rendersvgimage.h

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 76 行

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/*    Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>    Copyright (C) 2006 Apple Computer, Inc.    Copyright (C) 2007 Rob Buis <buis@kde.org>    This file is part of the WebKit project.    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#ifndef RenderSVGImage_h#define RenderSVGImage_h#if ENABLE(SVG)#include "TransformationMatrix.h"#include "FloatRect.h"#include "RenderImage.h"namespace WebCore {    class SVGImageElement;    class SVGPreserveAspectRatio;    class RenderSVGImage : public RenderImage {    public:        RenderSVGImage(SVGImageElement*);        virtual ~RenderSVGImage();                virtual TransformationMatrix localTransform() const { return m_localTransform; }                virtual FloatRect relativeBBox(bool includeStroke = true) const;        virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);        virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);        virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true);        virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);        virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);        void adjustRectsForAspectRatio(FloatRect& destRect, FloatRect& srcRect, SVGPreserveAspectRatio*);                virtual void layout();        virtual void paint(PaintInfo&, int parentX, int parentY);        bool requiresLayer() const { return false; }        virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int _x, int _y, int _tx, int _ty, HitTestAction);        bool calculateLocalTransform();    private:        void calculateAbsoluteBounds();        TransformationMatrix m_localTransform;        FloatRect m_localBounds;        IntRect m_absoluteBounds;    };} // namespace WebCore#endif // ENABLE(SVG)#endif // RenderSVGImage_h// vim:ts=4:noet

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