⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 rendertablecell.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 H
字号:
/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) *           (C) 1997 Torben Weis (weis@kde.org) *           (C) 1998 Waldo Bastian (bastian@kde.org) *           (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#ifndef RenderTableCell_h#define RenderTableCell_h#include "RenderTableSection.h"namespace WebCore {class RenderTableCell : public RenderBlock {public:    RenderTableCell(Node*);    virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; }    virtual bool isTableCell() const { return true; }    virtual void destroy();    // FIXME: need to implement cellIndex    int cellIndex() const { return 0; }    void setCellIndex(int) { }    int colSpan() const { return m_columnSpan; }    void setColSpan(int c) { m_columnSpan = c; }    int rowSpan() const { return m_rowSpan; }    void setRowSpan(int r) { m_rowSpan = r; }    int col() const { return m_column; }    void setCol(int col) { m_column = col; }    int row() const { return m_row; }    void setRow(int row) { m_row = row; }    RenderTableSection* section() const { return static_cast<RenderTableSection*>(parent()->parent()); }    RenderTable* table() const { return static_cast<RenderTable*>(parent()->parent()->parent()); }    Length styleOrColWidth() const;    virtual bool requiresLayer() const { return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); }    virtual void calcPrefWidths();    virtual void calcWidth();    void updateWidth(int);    int borderLeft() const;    int borderRight() const;    int borderTop() const;    int borderBottom() const;    int borderHalfLeft(bool outer) const;    int borderHalfRight(bool outer) const;    int borderHalfTop(bool outer) const;    int borderHalfBottom(bool outer) const;    CollapsedBorderValue collapsedLeftBorder(bool rtl) const;    CollapsedBorderValue collapsedRightBorder(bool rtl) const;    CollapsedBorderValue collapsedTopBorder() const;    CollapsedBorderValue collapsedBottomBorder() const;    typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles;    void collectBorderStyles(CollapsedBorderStyles&) const;    static void sortBorderStyles(CollapsedBorderStyles&);    virtual void updateFromElement();    virtual void layout();    virtual void paint(PaintInfo&, int tx, int ty);    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);    virtual void paintMask(PaintInfo& paintInfo, int tx, int ty);    void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h);    void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject);    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);    virtual int baselinePosition(bool firstLine = false, bool isRootLineBox = false) const;    void setIntrinsicPaddingTop(int p) { m_intrinsicPaddingTop = p; }    void setIntrinsicPaddingBottom(int p) { m_intrinsicPaddingBottom = p; }    void setIntrinsicPadding(int top, int bottom) { setIntrinsicPaddingTop(top); setIntrinsicPaddingBottom(bottom); }    void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); }    int intrinsicPaddingTop() const { return m_intrinsicPaddingTop; }    int intrinsicPaddingBottom() const { return m_intrinsicPaddingBottom; }    virtual int paddingTop(bool includeIntrinsicPadding = true) const;    virtual int paddingBottom(bool includeIntrinsicPadding = true) const;    virtual void setOverrideSize(int);protected:    virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);    virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;    virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;private:    int m_row;    int m_column;    int m_rowSpan;    int m_columnSpan;    int m_intrinsicPaddingTop;    int m_intrinsicPaddingBottom;    int m_percentageHeight;};} // namespace WebCore#endif // RenderTableCell_h

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -