📄 svgpaintserversolid.cpp
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/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#if ENABLE(SVG)#include "SVGPaintServerSolid.h"#include "GraphicsContext.h"#include "RenderPath.h"#include "SVGRenderTreeAsText.h"namespace WebCore {SVGPaintServerSolid::SVGPaintServerSolid(){}SVGPaintServerSolid::~SVGPaintServerSolid(){}Color SVGPaintServerSolid::color() const{ return m_color;}void SVGPaintServerSolid::setColor(const Color& color){ m_color = color;}TextStream& SVGPaintServerSolid::externalRepresentation(TextStream& ts) const{ ts << "[type=SOLID]" << " [color="<< color() << "]"; return ts;}bool SVGPaintServerSolid::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const{ RenderStyle* style = object ? object->style() : 0; const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; if ((type & ApplyToFillTargetType) && (!style || svgStyle->hasFill())) { context->setAlpha(style ? svgStyle->fillOpacity() : 1); context->setFillColor(color().rgb()); context->setFillRule(style ? svgStyle->fillRule() : RULE_NONZERO); if (isPaintingText) context->setTextDrawingMode(cTextFill); } if ((type & ApplyToStrokeTargetType) && (!style || svgStyle->hasStroke())) { context->setAlpha(style ? svgStyle->strokeOpacity() : 1); context->setStrokeColor(color().rgb()); if (style) applyStrokeStyleToContext(context, style, object); if (isPaintingText) context->setTextDrawingMode(cTextStroke); } return true;}} // namespace WebCore#endif
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