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📄 renderlayer.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2003, 2009 Apple Inc. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: *   Robert O'Callahan <roc+@cs.cmu.edu> *   David Baron <dbaron@fas.harvard.edu> *   Christian Biesinger <cbiesinger@web.de> *   Randall Jesup <rjesup@wgate.com> *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> *   Josh Soref <timeless@mac.com> *   Boris Zbarsky <bzbarsky@mit.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above.  If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */#ifndef RenderLayer_h#define RenderLayer_h#include "RenderBox.h"#include "ScrollBehavior.h"#include "ScrollbarClient.h"#include "Timer.h"#include <wtf/OwnPtr.h>namespace WebCore {class CachedResource;class HitTestRequest;class HitTestResult;class HitTestingTransformState;class RenderFrameSet;class RenderMarquee;class RenderReplica;class RenderScrollbarPart;class RenderStyle;class RenderTable;class RenderText;class RenderView;class Scrollbar;class TransformationMatrix;#if USE(ACCELERATED_COMPOSITING)class RenderLayerBacking;class RenderLayerCompositor;#endifclass ClipRects {public:    ClipRects()        : m_refCnt(0)        , m_fixed(false)    {    }    ClipRects(const IntRect& r)        : m_overflowClipRect(r)        , m_fixedClipRect(r)        , m_posClipRect(r)        , m_refCnt(0)        , m_fixed(false)    {    }    ClipRects(const ClipRects& other)        : m_overflowClipRect(other.overflowClipRect())        , m_fixedClipRect(other.fixedClipRect())        , m_posClipRect(other.posClipRect())        , m_refCnt(0)        , m_fixed(other.fixed())    {    }    void reset(const IntRect& r)    {        m_overflowClipRect = r;        m_fixedClipRect = r;        m_posClipRect = r;        m_fixed = false;    }        const IntRect& overflowClipRect() const { return m_overflowClipRect; }    void setOverflowClipRect(const IntRect& r) { m_overflowClipRect = r; }    const IntRect& fixedClipRect() const { return m_fixedClipRect; }    void setFixedClipRect(const IntRect&r) { m_fixedClipRect = r; }    const IntRect& posClipRect() const { return m_posClipRect; }    void setPosClipRect(const IntRect& r) { m_posClipRect = r; }    bool fixed() const { return m_fixed; }    void setFixed(bool fixed) { m_fixed = fixed; }    void ref() { m_refCnt++; }    void deref(RenderArena* renderArena) { if (--m_refCnt == 0) destroy(renderArena); }    void destroy(RenderArena*);    // Overloaded new operator.    void* operator new(size_t, RenderArena*) throw();    // Overridden to prevent the normal delete from being called.    void operator delete(void*, size_t);    bool operator==(const ClipRects& other) const    {        return m_overflowClipRect == other.overflowClipRect() &&               m_fixedClipRect == other.fixedClipRect() &&               m_posClipRect == other.posClipRect() &&               m_fixed == other.fixed();    }    ClipRects& operator=(const ClipRects& other)    {        m_overflowClipRect = other.overflowClipRect();        m_fixedClipRect = other.fixedClipRect();        m_posClipRect = other.posClipRect();        m_fixed = other.fixed();        return *this;    }        private:    // The normal operator new is disallowed on all render objects.    void* operator new(size_t) throw();private:    IntRect m_overflowClipRect;    IntRect m_fixedClipRect;    IntRect m_posClipRect;    unsigned m_refCnt : 31;    bool m_fixed : 1;};class RenderLayer : public ScrollbarClient {public:    friend class RenderReplica;    RenderLayer(RenderBoxModelObject*);    ~RenderLayer();    RenderBoxModelObject* renderer() const { return m_renderer; }    RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; }    RenderLayer* parent() const { return m_parent; }    RenderLayer* previousSibling() const { return m_previous; }    RenderLayer* nextSibling() const { return m_next; }    RenderLayer* firstChild() const { return m_first; }    RenderLayer* lastChild() const { return m_last; }    void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0);    RenderLayer* removeChild(RenderLayer*);    void removeOnlyThisLayer();    void insertOnlyThisLayer();    void repaintIncludingDescendants();#if USE(ACCELERATED_COMPOSITING)    // Indicate that the layer contents need to be repainted. Only has an effect    // if layer compositing is being used,    void setBackingNeedsRepaint();    void setBackingNeedsRepaintInRect(const IntRect& r); // r is in the coordinate space of the layer's render object#endif    void styleChanged(StyleDifference, const RenderStyle*);    RenderMarquee* marquee() const { return m_marquee; }    void suspendMarquees();    bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }    bool isSelfPaintingLayer() const;    bool requiresSlowRepaints() const;    bool isTransparent() const;    RenderLayer* transparentPaintingAncestor();    void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer);    bool hasReflection() const { return renderer()->hasReflection(); }    RenderReplica* reflection() const { return m_reflection; }    RenderLayer* reflectionLayer() const;    const RenderLayer* root() const    {        const RenderLayer* curr = this;        while (curr->parent())            curr = curr->parent();        return curr;    }        int x() const { return m_x; }    int y() const { return m_y; }    void setLocation(int x, int y)    {        m_x = x;        m_y = y;    }    int width() const { return m_width; }    int height() const { return m_height; }    void setWidth(int w) { m_width = w; }    void setHeight(int h) { m_height = h; }    int scrollWidth();    int scrollHeight();    void panScrollFromPoint(const IntPoint&);    // Scrolling methods for layers that can scroll their overflow.    void scrollByRecursively(int xDelta, int yDelta);    void addScrolledContentOffset(int& x, int& y) const;    void subtractScrolledContentOffset(int& x, int& y) const;    IntSize scrolledContentOffset() const { return IntSize(scrollXOffset() + m_scrollLeftOverflow, scrollYOffset()); }    int scrollXOffset() const { return m_scrollX + m_scrollOriginX; }    int scrollYOffset() const { return m_scrollY; }    void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true);    void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); }    void scrollToYOffset(int y) { scrollToOffset(m_scrollX + m_scrollOriginX, y); }    void scrollRectToVisible(const IntRect&, bool scrollToAnchor = false, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);    IntRect getRectToExpose(const IntRect& visibleRect, const IntRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY);    void setHasHorizontalScrollbar(bool);    void setHasVerticalScrollbar(bool);    PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);    void destroyScrollbar(ScrollbarOrientation);    Scrollbar* horizontalScrollbar() const { return m_hBar.get(); }    Scrollbar* verticalScrollbar() const { return m_vBar.get(); }    int verticalScrollbarWidth() const;    int horizontalScrollbarHeight() const;    void positionOverflowControls(int tx, int ty);    bool isPointInResizeControl(const IntPoint& absolutePoint) const;    bool hitTestOverflowControls(HitTestResult&);    IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const;    void paintOverflowControls(GraphicsContext*, int tx, int ty, const IntRect& damageRect);    void paintScrollCorner(GraphicsContext*, int tx, int ty, const IntRect& damageRect);    void paintResizer(GraphicsContext*, int tx, int ty, const IntRect& damageRect);    void updateScrollInfoAfterLayout();    bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);    void autoscroll();    void resize(const PlatformMouseEvent&, const IntSize&);    bool inResizeMode() const { return m_inResizeMode; }    void setInResizeMode(bool b) { m_inResizeMode = b; }    bool isRootLayer() const { return renderer()->isRenderView(); }    #if USE(ACCELERATED_COMPOSITING)    RenderLayerCompositor* compositor() const;#endif        void updateLayerPosition();    void updateLayerPositions(bool doFullRepaint = false, bool checkForRepaint = true);    void updateTransform();    void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; }    IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); }    void clearClipRectsIncludingDescendants();    void clearClipRects();    // Get the enclosing stacking context for this layer.  A stacking context is a layer    // that has a non-auto z-index.    RenderLayer* stackingContext() const;    bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isRenderView(); }    void dirtyZOrderLists();    void dirtyStackingContextZOrderLists();

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