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📄 wknormalmapfilter.cikernel

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CIKERNEL
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/* * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  *///TODO: We currently ignore the input kernel lengthskernel vec4 convolve3x3(sampler image,  float divisor, float bias,			vec3 m0, vec3 m1, vec3 m2){    vec4 colour = vec4(0.0, 0.0, 0.0, 0.0);    vec2 pos= samplerCoord(image);    colour =  sample(image, pos + vec2(-1.0, -1.0)) *m0.x;    colour += sample(image, pos + vec2(-1.0,  0.0)) *m0.y;    colour += sample(image, pos + vec2(-1.0,  1.0)) *m0.z;    colour += sample(image, pos + vec2( 0.0, -1.0)) *m1.x;    colour += sample(image, pos) * m1.y;    colour += sample(image, pos + vec2( 0.0,  1.0))*m1.z;    colour += sample(image, pos + vec2( 1.0, -1.0))*m2.x;    colour += sample(image, pos + vec2( 1.0,  0.0))*m2.y;    colour += sample(image, pos + vec2( 1.0,  1.0))*m2.z;    return colour / divisor + bias;}kernel vec4 mergeNormals(sampler Nx, sampler Ny, sampler src, float surfaceScale){    vec3 N = vec3(surfaceScale * sample(Nx, samplerCoord(Nx)).a, -surfaceScale * sample(Ny, samplerCoord(Ny)).a, 1.0);    N = normalize(N);    return vec4(N.x, N.y, N.z, sample(src, samplerCoord(src)).a);}

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