📄 renderblock.h
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virtual void childBecameNonInline(RenderObject* child); virtual void setSelectionState(SelectionState s); virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/) { return selectionGapRectsForRepaint(repaintContainer); } GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer); virtual bool shouldPaintSelectionGaps() const; bool isSelectionRoot() const; GapRects fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* = 0); GapRects fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*); GapRects fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*); IntRect fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock, int blockX, int blockY, const PaintInfo*); IntRect fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, const PaintInfo*); IntRect fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, const PaintInfo*); IntRect fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo*); void getHorizontalSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap); int leftSelectionOffset(RenderBlock* rootBlock, int y); int rightSelectionOffset(RenderBlock* rootBlock, int y); virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true); // Helper methods for computing line counts and heights for line counts. RootInlineBox* lineAtIndex(int); int lineCount(); int heightForLineCount(int); void clearTruncation(); int desiredColumnWidth() const; unsigned desiredColumnCount() const; Vector<IntRect>* columnRects() const; void setDesiredColumnCountAndWidth(int count, int width); int columnGap() const; void adjustRectForColumns(IntRect&) const; void addContinuationWithOutline(RenderInline*); void paintContinuationOutlines(PaintInfo&, int tx, int ty); RenderInline* inlineContinuation() const { return m_inlineContinuation; } void setInlineContinuation(RenderInline* c) { m_inlineContinuation = c; } virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); // This function is a convenience helper for creating an anonymous block that inherits its // style from this RenderBlock. RenderBlock* createAnonymousBlock() const;private: void adjustPointToColumnContents(IntPoint&) const; void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust void markLinesDirtyInVerticalRange(int top, int bottom);protected: virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); void newLine(EClear); virtual bool hasLineIfEmpty() const; bool layoutOnlyPositionedObjects(); virtual RootInlineBox* createRootBox(); // Subclassed by SVG. private: Position positionForBox(InlineBox*, bool start = true) const; Position positionForRenderer(RenderObject*, bool start = true) const; // Adjust tx and ty from painting offsets to the local coords of this renderer void offsetForContents(int& tx, int& ty) const; void calcColumnWidth(); int layoutColumns(int endOfContent = -1); bool expandsToEncloseOverhangingFloats() const;protected: struct FloatingObject { enum Type { FloatLeft, FloatRight }; FloatingObject(Type type) : m_renderer(0) , m_top(0) , m_bottom(0) , m_left(0) , m_width(0) , m_type(type) , m_shouldPaint(true) , m_isDescendant(false) { } Type type() { return static_cast<Type>(m_type); } RenderBox* m_renderer; int m_top; int m_bottom; int m_left; int m_width; unsigned m_type : 1; // Type (left or right aligned) bool m_shouldPaint : 1; bool m_isDescendant : 1; }; class MarginInfo { // Collapsing flags for whether we can collapse our margins with our children's margins. bool m_canCollapseWithChildren : 1; bool m_canCollapseTopWithChildren : 1; bool m_canCollapseBottomWithChildren : 1; // Whether or not we are a quirky container, i.e., do we collapse away top and bottom // margins in our container. Table cells and the body are the common examples. We // also have a custom style property for Safari RSS to deal with TypePad blog articles. bool m_quirkContainer : 1; // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will // always be collapsing with one another. This variable can remain set to true through multiple iterations // as long as we keep encountering self-collapsing blocks. bool m_atTopOfBlock : 1; // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. bool m_atBottomOfBlock : 1; // If our last normal flow child was a self-collapsing block that cleared a float, // we track it in this variable. bool m_selfCollapsingBlockClearedFloat : 1; // These variables are used to detect quirky margins that we need to collapse away (in table cells // and in the body element). bool m_topQuirk : 1; bool m_bottomQuirk : 1; bool m_determinedTopQuirk : 1; // These flags track the previous maximal positive and negative margins. int m_posMargin; int m_negMargin; public: MarginInfo(RenderBlock* b, int top, int bottom); void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; } void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; } void clearMargin() { m_posMargin = m_negMargin = 0; } void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; } void setTopQuirk(bool b) { m_topQuirk = b; } void setBottomQuirk(bool b) { m_bottomQuirk = b; } void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; } void setPosMargin(int p) { m_posMargin = p; } void setNegMargin(int n) { m_negMargin = n; } void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; } void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; } void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; } bool atTopOfBlock() const { return m_atTopOfBlock; } bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; } bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; } bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; } bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; } bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; } bool quirkContainer() const { return m_quirkContainer; } bool determinedTopQuirk() const { return m_determinedTopQuirk; } bool topQuirk() const { return m_topQuirk; } bool bottomQuirk() const { return m_bottomQuirk; } int posMargin() const { return m_posMargin; } int negMargin() const { return m_negMargin; } int margin() const { return m_posMargin - m_negMargin; } }; void adjustPositionedBlock(RenderBox* child, const MarginInfo&); void adjustFloatingBlock(const MarginInfo&); RenderBox* handleSpecialChild(RenderBox* child, const MarginInfo&, bool& handled); RenderBox* handleFloatingChild(RenderBox* child, const MarginInfo&, bool& handled); RenderBox* handlePositionedChild(RenderBox* child, const MarginInfo&, bool& handled); RenderBox* handleRunInChild(RenderBox* child, bool& handled); int collapseMargins(RenderBox* child, MarginInfo&); int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos); int estimateVerticalPosition(RenderBox* child, const MarginInfo&); void determineHorizontalPosition(RenderBox* child); void handleBottomOfBlock(int top, int bottom, MarginInfo&); void setCollapsedBottomMargin(const MarginInfo&); // End helper functions and structs used by layoutBlockChildren.private: typedef ListHashSet<RenderBox*>::const_iterator Iterator; DeprecatedPtrList<FloatingObject>* m_floatingObjects; ListHashSet<RenderBox*>* m_positionedObjects; // An inline can be split with blocks occurring in between the inline content. // When this occurs we need a pointer to our next object. We can basically be // split into a sequence of inlines and blocks. The continuation will either be // an anonymous block (that houses other blocks) or it will be an inline flow. RenderInline* m_inlineContinuation; // Allocated only when some of these fields have non-default values struct MaxMargin { MaxMargin(const RenderBlock* o) : m_topPos(topPosDefault(o)) , m_topNeg(topNegDefault(o)) , m_bottomPos(bottomPosDefault(o)) , m_bottomNeg(bottomNegDefault(o)) { } static int topPosDefault(const RenderBlock* o) { return o->marginTop() > 0 ? o->marginTop() : 0; } static int topNegDefault(const RenderBlock* o) { return o->marginTop() < 0 ? -o->marginTop() : 0; } static int bottomPosDefault(const RenderBlock* o) { return o->marginBottom() > 0 ? o->marginBottom() : 0; } static int bottomNegDefault(const RenderBlock* o) { return o->marginBottom() < 0 ? -o->marginBottom() : 0; } int m_topPos; int m_topNeg; int m_bottomPos; int m_bottomNeg; }; MaxMargin* m_maxMargin;protected: RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>. // How much content overflows out of our block vertically or horizontally. int m_overflowHeight; int m_overflowWidth; int m_overflowLeft; int m_overflowTop; mutable int m_lineHeight;};inline RenderBlock* toRenderBlock(RenderObject* o){ ASSERT(!o || o->isRenderBlock()); return static_cast<RenderBlock*>(o);}inline const RenderBlock* toRenderBlock(const RenderObject* o){ ASSERT(!o || o->isRenderBlock()); return static_cast<const RenderBlock*>(o);}// This will catch anyone doing an unnecessary cast.void toRenderBlock(const RenderBlock* o);} // namespace WebCore#endif // RenderBlock_h
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