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📄 svgpaintserver.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> *               2007 Rob Buis <buis@kde.org> *               2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#if ENABLE(SVG)#include "SVGPaintServer.h"#include "GraphicsContext.h"#include "RenderObject.h"#include "RenderStyle.h"#include "SVGPaintServerSolid.h"#include "SVGStyledElement.h"#include "SVGURIReference.h"#if PLATFORM(SKIA)#include "PlatformContextSkia.h"#endifnamespace WebCore {SVGPaintServer::SVGPaintServer(){}SVGPaintServer::~SVGPaintServer(){}TextStream& operator<<(TextStream& ts, const SVGPaintServer& paintServer){    return paintServer.externalRepresentation(ts);}SVGPaintServer* getPaintServerById(Document* document, const AtomicString& id){    SVGResource* resource = getResourceById(document, id);    if (resource && resource->isPaintServer())        return static_cast<SVGPaintServer*>(resource);    return 0;}SVGPaintServerSolid* SVGPaintServer::sharedSolidPaintServer(){    static SVGPaintServerSolid* _sharedSolidPaintServer = SVGPaintServerSolid::create().releaseRef();        return _sharedSolidPaintServer;}SVGPaintServer* SVGPaintServer::fillPaintServer(const RenderStyle* style, const RenderObject* item){    if (!style->svgStyle()->hasFill())        return 0;    SVGPaint* fill = style->svgStyle()->fillPaint();    SVGPaintServer* fillPaintServer = 0;    SVGPaint::SVGPaintType paintType = fill->paintType();    if (paintType == SVGPaint::SVG_PAINTTYPE_URI ||        paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) {        AtomicString id(SVGURIReference::getTarget(fill->uri()));        fillPaintServer = getPaintServerById(item->document(), id);        SVGElement* svgElement = static_cast<SVGElement*>(item->node());        ASSERT(svgElement && svgElement->document() && svgElement->isStyled());        if (item->isRenderPath() && fillPaintServer)            fillPaintServer->addClient(static_cast<SVGStyledElement*>(svgElement));        else if (!fillPaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI)            svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement));     }    if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !fillPaintServer) {        fillPaintServer = sharedSolidPaintServer();        SVGPaintServerSolid* fillPaintServerSolid = static_cast<SVGPaintServerSolid*>(fillPaintServer);        if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR)            fillPaintServerSolid->setColor(style->color());        else            fillPaintServerSolid->setColor(fill->color());        // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT        if (!fillPaintServerSolid->color().isValid())            fillPaintServer = 0;    }    if (!fillPaintServer) {        // default value (black), see bug 11017        fillPaintServer = sharedSolidPaintServer();        static_cast<SVGPaintServerSolid*>(fillPaintServer)->setColor(Color::black);    }    return fillPaintServer;}SVGPaintServer* SVGPaintServer::strokePaintServer(const RenderStyle* style, const RenderObject* item){    if (!style->svgStyle()->hasStroke())        return 0;    SVGPaint* stroke = style->svgStyle()->strokePaint();    SVGPaintServer* strokePaintServer = 0;    SVGPaint::SVGPaintType paintType = stroke->paintType();    if (paintType == SVGPaint::SVG_PAINTTYPE_URI ||        paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) {        AtomicString id(SVGURIReference::getTarget(stroke->uri()));        strokePaintServer = getPaintServerById(item->document(), id);        SVGElement* svgElement = static_cast<SVGElement*>(item->node());        ASSERT(svgElement && svgElement->document() && svgElement->isStyled());         if (item->isRenderPath() && strokePaintServer)            strokePaintServer->addClient(static_cast<SVGStyledElement*>(svgElement));        else if (!strokePaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI)            svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement));     }    if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !strokePaintServer) {        strokePaintServer = sharedSolidPaintServer();        SVGPaintServerSolid* strokePaintServerSolid = static_cast<SVGPaintServerSolid*>(strokePaintServer);        if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR)            strokePaintServerSolid->setColor(style->color());        else            strokePaintServerSolid->setColor(stroke->color());        // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT        if (!strokePaintServerSolid->color().isValid())            strokePaintServer = 0;    }    return strokePaintServer;}void applyStrokeStyleToContext(GraphicsContext* context, RenderStyle* style, const RenderObject* object){    context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f));    context->setLineCap(style->svgStyle()->capStyle());    context->setLineJoin(style->svgStyle()->joinStyle());    if (style->svgStyle()->joinStyle() == MiterJoin)        context->setMiterLimit(style->svgStyle()->strokeMiterLimit());    const DashArray& dashes = dashArrayFromRenderingStyle(object->style());    float dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f);    context->setLineDash(dashes, dashOffset);}void SVGPaintServer::draw(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const{    if (!setup(context, path, type))        return;    renderPath(context, path, type);    teardown(context, path, type);}void SVGPaintServer::renderPath(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const{    const SVGRenderStyle* style = path ? path->style()->svgStyle() : 0;    if ((type & ApplyToFillTargetType) && (!style || style->hasFill()))        context->fillPath();    if ((type & ApplyToStrokeTargetType) && (!style || style->hasStroke()))        context->strokePath();}#if PLATFORM(SKIA)void SVGPaintServer::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const{    // FIXME: Move this into the GraphicsContext    // WebKit implicitly expects us to reset the path.    // For example in fillAndStrokePath() of RenderPath.cpp the path is     // added back to the context after filling. This is because internally it    // calls CGContextFillPath() which closes the path.    context->beginPath();    context->platformContext()->setGradient(0);    context->platformContext()->setPattern(0);}#elsevoid SVGPaintServer::teardown(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool) const{}#endifDashArray dashArrayFromRenderingStyle(const RenderStyle* style){    DashArray array;        CSSValueList* dashes = style->svgStyle()->strokeDashArray();    if (dashes) {        CSSPrimitiveValue* dash = 0;        unsigned long len = dashes->length();        for (unsigned long i = 0; i < len; i++) {            dash = static_cast<CSSPrimitiveValue*>(dashes->itemWithoutBoundsCheck(i));            if (!dash)                continue;            array.append((float) dash->computeLengthFloat(const_cast<RenderStyle*>(style)));        }    }    return array;}} // namespace WebCore#endif

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