📄 svgresourcemasker.h
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/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef SVGResourceMasker_h#define SVGResourceMasker_h#if ENABLE(SVG)#include "GraphicsContext.h"#include "SVGResource.h"#include <memory>#include <wtf/OwnPtr.h>#include <wtf/PassRefPtr.h>namespace WebCore { class FloatRect; class ImageBuffer; class SVGMaskElement; class SVGResourceMasker : public SVGResource { public: static PassRefPtr<SVGResourceMasker> create(const SVGMaskElement* ownerElement) { return adoptRef(new SVGResourceMasker(ownerElement)); } virtual ~SVGResourceMasker(); virtual void invalidate(); virtual SVGResourceType resourceType() const { return MaskerResourceType; } virtual TextStream& externalRepresentation(TextStream&) const; // To be implemented by the specific rendering devices void applyMask(GraphicsContext*, const FloatRect& boundingBox); private: SVGResourceMasker(const SVGMaskElement*); const SVGMaskElement* m_ownerElement; OwnPtr<ImageBuffer> m_mask; FloatRect m_maskRect; }; SVGResourceMasker* getMaskerById(Document*, const AtomicString&);} // namespace WebCore#endif#endif // SVGResourceMasker_h
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