📄 svganimatetransformelement.cpp
字号:
/* Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org> 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> Copyright (C) 2007 Eric Seidel <eric@webkit.org> Copyright (C) 2008 Apple Inc. All Rights Reserved. This file is part of the WebKit project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)#include "SVGAnimateTransformElement.h"#include "TransformationMatrix.h"#include "RenderObject.h"#include "SVGAngle.h"#include "SVGElementInstance.h"#include "SVGParserUtilities.h"#include "SVGSVGElement.h"#include "SVGStyledTransformableElement.h"#include "SVGTextElement.h"#include "SVGTransform.h"#include "SVGTransformList.h"#include "SVGUseElement.h"#include <math.h>#include <wtf/MathExtras.h>using namespace std;namespace WebCore {SVGAnimateTransformElement::SVGAnimateTransformElement(const QualifiedName& tagName, Document* doc) : SVGAnimationElement(tagName, doc) , m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN) , m_baseIndexInTransformList(0){}SVGAnimateTransformElement::~SVGAnimateTransformElement(){}bool SVGAnimateTransformElement::hasValidTarget() const{ SVGElement* targetElement = this->targetElement(); return SVGAnimationElement::hasValidTarget() && (targetElement->isStyledTransformable() || targetElement->hasTagName(SVGNames::textTag));}void SVGAnimateTransformElement::parseMappedAttribute(MappedAttribute* attr){ if (attr->name() == SVGNames::typeAttr) { if (attr->value() == "translate") m_type = SVGTransform::SVG_TRANSFORM_TRANSLATE; else if (attr->value() == "scale") m_type = SVGTransform::SVG_TRANSFORM_SCALE; else if (attr->value() == "rotate") m_type = SVGTransform::SVG_TRANSFORM_ROTATE; else if (attr->value() == "skewX") m_type = SVGTransform::SVG_TRANSFORM_SKEWX; else if (attr->value() == "skewY") m_type = SVGTransform::SVG_TRANSFORM_SKEWY; } else SVGAnimationElement::parseMappedAttribute(attr);} static PassRefPtr<SVGTransformList> transformListFor(SVGElement* element){ ASSERT(element); if (element->isStyledTransformable()) return static_cast<SVGStyledTransformableElement*>(element)->transform(); if (element->hasTagName(SVGNames::textTag)) return static_cast<SVGTextElement*>(element)->transform(); return 0;} void SVGAnimateTransformElement::resetToBaseValue(const String& baseValue){ if (!hasValidTarget()) return; if (baseValue.isEmpty()) { ExceptionCode ec; RefPtr<SVGTransformList> list = transformListFor(targetElement()); list->clear(ec); } else targetElement()->setAttribute(SVGNames::transformAttr, baseValue);}void SVGAnimateTransformElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement){ if (!hasValidTarget()) return; SVGElement* targetElement = resultElement->targetElement(); RefPtr<SVGTransformList> transformList = transformListFor(targetElement); ASSERT(transformList); ExceptionCode ec; if (!isAdditive()) transformList->clear(ec); if (isAccumulated() && repeat) { SVGTransform accumulatedTransform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(repeat).addToSVGTransform(SVGTransform()); transformList->appendItem(accumulatedTransform, ec); } SVGTransform transform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(percentage).addToSVGTransform(m_fromTransform); transformList->appendItem(transform, ec);} bool SVGAnimateTransformElement::calculateFromAndToValues(const String& fromString, const String& toString){ m_fromTransform = parseTransformValue(fromString); if (!m_fromTransform.isValid()) return false; m_toTransform = parseTransformValue(toString); return m_toTransform.isValid();}bool SVGAnimateTransformElement::calculateFromAndByValues(const String& fromString, const String& byString){ m_fromTransform = parseTransformValue(fromString); if (!m_fromTransform.isValid()) return false; m_toTransform = SVGTransformDistance::addSVGTransforms(m_fromTransform, parseTransformValue(byString)); return m_toTransform.isValid();}SVGTransform SVGAnimateTransformElement::parseTransformValue(const String& value) const{ if (value.isEmpty()) return SVGTransform(m_type); SVGTransform result; // FIXME: This is pretty dumb but parseTransformValue() wants those parenthesis. String parseString("(" + value + ")"); const UChar* ptr = parseString.characters(); SVGTransformable::parseTransformValue(m_type, ptr, ptr + parseString.length(), result); // ignoring return value return result;} void SVGAnimateTransformElement::applyResultsToTarget(){ if (!hasValidTarget()) return; // We accumulate to the target element transform list so there is not much to do here. SVGElement* targetElement = this->targetElement(); if (targetElement->renderer()) targetElement->renderer()->setNeedsLayout(true); // ...except in case where we have additional instances in <use> trees. HashSet<SVGElementInstance*> instances = targetElement->instancesForElement(); RefPtr<SVGTransformList> transformList = transformListFor(targetElement); HashSet<SVGElementInstance*>::iterator end = instances.end(); for (HashSet<SVGElementInstance*>::iterator it = instances.begin(); it != end; ++it) { SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); ASSERT(shadowTreeElement); if (shadowTreeElement->isStyledTransformable()) static_cast<SVGStyledTransformableElement*>(shadowTreeElement)->setTransform(transformList.get()); else if (shadowTreeElement->hasTagName(SVGNames::textTag)) static_cast<SVGTextElement*>(shadowTreeElement)->setTransform(transformList.get()); if (shadowTreeElement->renderer()) shadowTreeElement->renderer()->setNeedsLayout(true); }} float SVGAnimateTransformElement::calculateDistance(const String& fromString, const String& toString){ // FIXME: This is not correct in all cases. The spec demands that each component (translate x and y for example) // is paced separately. To implement this we need to treat each component as individual animation everywhere. SVGTransform from = parseTransformValue(fromString); if (!from.isValid()) return -1.f; SVGTransform to = parseTransformValue(toString); if (!to.isValid() || from.type() != to.type()) return -1.f; if (to.type() == SVGTransform::SVG_TRANSFORM_TRANSLATE) { FloatSize diff = to.translate() - from.translate(); return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); } if (to.type() == SVGTransform::SVG_TRANSFORM_ROTATE) return fabsf(to.angle() - from.angle()); if (to.type() == SVGTransform::SVG_TRANSFORM_SCALE) { FloatSize diff = to.scale() - from.scale(); return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); } return -1.f;}}// vim:ts=4:noet#endif // ENABLE(SVG)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -