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📄 svgpaintservergradient.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> *               2008 Eric Seidel <eric@webkit.org> *               2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#if ENABLE(SVG)#include "SVGPaintServerGradient.h"#include "FloatConversion.h"#include "GraphicsContext.h"#include "ImageBuffer.h"#include "RenderObject.h"#include "SVGGradientElement.h"#include "SVGPaintServerLinearGradient.h"#include "SVGPaintServerRadialGradient.h"#include "SVGRenderSupport.h"#include "SVGRenderTreeAsText.h"using namespace std;namespace WebCore {static TextStream& operator<<(TextStream& ts, GradientSpreadMethod m){    switch (m) {        case SpreadMethodPad:            ts << "PAD"; break;        case SpreadMethodRepeat:            ts << "REPEAT"; break;        case SpreadMethodReflect:            ts << "REFLECT"; break;    }    return ts;}static TextStream& operator<<(TextStream& ts, const Vector<SVGGradientStop>& l){    ts << "[";    for (Vector<SVGGradientStop>::const_iterator it = l.begin(); it != l.end(); ++it) {        ts << "(" << it->first << "," << it->second << ")";        if (it + 1 != l.end())            ts << ", ";    }    ts << "]";    return ts;}SVGPaintServerGradient::SVGPaintServerGradient(const SVGGradientElement* owner)    : m_boundingBoxMode(true)    , m_ownerElement(owner)#if PLATFORM(CG)    , m_savedContext(0)    , m_imageBuffer(0)#endif{    ASSERT(owner);}SVGPaintServerGradient::~SVGPaintServerGradient(){}Gradient* SVGPaintServerGradient::gradient() const{    return m_gradient.get();}void SVGPaintServerGradient::setGradient(PassRefPtr<Gradient> gradient){    m_gradient = gradient;}bool SVGPaintServerGradient::boundingBoxMode() const{    return m_boundingBoxMode;}void SVGPaintServerGradient::setBoundingBoxMode(bool mode){    m_boundingBoxMode = mode;}TransformationMatrix SVGPaintServerGradient::gradientTransform() const{    return m_gradientTransform;}void SVGPaintServerGradient::setGradientTransform(const TransformationMatrix& transform){    m_gradientTransform = transform;}#if PLATFORM(CG)static inline const RenderObject* findTextRootObject(const RenderObject* start){    while (start && !start->isSVGText())        start = start->parent();    ASSERT(start);    ASSERT(start->isSVGText());    return start;}static inline bool createMaskAndSwapContextForTextGradient(    GraphicsContext*& context, GraphicsContext*& savedContext,    OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object){    FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);    IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox));    IntSize maskSize(maskRect.width(), maskRect.height());    clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);    auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskSize, false);    if (!maskImage.get())        return false;    GraphicsContext* maskImageContext = maskImage->context();    maskImageContext->save();    maskImageContext->translate(-maskRect.x(), -maskRect.y());    maskImageContext->concatCTM(object->absoluteTransform());    imageBuffer.set(maskImage.release());    savedContext = context;    context = maskImageContext;    return true;}static inline TransformationMatrix clipToTextMask(GraphicsContext* context,    OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object,    const SVGPaintServerGradient* gradientServer){    FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);    // Fixup transformations to be able to clip to mask    TransformationMatrix transform = object->absoluteTransform();    FloatRect textBoundary = transform.mapRect(maskBBox);    IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height()));    clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);    textBoundary.setSize(textBoundary.size().shrunkTo(maskSize));    // Clip current context to mask image (gradient)    context->concatCTM(transform.inverse());    context->clipToImageBuffer(textBoundary, imageBuffer.get());    context->concatCTM(transform);    TransformationMatrix matrix;    if (gradientServer->boundingBoxMode()) {        matrix.translate(maskBBox.x(), maskBBox.y());        matrix.scaleNonUniform(maskBBox.width(), maskBBox.height());    }    matrix.multiply(gradientServer->gradientTransform());    return matrix;}#endifbool SVGPaintServerGradient::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const{    m_ownerElement->buildGradient();    const SVGRenderStyle* style = object->style()->svgStyle();    bool isFilled = (type & ApplyToFillTargetType) && style->hasFill();    bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke();    ASSERT(isFilled && !isStroked || !isFilled && isStroked);    context->save();    if (isPaintingText) {#if PLATFORM(CG)        if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) {            context->restore();            return false;        }#endif        context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke);    }    if (isFilled) {        context->setAlpha(style->fillOpacity());        context->setFillGradient(m_gradient);        context->setFillRule(style->fillRule());    }    if (isStroked) {        context->setAlpha(style->strokeOpacity());        context->setStrokeGradient(m_gradient);        applyStrokeStyleToContext(context, object->style(), object);    }    TransformationMatrix matrix;    if (boundingBoxMode() && !isPaintingText) {        FloatRect bbox = object->relativeBBox(false);        // Don't use gradientes for 1d objects like horizontal/vertical         // lines or rectangles without width or height.        if (bbox.width() == 0 || bbox.height() == 0) {            Color color(0, 0, 0);            context->setStrokeColor(color);            return true;        }        matrix.translate(bbox.x(), bbox.y());        matrix.scaleNonUniform(bbox.width(), bbox.height());    }    matrix.multiply(gradientTransform());    m_gradient->setGradientSpaceTransform(matrix);    return true;}void SVGPaintServerGradient::teardown(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType, bool isPaintingText) const{#if PLATFORM(CG)    // renderPath() is not used when painting text, so we paint the gradient during teardown()    if (isPaintingText && m_savedContext) {        // Restore on-screen drawing context        context = m_savedContext;        m_savedContext = 0;        TransformationMatrix matrix = clipToTextMask(context, m_imageBuffer, object, this);        m_gradient->setGradientSpaceTransform(matrix);        context->setFillGradient(m_gradient);        FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);        context->fillRect(maskBBox);        m_imageBuffer.clear(); // we're done with our text mask buffer    }#endif    context->restore();}TextStream& SVGPaintServerGradient::externalRepresentation(TextStream& ts) const{    // Gradients/patterns aren't setup, until they are used for painting. Work around that fact.    m_ownerElement->buildGradient();    // abstract, don't stream type    ts  << "[stops=" << gradientStops() << "]";    if (m_gradient->spreadMethod() != SpreadMethodPad)        ts << "[method=" << m_gradient->spreadMethod() << "]";    if (!boundingBoxMode())        ts << " [bounding box mode=" << boundingBoxMode() << "]";    if (!gradientTransform().isIdentity())        ts << " [transform=" << gradientTransform() << "]";    return ts;}} // namespace WebCore#endif

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