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📄 rendermarquee.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: *   Robert O'Callahan <roc+@cs.cmu.edu> *   David Baron <dbaron@fas.harvard.edu> *   Christian Biesinger <cbiesinger@web.de> *   Randall Jesup <rjesup@wgate.com> *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> *   Josh Soref <timeless@mac.com> *   Boris Zbarsky <bzbarsky@mit.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above.  If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */#include "config.h"#include "RenderMarquee.h"#include "FrameView.h"#include "HTMLMarqueeElement.h"#include "HTMLNames.h"#include "RenderLayer.h"using namespace std;namespace WebCore {using namespace HTMLNames;RenderMarquee::RenderMarquee(RenderLayer* l)    : m_layer(l), m_currentLoop(0)    , m_totalLoops(0)    , m_timer(this, &RenderMarquee::timerFired)    , m_start(0), m_end(0), m_speed(0), m_reset(false)    , m_suspended(false), m_stopped(false), m_direction(MAUTO){}int RenderMarquee::marqueeSpeed() const{    int result = m_layer->renderer()->style()->marqueeSpeed();    Node* n = m_layer->renderer()->node();    if (n && n->hasTagName(marqueeTag)) {        HTMLMarqueeElement* marqueeElt = static_cast<HTMLMarqueeElement*>(n);        result = max(result, marqueeElt->minimumDelay());    }    return result;}EMarqueeDirection RenderMarquee::direction() const{    // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee.    // For now just map MAUTO to MBACKWARD    EMarqueeDirection result = m_layer->renderer()->style()->marqueeDirection();    TextDirection dir = m_layer->renderer()->style()->direction();    if (result == MAUTO)        result = MBACKWARD;    if (result == MFORWARD)        result = (dir == LTR) ? MRIGHT : MLEFT;    if (result == MBACKWARD)        result = (dir == LTR) ? MLEFT : MRIGHT;        // Now we have the real direction.  Next we check to see if the increment is negative.    // If so, then we reverse the direction.    Length increment = m_layer->renderer()->style()->marqueeIncrement();    if (increment.isNegative())        result = static_cast<EMarqueeDirection>(-result);        return result;}bool RenderMarquee::isHorizontal() const{    return direction() == MLEFT || direction() == MRIGHT;}int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge){    RenderBox* box = m_layer->renderBox();    ASSERT(box);    RenderStyle* s = box->style();    if (isHorizontal()) {        bool ltr = s->direction() == LTR;        int clientWidth = box->clientWidth();        int contentWidth = ltr ? box->rightmostPosition(true, false) : box->leftmostPosition(true, false);        if (ltr)            contentWidth += (box->paddingRight() - box->borderLeft());        else {            contentWidth = box->width() - contentWidth;            contentWidth += (box->paddingLeft() - box->borderRight());        }        if (dir == MRIGHT) {            if (stopAtContentEdge)                return max(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));            else                return ltr ? contentWidth : clientWidth;        }        else {            if (stopAtContentEdge)                return min(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));            else                return ltr ? -clientWidth : -contentWidth;        }    }    else {        int contentHeight = box->lowestPosition(true, false) -                             box->borderTop() + box->paddingBottom();        int clientHeight = box->clientHeight();        if (dir == MUP) {            if (stopAtContentEdge)                 return min(contentHeight - clientHeight, 0);            else                return -clientHeight;        }        else {            if (stopAtContentEdge)                return max(contentHeight - clientHeight, 0);            else                 return contentHeight;        }    }    }void RenderMarquee::start(){    if (m_timer.isActive() || m_layer->renderer()->style()->marqueeIncrement().isZero())        return;    // We may end up propagating a scroll event. It is important that we suspend events until     // the end of the function since they could delete the layer, including the marquee.    FrameView* frameView = m_layer->renderer()->document()->view();    if (frameView)        frameView->pauseScheduledEvents();    if (!m_suspended && !m_stopped) {        if (isHorizontal())            m_layer->scrollToOffset(m_start, 0, false, false);        else            m_layer->scrollToOffset(0, m_start, false, false);    }    else {        m_suspended = false;        m_stopped = false;    }    m_timer.startRepeating(speed() * 0.001);    if (frameView)        frameView->resumeScheduledEvents();}void RenderMarquee::suspend(){    m_timer.stop();    m_suspended = true;}void RenderMarquee::stop(){    m_timer.stop();    m_stopped = true;}void RenderMarquee::updateMarqueePosition(){    bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);    if (activate) {        EMarqueeBehavior behavior = m_layer->renderer()->style()->marqueeBehavior();        m_start = computePosition(direction(), behavior == MALTERNATE);        m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE);        if (!m_stopped)            start();    }}void RenderMarquee::updateMarqueeStyle(){    RenderStyle* s = m_layer->renderer()->style();        if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops))        m_currentLoop = 0; // When direction changes or our loopCount is a smaller number than our current loop, reset our loop.        m_totalLoops = s->marqueeLoopCount();    m_direction = s->marqueeDirection();        if (m_layer->renderer()->isHTMLMarquee()) {        // Hack for WinIE.  In WinIE, a value of 0 or lower for the loop count for SLIDE means to only do        // one loop.        if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE)            m_totalLoops = 1;                // Hack alert: Set the white-space value to nowrap for horizontal marquees with inline children, thus ensuring        // all the text ends up on one line by default.  Limit this hack to the <marquee> element to emulate        // WinIE's behavior.  Someone using CSS3 can use white-space: nowrap on their own to get this effect.        // Second hack alert: Set the text-align back to auto.  WinIE completely ignores text-align on the        // marquee element.        // FIXME: Bring these up with the CSS WG.        if (isHorizontal() && m_layer->renderer()->childrenInline()) {            s->setWhiteSpace(NOWRAP);            s->setTextAlign(TAAUTO);        }    }        // Marquee height hack!! Make sure that, if it is a horizontal marquee, the height attribute is overridden     // if it is smaller than the font size. If it is a vertical marquee and height is not specified, we default    // to a marquee of 200px.    if (isHorizontal()) {        if (s->height().isFixed() && s->height().value() < s->fontSize())            s->setHeight(Length(s->fontSize(),Fixed));    } else if (s->height().isAuto())  //vertical marquee with no specified height        s->setHeight(Length(200, Fixed));        if (speed() != marqueeSpeed()) {        m_speed = marqueeSpeed();        if (m_timer.isActive())            m_timer.startRepeating(speed() * 0.001);    }        // Check the loop count to see if we should now stop.    bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);    if (activate && !m_timer.isActive())        m_layer->renderer()->setNeedsLayout(true);    else if (!activate && m_timer.isActive())        m_timer.stop();}void RenderMarquee::timerFired(Timer<RenderMarquee>*){    if (m_layer->renderer()->needsLayout())        return;        if (m_reset) {        m_reset = false;        if (isHorizontal())            m_layer->scrollToXOffset(m_start);        else            m_layer->scrollToYOffset(m_start);        return;    }        RenderStyle* s = m_layer->renderer()->style();        int endPoint = m_end;    int range = m_end - m_start;    int newPos;    if (range == 0)        newPos = m_end;    else {          bool addIncrement = direction() == MUP || direction() == MLEFT;        bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop % 2;        if (isReversed) {            // We're going in the reverse direction.            endPoint = m_start;            range = -range;            addIncrement = !addIncrement;        }        bool positive = range > 0;        int clientSize = (isHorizontal() ? m_layer->renderBox()->clientWidth() : m_layer->renderBox()->clientHeight());        int increment = max(1, abs(m_layer->renderer()->style()->marqueeIncrement().calcValue(clientSize)));        int currentPos = (isHorizontal() ? m_layer->scrollXOffset() : m_layer->scrollYOffset());        newPos =  currentPos + (addIncrement ? increment : -increment);        if (positive)            newPos = min(newPos, endPoint);        else            newPos = max(newPos, endPoint);    }    if (newPos == endPoint) {        m_currentLoop++;        if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops)            m_timer.stop();        else if (s->marqueeBehavior() != MALTERNATE)            m_reset = true;    }        if (isHorizontal())        m_layer->scrollToXOffset(newPos);    else        m_layer->scrollToYOffset(newPos);}} // namespace WebCore

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