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📄 svgfespecularlighting.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/*    Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>                  2004, 2005 Rob Buis <buis@kde.org>                  2005 Eric Seidel <eric@webkit.org>    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    aint with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG) && ENABLE(SVG_FILTERS)#include "SVGFESpecularLighting.h"#include "SVGRenderTreeAsText.h"namespace WebCore {FESpecularLighting::FESpecularLighting(FilterEffect* in, const Color& lightingColor, const float& surfaceScale,    const float& specularConstant, const float& specularExponent, const float& kernelUnitLengthX,    const float& kernelUnitLengthY, LightSource* lightSource)    : FilterEffect()    , m_in(in)    , m_lightingColor(lightingColor)    , m_surfaceScale(surfaceScale)    , m_specularConstant(specularConstant)    , m_specularExponent(specularExponent)    , m_kernelUnitLengthX(kernelUnitLengthX)    , m_kernelUnitLengthY(kernelUnitLengthY)    , m_lightSource(lightSource){}PassRefPtr<FESpecularLighting> FESpecularLighting::create(FilterEffect* in, const Color& lightingColor,    const float& surfaceScale, const float& specularConstant, const float& specularExponent,    const float& kernelUnitLengthX, const float& kernelUnitLengthY, LightSource* lightSource){    return adoptRef(new FESpecularLighting(in, lightingColor, surfaceScale, specularConstant, specularExponent,        kernelUnitLengthX, kernelUnitLengthY, lightSource));}FESpecularLighting::~FESpecularLighting(){}Color FESpecularLighting::lightingColor() const{    return m_lightingColor;}void FESpecularLighting::setLightingColor(const Color& lightingColor){    m_lightingColor = lightingColor;}float FESpecularLighting::surfaceScale() const{    return m_surfaceScale;}void FESpecularLighting::setSurfaceScale(float surfaceScale){    m_surfaceScale = surfaceScale;}float FESpecularLighting::specularConstant() const{    return m_specularConstant;}void FESpecularLighting::setSpecularConstant(float specularConstant){    m_specularConstant = specularConstant;}float FESpecularLighting::specularExponent() const{    return m_specularExponent;}void FESpecularLighting::setSpecularExponent(float specularExponent){    m_specularExponent = specularExponent;}float FESpecularLighting::kernelUnitLengthX() const{    return m_kernelUnitLengthX;}void FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX){    m_kernelUnitLengthX = kernelUnitLengthX;}float FESpecularLighting::kernelUnitLengthY() const{    return m_kernelUnitLengthY;}void FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY){    m_kernelUnitLengthY = kernelUnitLengthY;}const LightSource* FESpecularLighting::lightSource() const{    return m_lightSource.get();}void FESpecularLighting::setLightSource(LightSource* lightSource){    m_lightSource = lightSource;}void FESpecularLighting::apply(){}void FESpecularLighting::dump(){}TextStream& FESpecularLighting::externalRepresentation(TextStream& ts) const{    ts << "[type=SPECULAR-LIGHTING] ";    FilterEffect::externalRepresentation(ts);    ts << " [surface scale=" << m_surfaceScale << "]"        << " [specual constant=" << m_specularConstant << "]"        << " [specular exponent=" << m_specularExponent << "]";    return ts;}} // namespace WebCore#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)

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