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📄 rendersvgroot.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/*    Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>                  2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>                  2007 Eric Seidel <eric@webkit.org>    This file is part of the KDE project    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    aint with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "RenderSVGRoot.h"#include "GraphicsContext.h"#include "RenderSVGContainer.h"#include "RenderView.h"#include "SVGLength.h"#include "SVGRenderSupport.h"#include "SVGSVGElement.h"#include "SVGStyledElement.h"#if ENABLE(SVG_FILTERS)#include "SVGResourceFilter.h"#endifusing namespace std;namespace WebCore {RenderSVGRoot::RenderSVGRoot(SVGStyledElement* node)    : RenderBox(node){    setReplaced(true);}RenderSVGRoot::~RenderSVGRoot(){}int RenderSVGRoot::lineHeight(bool, bool) const{    return height() + marginTop() + marginBottom();}int RenderSVGRoot::baselinePosition(bool, bool) const{    return height() + marginTop() + marginBottom();}void RenderSVGRoot::calcPrefWidths(){    ASSERT(prefWidthsDirty());    int paddingAndBorders = paddingLeft() + paddingRight() + borderLeft() + borderRight();    int width = calcReplacedWidth(false) + paddingAndBorders;    if (style()->maxWidth().isFixed() && style()->maxWidth().value() != undefinedLength)        width = min(width, style()->maxWidth().value() + (style()->boxSizing() == CONTENT_BOX ? paddingAndBorders : 0));    if (style()->width().isPercent() || (style()->width().isAuto() && style()->height().isPercent())) {        m_minPrefWidth = 0;        m_maxPrefWidth = width;    } else        m_minPrefWidth = m_maxPrefWidth = width;    setPrefWidthsDirty(false);}void RenderSVGRoot::layout(){    ASSERT(needsLayout());    calcViewport();    // Arbitrary affine transforms are incompatible with LayoutState.    view()->disableLayoutState();    // FIXME: using m_absoluteBounds breaks if containerForRepaint() is not the root    LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout(), &m_absoluteBounds);    calcWidth();    calcHeight();    m_absoluteBounds = absoluteClippedOverflowRect();    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());    setWidth(static_cast<int>(width() * svg->currentScale()));    setHeight(static_cast<int>(height() * svg->currentScale()));        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {        if (selfNeedsLayout()) // either bounds or transform changed, force kids to relayout            child->setNeedsLayout(true, false);                child->layoutIfNeeded();        ASSERT(!child->needsLayout());    }    repainter.repaintAfterLayout();    view()->enableLayoutState();    setNeedsLayout(false);}void RenderSVGRoot::applyContentTransforms(PaintInfo& paintInfo, int parentX, int parentY){    // Translate from parent offsets (html renderers) to a relative transform (svg renderers)    IntPoint origin;    origin.move(parentX, parentY);    origin.move(x(), y());    origin.move(borderLeft(), borderTop());    origin.move(paddingLeft(), paddingTop());    if (origin.x() || origin.y()) {        paintInfo.context->concatCTM(TransformationMatrix().translate(origin.x(), origin.y()));        paintInfo.rect.move(-origin.x(), -origin.y());    }    // Respect scroll offset caused by html parents    TransformationMatrix ctm = RenderBox::absoluteTransform();    paintInfo.rect.move(static_cast<int>(ctm.e()), static_cast<int>(ctm.f()));    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());    paintInfo.context->concatCTM(TransformationMatrix().scale(svg->currentScale()));    if (!viewport().isEmpty()) {        if (style()->overflowX() != OVISIBLE)            paintInfo.context->clip(enclosingIntRect(viewport())); // FIXME: Eventually we'll want float-precision clipping                paintInfo.context->concatCTM(TransformationMatrix().translate(viewport().x(), viewport().y()));    }    paintInfo.context->concatCTM(TransformationMatrix().translate(svg->currentTranslate().x(), svg->currentTranslate().y()));}void RenderSVGRoot::paint(PaintInfo& paintInfo, int parentX, int parentY){    if (paintInfo.context->paintingDisabled())        return;    calcViewport();    // A value of zero disables rendering of the element.     if (viewport().width() <= 0. || viewport().height() <= 0.)        return;    // This should only exist for <svg> renderers    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))         paintBoxDecorations(paintInfo, x() + parentX, y() + parentY);    if (!firstChild()) {#if ENABLE(SVG_FILTERS)        // Spec: groups w/o children still may render filter content.        const SVGRenderStyle* svgStyle = style()->svgStyle();        SVGResourceFilter* filter = getFilterById(document(), svgStyle->filter());        if (!filter)#endif            return;    }    RenderObject::PaintInfo childPaintInfo(paintInfo);    childPaintInfo.context->save();     applyContentTransforms(childPaintInfo, parentX, parentY);    SVGResourceFilter* filter = 0;    FloatRect boundingBox = relativeBBox(true);    if (childPaintInfo.phase == PaintPhaseForeground)        prepareToRenderSVGContent(this, childPaintInfo, boundingBox, filter);    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());    childPaintInfo.context->concatCTM(svg->viewBoxToViewTransform(width(), height()));    RenderBox::paint(childPaintInfo, 0, 0);    if (childPaintInfo.phase == PaintPhaseForeground)        finishRenderSVGContent(this, childPaintInfo, boundingBox, filter, paintInfo.context);    childPaintInfo.context->restore();    if ((childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE)        paintOutline(childPaintInfo.context, m_absoluteBounds.x(), m_absoluteBounds.y(), m_absoluteBounds.width(), m_absoluteBounds.height(), style());}FloatRect RenderSVGRoot::viewport() const{    return m_viewport;}void RenderSVGRoot::calcViewport(){    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());    if (!selfNeedsLayout() && !svg->hasRelativeValues())        return;    SVGLength width = svg->width();    SVGLength height = svg->height();    if (!svg->hasSetContainerSize()) {        m_viewport = FloatRect(0, 0, width.value(svg), height.value(svg));        return;    }    m_viewport = FloatRect(0, 0, (width.unitType() == LengthTypePercentage) ?                                 svg->relativeWidthValue() : width.value(svg),                                 (height.unitType() == LengthTypePercentage) ?                                 svg->relativeHeightValue() : height.value(svg));}IntRect RenderSVGRoot::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer){    IntRect repaintRect;    for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling())        repaintRect.unite(current->clippedOverflowRectForRepaint(repaintContainer));#if ENABLE(SVG_FILTERS)    // Filters can expand the bounding box    SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter());    if (filter)        repaintRect.unite(enclosingIntRect(filter->filterBBoxForItemBBox(repaintRect)));#endif    return repaintRect;}void RenderSVGRoot::addFocusRingRects(GraphicsContext* graphicsContext, int, int){    graphicsContext->addFocusRingRect(m_absoluteBounds);}void RenderSVGRoot::absoluteRects(Vector<IntRect>& rects, int, int){    for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling())        current->absoluteRects(rects, 0, 0);}void RenderSVGRoot::absoluteQuads(Vector<FloatQuad>& quads, bool){    for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling())        current->absoluteQuads(quads);}TransformationMatrix RenderSVGRoot::absoluteTransform() const{    TransformationMatrix ctm = RenderBox::absoluteTransform();    ctm.translate(x(), y());    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());    ctm.scale(svg->currentScale());    ctm.translate(svg->currentTranslate().x(), svg->currentTranslate().y());    ctm.translate(viewport().x(), viewport().y());    return svg->viewBoxToViewTransform(width(), height()) * ctm;}FloatRect RenderSVGRoot::relativeBBox(bool includeStroke) const{    FloatRect rect;        RenderObject* current = firstChild();    for (; current != 0; current = current->nextSibling()) {        FloatRect childBBox = current->relativeBBox(includeStroke);        FloatRect mappedBBox = current->localTransform().mapRect(childBBox);        // <svg> can have a viewBox contributing to the bbox        if (current->isSVGContainer())            mappedBBox = static_cast<RenderSVGContainer*>(current)->viewportTransform().mapRect(mappedBBox);        rect.unite(mappedBBox);    }    return rect;}TransformationMatrix RenderSVGRoot::localTransform() const{    return TransformationMatrix();}bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction){    TransformationMatrix ctm = RenderBox::absoluteTransform();    int sx = (_tx - static_cast<int>(ctm.e())); // scroll offset    int sy = (_ty - static_cast<int>(ctm.f())); // scroll offset     if (!viewport().isEmpty()        && style()->overflowX() == OHIDDEN        && style()->overflowY() == OHIDDEN) {        int tx = x() - _tx + sx;        int ty = y() - _ty + sy;        // Check if we need to do anything at all.        IntRect overflowBox = overflowRect(false);        overflowBox.move(tx, ty);        ctm.translate(viewport().x(), viewport().y());        double localX, localY;        ctm.inverse().map(_x - _tx, _y - _ty, localX, localY);        if (!overflowBox.contains((int)localX, (int)localY))            return false;    }    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {        if (child->nodeAtPoint(request, result, _x - sx, _y - sy, 0, 0, hitTestAction)) {            updateHitTestResult(result, IntPoint(_x - _tx, _y - _ty));            return true;        }    }        // Spec: Only graphical elements can be targeted by the mouse, period.    // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."    return false;}}#endif // ENABLE(SVG)// vim:ts=4:noet

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