📄 renderlayer.h
字号:
/* * Copyright (C) 2003, 2009 Apple Inc. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan <roc+@cs.cmu.edu> * David Baron <dbaron@fas.harvard.edu> * Christian Biesinger <cbiesinger@web.de> * Randall Jesup <rjesup@wgate.com> * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> * Josh Soref <timeless@mac.com> * Boris Zbarsky <bzbarsky@mit.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */#ifndef RenderLayer_h#define RenderLayer_h#include "RenderBox.h"#include "ScrollBehavior.h"#include "ScrollbarClient.h"#include "Timer.h"#include <wtf/OwnPtr.h>namespace WebCore {class CachedResource;class HitTestRequest;class HitTestResult;class HitTestingTransformState;class RenderFrameSet;class RenderMarquee;class RenderReplica;class RenderScrollbarPart;class RenderStyle;class RenderTable;class RenderText;class RenderView;class Scrollbar;class TransformationMatrix;#if USE(ACCELERATED_COMPOSITING)class RenderLayerBacking;class RenderLayerCompositor;#endifclass ClipRects {public: ClipRects() : m_refCnt(0) , m_fixed(false) { } ClipRects(const IntRect& r) : m_overflowClipRect(r) , m_fixedClipRect(r) , m_posClipRect(r) , m_refCnt(0) , m_fixed(false) { } ClipRects(const ClipRects& other) : m_overflowClipRect(other.overflowClipRect()) , m_fixedClipRect(other.fixedClipRect()) , m_posClipRect(other.posClipRect()) , m_refCnt(0) , m_fixed(other.fixed()) { } void reset(const IntRect& r) { m_overflowClipRect = r; m_fixedClipRect = r; m_posClipRect = r; m_fixed = false; } const IntRect& overflowClipRect() const { return m_overflowClipRect; } void setOverflowClipRect(const IntRect& r) { m_overflowClipRect = r; } const IntRect& fixedClipRect() const { return m_fixedClipRect; } void setFixedClipRect(const IntRect&r) { m_fixedClipRect = r; } const IntRect& posClipRect() const { return m_posClipRect; } void setPosClipRect(const IntRect& r) { m_posClipRect = r; } bool fixed() const { return m_fixed; } void setFixed(bool fixed) { m_fixed = fixed; } void ref() { m_refCnt++; } void deref(RenderArena* renderArena) { if (--m_refCnt == 0) destroy(renderArena); } void destroy(RenderArena*); // Overloaded new operator. void* operator new(size_t, RenderArena*) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void*, size_t); bool operator==(const ClipRects& other) const { return m_overflowClipRect == other.overflowClipRect() && m_fixedClipRect == other.fixedClipRect() && m_posClipRect == other.posClipRect() && m_fixed == other.fixed(); } ClipRects& operator=(const ClipRects& other) { m_overflowClipRect = other.overflowClipRect(); m_fixedClipRect = other.fixedClipRect(); m_posClipRect = other.posClipRect(); m_fixed = other.fixed(); return *this; } private: // The normal operator new is disallowed on all render objects. void* operator new(size_t) throw();private: IntRect m_overflowClipRect; IntRect m_fixedClipRect; IntRect m_posClipRect; unsigned m_refCnt : 31; bool m_fixed : 1;};class RenderLayer : public ScrollbarClient {public: friend class RenderReplica; RenderLayer(RenderBoxModelObject*); ~RenderLayer(); RenderBoxModelObject* renderer() const { return m_renderer; } RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; } RenderLayer* parent() const { return m_parent; } RenderLayer* previousSibling() const { return m_previous; } RenderLayer* nextSibling() const { return m_next; } RenderLayer* firstChild() const { return m_first; } RenderLayer* lastChild() const { return m_last; } void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); RenderLayer* removeChild(RenderLayer*); void removeOnlyThisLayer(); void insertOnlyThisLayer(); void repaintIncludingDescendants();#if USE(ACCELERATED_COMPOSITING) // Indicate that the layer contents need to be repainted. Only has an effect // if layer compositing is being used, void setBackingNeedsRepaint(); void setBackingNeedsRepaintInRect(const IntRect& r); // r is in the coordinate space of the layer's render object#endif void styleChanged(StyleDifference, const RenderStyle*); RenderMarquee* marquee() const { return m_marquee; } void suspendMarquees(); bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } bool isSelfPaintingLayer() const; bool requiresSlowRepaints() const; bool isTransparent() const; RenderLayer* transparentPaintingAncestor(); void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer); bool hasReflection() const { return renderer()->hasReflection(); } RenderReplica* reflection() const { return m_reflection; } RenderLayer* reflectionLayer() const; const RenderLayer* root() const { const RenderLayer* curr = this; while (curr->parent()) curr = curr->parent(); return curr; } int x() const { return m_x; } int y() const { return m_y; } void setLocation(int x, int y) { m_x = x; m_y = y; } int width() const { return m_width; } int height() const { return m_height; } void setWidth(int w) { m_width = w; } void setHeight(int h) { m_height = h; } int scrollWidth(); int scrollHeight(); void panScrollFromPoint(const IntPoint&); // Scrolling methods for layers that can scroll their overflow. void scrollByRecursively(int xDelta, int yDelta); void addScrolledContentOffset(int& x, int& y) const; void subtractScrolledContentOffset(int& x, int& y) const; IntSize scrolledContentOffset() const { return IntSize(scrollXOffset() + m_scrollLeftOverflow, scrollYOffset()); } int scrollXOffset() const { return m_scrollX + m_scrollOriginX; } int scrollYOffset() const { return m_scrollY; } void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true); void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); } void scrollToYOffset(int y) { scrollToOffset(m_scrollX + m_scrollOriginX, y); } void scrollRectToVisible(const IntRect&, bool scrollToAnchor = false, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded); IntRect getRectToExpose(const IntRect& visibleRect, const IntRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY); void setHasHorizontalScrollbar(bool); void setHasVerticalScrollbar(bool); PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation); void destroyScrollbar(ScrollbarOrientation); Scrollbar* horizontalScrollbar() const { return m_hBar.get(); } Scrollbar* verticalScrollbar() const { return m_vBar.get(); } int verticalScrollbarWidth() const; int horizontalScrollbarHeight() const; void positionOverflowControls(int tx, int ty); bool isPointInResizeControl(const IntPoint& absolutePoint) const; bool hitTestOverflowControls(HitTestResult&); IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const; void paintOverflowControls(GraphicsContext*, int tx, int ty, const IntRect& damageRect); void paintScrollCorner(GraphicsContext*, int tx, int ty, const IntRect& damageRect); void paintResizer(GraphicsContext*, int tx, int ty, const IntRect& damageRect); void updateScrollInfoAfterLayout(); bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f); void autoscroll(); void resize(const PlatformMouseEvent&, const IntSize&); bool inResizeMode() const { return m_inResizeMode; } void setInResizeMode(bool b) { m_inResizeMode = b; } bool isRootLayer() const { return renderer()->isRenderView(); } #if USE(ACCELERATED_COMPOSITING) RenderLayerCompositor* compositor() const;#endif void updateLayerPosition(); void updateLayerPositions(bool doFullRepaint = false, bool checkForRepaint = true); void updateTransform(); void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; } IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); } void clearClipRectsIncludingDescendants(); void clearClipRects(); // Get the enclosing stacking context for this layer. A stacking context is a layer // that has a non-auto z-index. RenderLayer* stackingContext() const; bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isRenderView(); } void dirtyZOrderLists(); void dirtyStackingContextZOrderLists();
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -