svgfespecularlighting.h

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 82 行

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/*    Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>                  2004, 2005 Rob Buis <buis@kde.org>                  2005 Eric Seidel <eric@webkit.org>    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    aint with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#ifndef SVGFESpecularLighting_h#define SVGFESpecularLighting_h#if ENABLE(SVG) && ENABLE(SVG_FILTERS)#include "Color.h"#include "SVGLightSource.h"#include "FilterEffect.h"namespace WebCore {    class FESpecularLighting : public FilterEffect {    public:        static PassRefPtr<FESpecularLighting> create(FilterEffect*, const Color&, const float&, const float&,            const float&, const float&, const float&, LightSource*);        virtual ~FESpecularLighting();        Color lightingColor() const;        void setLightingColor(const Color&);        float surfaceScale() const;        void setSurfaceScale(float);        float specularConstant() const;        void setSpecularConstant(float);        float specularExponent() const;        void setSpecularExponent(float);        float kernelUnitLengthX() const;        void setKernelUnitLengthX(float);        float kernelUnitLengthY() const;        void setKernelUnitLengthY(float);        const LightSource* lightSource() const;        void setLightSource(LightSource*);        virtual void apply();        virtual void dump();        TextStream& externalRepresentation(TextStream& ts) const;    private:        FESpecularLighting(FilterEffect*, const Color&, const float&, const float&, const float&,            const float&, const float&, LightSource*);        RefPtr<FilterEffect> m_in;        Color m_lightingColor;        float m_surfaceScale;        float m_specularConstant;        float m_specularExponent;        float m_kernelUnitLengthX;        float m_kernelUnitLengthY;        RefPtr<LightSource> m_lightSource;    };} // namespace WebCore#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)#endif // SVGFESpecularLighting_h

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