📄 renderpath.h
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/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> 2005 Eric Seidel <eric@webkit.org> 2006 Apple Computer, Inc This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#ifndef RenderPath_h#define RenderPath_h#if ENABLE(SVG)#include "TransformationMatrix.h"#include "FloatRect.h"#include "RenderObject.h"namespace WebCore {class FloatPoint;class RenderSVGContainer;class SVGStyledTransformableElement;class RenderPath : public RenderObject {public: RenderPath(SVGStyledTransformableElement*); // Hit-detection seperated for the fill and the stroke bool fillContains(const FloatPoint&, bool requiresFill = true) const; bool strokeContains(const FloatPoint&, bool requiresStroke = true) const; // Returns an unscaled bounding box (not even including localTransform()) for this vector path virtual FloatRect relativeBBox(bool includeStroke = true) const; const Path& path() const; void setPath(const Path& newPath); virtual bool isRenderPath() const { return true; } virtual const char* renderName() const { return "RenderPath"; } bool calculateLocalTransform(); virtual TransformationMatrix localTransform() const; virtual void layout(); virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual bool requiresLayer() const { return false; } virtual int lineHeight(bool b, bool isRootLineBox = false) const; virtual int baselinePosition(bool b, bool isRootLineBox = false) const; virtual void paint(PaintInfo&, int parentX, int parentY); virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); FloatRect drawMarkersIfNeeded(GraphicsContext*, const FloatRect&, const Path&) const; private: FloatPoint mapAbsolutePointToLocal(const FloatPoint&) const; virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const; mutable Path m_path; mutable FloatRect m_fillBBox; mutable FloatRect m_strokeBbox; FloatRect m_markerBounds; TransformationMatrix m_localTransform; IntRect m_absoluteBounds;};}#endif // ENABLE(SVG)#endif// vim:ts=4:noet
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