📄 svgfespecularlighting.h
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/* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> 2005 Eric Seidel <eric@webkit.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#ifndef SVGFESpecularLighting_h#define SVGFESpecularLighting_h#if ENABLE(SVG) && ENABLE(SVG_FILTERS)#include "Color.h"#include "SVGLightSource.h"#include "FilterEffect.h"namespace WebCore { class FESpecularLighting : public FilterEffect { public: static PassRefPtr<FESpecularLighting> create(FilterEffect*, const Color&, const float&, const float&, const float&, const float&, const float&, LightSource*); virtual ~FESpecularLighting(); Color lightingColor() const; void setLightingColor(const Color&); float surfaceScale() const; void setSurfaceScale(float); float specularConstant() const; void setSpecularConstant(float); float specularExponent() const; void setSpecularExponent(float); float kernelUnitLengthX() const; void setKernelUnitLengthX(float); float kernelUnitLengthY() const; void setKernelUnitLengthY(float); const LightSource* lightSource() const; void setLightSource(LightSource*); virtual void apply(); virtual void dump(); TextStream& externalRepresentation(TextStream& ts) const; private: FESpecularLighting(FilterEffect*, const Color&, const float&, const float&, const float&, const float&, const float&, LightSource*); RefPtr<FilterEffect> m_in; Color m_lightingColor; float m_surfaceScale; float m_specularConstant; float m_specularExponent; float m_kernelUnitLengthX; float m_kernelUnitLengthY; RefPtr<LightSource> m_lightSource; };} // namespace WebCore#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)#endif // SVGFESpecularLighting_h
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