_layer)        m_layer->styleChanged(diff, oldStyle);}void RenderBoxModelObject::updateBoxModelInfoFromStyle(){    // Set the appropriate bits for a box model object.  Since all bits are cleared in styleWillChange,    // we only check for bits that could possibly be set to true.    setHasBoxDecorations(style()->hasBorder() || style()->hasBackground() || style()->hasAppearance() || style()->boxShadow());    setInline(style()->isDisplayInlineType());    setRelPositioned(style()->position() == RelativePosition);}int RenderBoxModelObject::relativePositionOffsetX() const{    if (!style()->left().isAuto()) {        if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL)            return -style()->right().calcValue(containingBlockWidthForContent());        return style()->left().calcValue(containingBlockWidthForContent());    }    if (!style()->right().isAuto())        return -style()->right().calcValue(containingBlockWidthForContent());    return 0;}int RenderBoxModelObject::relativePositionOffsetY() const{    if (!style()->top().isAuto()) {        if (!style()->top().isPercent() || containingBlock()->style()->height().isFixed())            return style()->top().calcValue(containingBlock()->availableHeight());    } else if (!style()->bottom().isAuto()) {        if (!style()->bottom().isPercent() || containingBlock()->style()->height().isFixed())            return -style()->bottom().calcValue(containingBlock()->availableHeight());    }    return 0;}int RenderBoxModelObject::offsetLeft() const{    // If the element is the HTML body element or does not have an associated box    // return 0 and stop this algorithm.    if (isBody())        return 0;        RenderBoxModelObject* offsetPar = offsetParent();    int xPos = (isBox() ? toRenderBox(this)->x() : 0);        // If the offsetParent of the element is null, or is the HTML body element,    // return the distance between the canvas origin and the left border edge     // of the element and stop this algorithm.    if (offsetPar) {        if (offsetPar->isBox() && !offsetPar->isBody())            xPos -= toRenderBox(offsetPar)->borderLeft();        if (!isPositioned()) {            if (isRelPositioned())                xPos += relativePositionOffsetX();            RenderObject* curr = parent();            while (curr && curr != offsetPar) {                // FIXME: What are we supposed to do inside SVG content?                if (curr->isBox() && !curr->isTableRow())                    xPos += toRenderBox(curr)->x();                curr = curr->parent();            }            if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())                xPos += toRenderBox(offsetPar)->x();        }    }    return xPos;}int RenderBoxModelObject::offsetTop() const{    // If the element is the HTML body element or does not have an associated box    // return 0 and stop this algorithm.    if (isBody())        return 0;        RenderBoxModelObject* offsetPar = offsetParent();    int yPos = (isBox() ? toRenderBox(this)->y() : 0);        // If the offsetParent of the element is null, or is the HTML body element,    // return the distance between the canvas origin and the top border edge     // of the element and stop this algorithm.    if (offsetPar) {        if (offsetPar->isBox() && !offsetPar->isBody())            yPos -= toRenderBox(offsetPar)->borderTop();        if (!isPositioned()) {            if (isRelPositioned())                yPos += relativePositionOffsetY();            RenderObject* curr = parent();            while (curr && curr != offsetPar) {                // FIXME: What are we supposed to do inside SVG content?                if (curr->isBox() && !curr->isTableRow())                    yPos += toRenderBox(curr)->y();                curr = curr->parent();            }            if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())                yPos += toRenderBox(offsetPar)->y();        }    }    return yPos;}int RenderBoxModelObject::paddingTop(bool) const{    int w = 0;    Length padding = style()->paddingTop();    if (padding.isPercent())        w = containingBlock()->availableWidth();    return padding.calcMinValue(w);}int RenderBoxModelObject::paddingBottom(bool) const{    int w = 0;    Length padding = style()->paddingBottom();    if (padding.isPercent())        w = containingBlock()->availableWidth();    return padding.calcMinValue(w);}int RenderBoxModelObject::paddingLeft(bool) const{    int w = 0;    Length padding = style()->paddingLeft();    if (padding.isPercent())        w = containingBlock()->availableWidth();    return padding.calcMinValue(w);}int RenderBoxModelObject::paddingRight(bool) const{    int w = 0;    Length padding = style()->paddingRight();    if (padding.isPercent())        w = containingBlock()->availableWidth();    return padding.calcMinValue(w);}void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int clipY, int clipH,                                                  int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op){    GraphicsContext* context = paintInfo.context;    bool includeLeftEdge = box ? box->includeLeftEdge() : true;    bool includeRightEdge = box ? box->includeRightEdge() : true;    int bLeft = includeLeftEdge ? borderLeft() : 0;    int bRight = includeRightEdge ? borderRight() : 0;    int pLeft = includeLeftEdge ? paddingLeft() : 0;    int pRight = includeRightEdge ? paddingRight() : 0;    bool clippedToBorderRadius = false;    if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) {        context->save();        context->addRoundedRectClip(IntRect(tx, ty, w, h),            includeLeftEdge ? style()->borderTopLeftRadius() : IntSize(),            includeRightEdge ? style()->borderTopRightRadius() : IntSize(),

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