📄 svgpaintserver.cpp
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/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * 2007 Rob Buis <buis@kde.org> * 2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#if ENABLE(SVG)#include "SVGPaintServer.h"#include "GraphicsContext.h"#include "RenderObject.h"#include "RenderStyle.h"#include "SVGPaintServerSolid.h"#include "SVGStyledElement.h"#include "SVGURIReference.h"#if PLATFORM(SKIA)#include "PlatformContextSkia.h"#endifnamespace WebCore {SVGPaintServer::SVGPaintServer(){}SVGPaintServer::~SVGPaintServer(){}TextStream& operator<<(TextStream& ts, const SVGPaintServer& paintServer){ return paintServer.externalRepresentation(ts);}SVGPaintServer* getPaintServerById(Document* document, const AtomicString& id){ SVGResource* resource = getResourceById(document, id); if (resource && resource->isPaintServer()) return static_cast<SVGPaintServer*>(resource); return 0;}SVGPaintServerSolid* SVGPaintServer::sharedSolidPaintServer(){ static SVGPaintServerSolid* _sharedSolidPaintServer = SVGPaintServerSolid::create().releaseRef(); return _sharedSolidPaintServer;}SVGPaintServer* SVGPaintServer::fillPaintServer(const RenderStyle* style, const RenderObject* item){ if (!style->svgStyle()->hasFill()) return 0; SVGPaint* fill = style->svgStyle()->fillPaint(); SVGPaintServer* fillPaintServer = 0; SVGPaint::SVGPaintType paintType = fill->paintType(); if (paintType == SVGPaint::SVG_PAINTTYPE_URI || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) { AtomicString id(SVGURIReference::getTarget(fill->uri())); fillPaintServer = getPaintServerById(item->document(), id); SVGElement* svgElement = static_cast<SVGElement*>(item->node()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); if (item->isRenderPath() && fillPaintServer) fillPaintServer->addClient(static_cast<SVGStyledElement*>(svgElement)); else if (!fillPaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI) svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); } if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !fillPaintServer) { fillPaintServer = sharedSolidPaintServer(); SVGPaintServerSolid* fillPaintServerSolid = static_cast<SVGPaintServerSolid*>(fillPaintServer); if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) fillPaintServerSolid->setColor(style->color()); else fillPaintServerSolid->setColor(fill->color()); // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT if (!fillPaintServerSolid->color().isValid()) fillPaintServer = 0; } if (!fillPaintServer) { // default value (black), see bug 11017 fillPaintServer = sharedSolidPaintServer(); static_cast<SVGPaintServerSolid*>(fillPaintServer)->setColor(Color::black); } return fillPaintServer;}SVGPaintServer* SVGPaintServer::strokePaintServer(const RenderStyle* style, const RenderObject* item){ if (!style->svgStyle()->hasStroke()) return 0; SVGPaint* stroke = style->svgStyle()->strokePaint(); SVGPaintServer* strokePaintServer = 0; SVGPaint::SVGPaintType paintType = stroke->paintType(); if (paintType == SVGPaint::SVG_PAINTTYPE_URI || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) { AtomicString id(SVGURIReference::getTarget(stroke->uri())); strokePaintServer = getPaintServerById(item->document(), id); SVGElement* svgElement = static_cast<SVGElement*>(item->node()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); if (item->isRenderPath() && strokePaintServer) strokePaintServer->addClient(static_cast<SVGStyledElement*>(svgElement)); else if (!strokePaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI) svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); } if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !strokePaintServer) { strokePaintServer = sharedSolidPaintServer(); SVGPaintServerSolid* strokePaintServerSolid = static_cast<SVGPaintServerSolid*>(strokePaintServer); if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) strokePaintServerSolid->setColor(style->color()); else strokePaintServerSolid->setColor(stroke->color()); // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT if (!strokePaintServerSolid->color().isValid()) strokePaintServer = 0; } return strokePaintServer;}void applyStrokeStyleToContext(GraphicsContext* context, RenderStyle* style, const RenderObject* object){ context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f)); context->setLineCap(style->svgStyle()->capStyle()); context->setLineJoin(style->svgStyle()->joinStyle()); if (style->svgStyle()->joinStyle() == MiterJoin) context->setMiterLimit(style->svgStyle()->strokeMiterLimit()); const DashArray& dashes = dashArrayFromRenderingStyle(object->style()); float dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f); context->setLineDash(dashes, dashOffset);}void SVGPaintServer::draw(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const{ if (!setup(context, path, type)) return; renderPath(context, path, type); teardown(context, path, type);}void SVGPaintServer::renderPath(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const{ const SVGRenderStyle* style = path ? path->style()->svgStyle() : 0; if ((type & ApplyToFillTargetType) && (!style || style->hasFill())) context->fillPath(); if ((type & ApplyToStrokeTargetType) && (!style || style->hasStroke())) context->strokePath();}#if PLATFORM(SKIA)void SVGPaintServer::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const{ // FIXME: Move this into the GraphicsContext // WebKit implicitly expects us to reset the path. // For example in fillAndStrokePath() of RenderPath.cpp the path is // added back to the context after filling. This is because internally it // calls CGContextFillPath() which closes the path. context->beginPath(); context->platformContext()->setGradient(0); context->platformContext()->setPattern(0);}#elsevoid SVGPaintServer::teardown(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool) const{}#endifDashArray dashArrayFromRenderingStyle(const RenderStyle* style){ DashArray array; CSSValueList* dashes = style->svgStyle()->strokeDashArray(); if (dashes) { CSSPrimitiveValue* dash = 0; unsigned long len = dashes->length(); for (unsigned long i = 0; i < len; i++) { dash = static_cast<CSSPrimitiveValue*>(dashes->itemWithoutBoundsCheck(i)); if (!dash) continue; array.append((float) dash->computeLengthFloat(const_cast<RenderStyle*>(style))); } } return array;}} // namespace WebCore#endif
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