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📄 svgspotlightsource.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/*    Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>                  2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>                  2004, 2005 Rob Buis <buis@kde.org>                  2005 Eric Seidel <eric@webkit.org>    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    aint with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#ifndef SVGSpotLightSource_h#define SVGSpotLightSource_h#if ENABLE(SVG) && ENABLE(SVG_FILTERS)#include "FloatPoint3D.h"#include "SVGLightSource.h"namespace WebCore {    class SpotLightSource : public LightSource {    public:        SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)            : LightSource(LS_SPOT)            , m_position(position)            , m_direction(direction)            , m_specularExponent(specularExponent)            , m_limitingConeAngle(limitingConeAngle)        { }        const FloatPoint3D& position() const { return m_position; }        const FloatPoint3D& direction() const { return m_direction; }        float specularExponent() const { return m_specularExponent; }        float limitingConeAngle() const { return m_limitingConeAngle; }        virtual TextStream& externalRepresentation(TextStream&) const;    private:        FloatPoint3D m_position;        FloatPoint3D m_direction;        float m_specularExponent;        float m_limitingConeAngle;    };} // namespace WebCore#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)#endif // SVGSpotLightSource_h

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