📄 rendersvgimage.h
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/* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> Copyright (C) 2006 Apple Computer, Inc. Copyright (C) 2007 Rob Buis <buis@kde.org> This file is part of the WebKit project. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#ifndef RenderSVGImage_h#define RenderSVGImage_h#if ENABLE(SVG)#include "TransformationMatrix.h"#include "FloatRect.h"#include "RenderImage.h"namespace WebCore { class SVGImageElement; class SVGPreserveAspectRatio; class RenderSVGImage : public RenderImage { public: RenderSVGImage(SVGImageElement*); virtual ~RenderSVGImage(); virtual TransformationMatrix localTransform() const { return m_localTransform; } virtual FloatRect relativeBBox(bool includeStroke = true) const; virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); void adjustRectsForAspectRatio(FloatRect& destRect, FloatRect& srcRect, SVGPreserveAspectRatio*); virtual void layout(); virtual void paint(PaintInfo&, int parentX, int parentY); bool requiresLayer() const { return false; } virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int _x, int _y, int _tx, int _ty, HitTestAction); bool calculateLocalTransform(); private: void calculateAbsoluteBounds(); TransformationMatrix m_localTransform; FloatRect m_localBounds; IntRect m_absoluteBounds; };} // namespace WebCore#endif // ENABLE(SVG)#endif // RenderSVGImage_h// vim:ts=4:noet
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