📄 renderreplica.cpp
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/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "RenderReplica.h"#include "RenderLayer.h"namespace WebCore {RenderReplica::RenderReplica(Node* n): RenderBox(n){ // This is a hack. Replicas are synthetic, and don't pick up the attributes of the // renderers being replicated, so they always report that they are inline, non-replaced. // However, we need transforms to be applied to replicas for reflections, so have to pass // the if (!isInline() || isReplaced()) check before setHasTransform(). setReplaced(true);}RenderReplica::~RenderReplica(){} void RenderReplica::layout(){ setFrameRect(parentBox()->borderBoxRect()); setNeedsLayout(false);}void RenderReplica::calcPrefWidths(){ m_minPrefWidth = parentBox()->width(); m_maxPrefWidth = m_minPrefWidth; setPrefWidthsDirty(false);}void RenderReplica::paint(PaintInfo& paintInfo, int tx, int ty){ if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseMask) return; tx += x(); ty += y(); if (paintInfo.phase == PaintPhaseForeground) // Turn around and paint the parent layer. Use temporary clipRects, so that the layer doesn't end up caching clip rects // computing using the wrong rootLayer layer()->parent()->paintLayer(layer()->transform() ? layer()->parent() : layer()->enclosingTransformedAncestor(), paintInfo.context, paintInfo.rect, true, PaintRestrictionNone, 0, true, // appliedTransform true); // temporaryClipRects else if (paintInfo.phase == PaintPhaseMask) paintMask(paintInfo, tx, ty);}} // namespace WebCore
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