📄 svgpaintserverpattern.h
字号:
/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef SVGPaintServerPattern_h#define SVGPaintServerPattern_h#if ENABLE(SVG)#include "TransformationMatrix.h"#include "FloatRect.h"#include "Pattern.h"#include "SVGPaintServer.h"#include <memory>#include <wtf/OwnPtr.h>namespace WebCore { class GraphicsContext; class ImageBuffer; class SVGPatternElement; class SVGPaintServerPattern : public SVGPaintServer { public: static PassRefPtr<SVGPaintServerPattern> create(const SVGPatternElement* owner) { return adoptRef(new SVGPaintServerPattern(owner)); } virtual ~SVGPaintServerPattern(); virtual SVGPaintServerType type() const { return PatternPaintServer; } // Pattern boundaries void setPatternBoundaries(const FloatRect&); FloatRect patternBoundaries() const; ImageBuffer* tile() const; void setTile(std::auto_ptr<ImageBuffer>); TransformationMatrix patternTransform() const; void setPatternTransform(const TransformationMatrix&); virtual TextStream& externalRepresentation(TextStream&) const; virtual bool setup(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool isPaintingText) const; virtual void teardown(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool isPaintingText) const; private: SVGPaintServerPattern(const SVGPatternElement*); OwnPtr<ImageBuffer> m_tile; const SVGPatternElement* m_ownerElement; TransformationMatrix m_patternTransform; FloatRect m_patternBoundaries; mutable RefPtr<Pattern> m_pattern; };} // namespace WebCore#endif#endif // SVGPaintServerPattern_h
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -