⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 svgtransform.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
字号:
/*    Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>                  2004, 2005 Rob Buis <buis@kde.org>    This file is part of the KDE project    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "FloatPoint.h"#include "FloatSize.h"#include "SVGAngle.h"#include "SVGSVGElement.h"#include "SVGTransform.h"#include <math.h>using namespace WebCore;SVGTransform::SVGTransform()    : m_type(SVG_TRANSFORM_UNKNOWN)    , m_angle(0){}SVGTransform::SVGTransform(SVGTransformType type)    : m_type(type)    , m_angle(0)    , m_center(FloatPoint())    , m_matrix(TransformationMatrix()){}SVGTransform::SVGTransform(const TransformationMatrix& matrix)    : m_type(SVG_TRANSFORM_MATRIX)    , m_angle(0)    , m_matrix(matrix){}SVGTransform::~SVGTransform(){}bool SVGTransform::isValid(){    return (m_type != SVG_TRANSFORM_UNKNOWN);}SVGTransform::SVGTransformType SVGTransform::type() const{    return m_type;}TransformationMatrix SVGTransform::matrix() const{    return m_matrix;}float SVGTransform::angle() const{    return m_angle;}FloatPoint SVGTransform::rotationCenter() const{    return m_center;}void SVGTransform::setMatrix(TransformationMatrix matrix) //const TransformationMatrix& matrix){    m_type = SVG_TRANSFORM_MATRIX;    m_angle = 0;    m_matrix = matrix;}void SVGTransform::setTranslate(float tx, float ty){    m_type = SVG_TRANSFORM_TRANSLATE;    m_angle = 0;    m_matrix.makeIdentity();    m_matrix.translate(tx, ty);}FloatPoint SVGTransform::translate() const{    return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());}void SVGTransform::setScale(float sx, float sy){    m_type = SVG_TRANSFORM_SCALE;    m_angle = 0;    m_center = FloatPoint();    m_matrix.makeIdentity();    m_matrix.scaleNonUniform(sx, sy);}FloatSize SVGTransform::scale() const{    return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());}void SVGTransform::setRotate(float angle, float cx, float cy){    m_type = SVG_TRANSFORM_ROTATE;    m_angle = angle;    m_center = FloatPoint(cx, cy);    // TODO: toString() implementation, which can show cx, cy (need to be stored?)    m_matrix.makeIdentity();    m_matrix.translate(cx, cy);    m_matrix.rotate(angle);    m_matrix.translate(-cx, -cy);}void SVGTransform::setSkewX(float angle){    m_type = SVG_TRANSFORM_SKEWX;    m_angle = angle;    m_matrix.makeIdentity();    m_matrix.skewX(angle);}void SVGTransform::setSkewY(float angle){    m_type = SVG_TRANSFORM_SKEWY;    m_angle = angle;    m_matrix.makeIdentity();    m_matrix.skewY(angle);}// vim:ts=4:noet#endif // ENABLE(SVG)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -