📄 svgelement.cpp
字号:
/* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005, 2006, 2008 Rob Buis <buis@kde.org> Copyright (C) 2008 Apple Inc. All rights reserved. Copyright (C) 2008 Alp Toker <alp@atoker.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "SVGElement.h"#include "CSSCursorImageValue.h"#include "DOMImplementation.h"#include "Document.h"#include "Event.h"#include "EventListener.h"#include "EventNames.h"#include "FrameView.h"#include "HTMLNames.h"#include "PlatformString.h"#include "RegisteredEventListener.h"#include "RenderObject.h"#include "SVGCursorElement.h"#include "SVGDocumentExtensions.h"#include "SVGElementInstance.h"#include "SVGNames.h"#include "SVGResource.h"#include "SVGSVGElement.h"#include "SVGURIReference.h"#include "SVGUseElement.h"#include "XMLNames.h"namespace WebCore {using namespace HTMLNames;SVGElement::SVGElement(const QualifiedName& tagName, Document* doc) : StyledElement(tagName, doc) , m_shadowParent(0) , m_cursorElement(0) , m_cursorImageValue(0){}SVGElement::~SVGElement(){ if (m_cursorElement) m_cursorElement->removeClient(this); if (m_cursorImageValue) m_cursorImageValue->removeReferencedElement(this);}bool SVGElement::isSupported(StringImpl* feature, StringImpl* version) const{ return DOMImplementation::hasFeature(feature, version);}String SVGElement::id() const{ return getAttribute(idAttr);}void SVGElement::setId(const String& value, ExceptionCode&){ setAttribute(idAttr, value);}String SVGElement::xmlbase() const{ return getAttribute(XMLNames::baseAttr);}void SVGElement::setXmlbase(const String& value, ExceptionCode&){ setAttribute(XMLNames::baseAttr, value);}SVGSVGElement* SVGElement::ownerSVGElement() const{ Node* n = isShadowNode() ? const_cast<SVGElement*>(this)->shadowParentNode() : parentNode(); while (n) { if (n->hasTagName(SVGNames::svgTag)) return static_cast<SVGSVGElement*>(n); n = n->isShadowNode() ? n->shadowParentNode() : n->parentNode(); } return 0;}SVGElement* SVGElement::viewportElement() const{ // This function needs shadow tree support - as RenderSVGContainer uses this function // to determine the "overflow" property. <use> on <symbol> wouldn't work otherwhise. Node* n = isShadowNode() ? const_cast<SVGElement*>(this)->shadowParentNode() : parentNode(); while (n) { if (n->hasTagName(SVGNames::svgTag) || n->hasTagName(SVGNames::imageTag) || n->hasTagName(SVGNames::symbolTag)) return static_cast<SVGElement*>(n); n = n->isShadowNode() ? n->shadowParentNode() : n->parentNode(); } return 0;}SVGDocumentExtensions* SVGElement::accessDocumentSVGExtensions() const{ // This function is provided for use by SVGAnimatedProperty to avoid // global inclusion of Document.h in SVG code. return document() ? document()->accessSVGExtensions() : 0;} void SVGElement::mapInstanceToElement(SVGElementInstance* instance){ ASSERT(instance); ASSERT(!m_elementInstances.contains(instance)); m_elementInstances.add(instance);} void SVGElement::removeInstanceMapping(SVGElementInstance* instance){ ASSERT(instance); ASSERT(m_elementInstances.contains(instance)); m_elementInstances.remove(instance);}HashSet<SVGElementInstance*> SVGElement::instancesForElement() const{ return m_elementInstances;}void SVGElement::parseMappedAttribute(MappedAttribute* attr){ // standard events if (attr->name() == onloadAttr) setInlineEventListenerForTypeAndAttribute(eventNames().loadEvent, attr); else if (attr->name() == onclickAttr) setInlineEventListenerForTypeAndAttribute(eventNames().clickEvent, attr); else if (attr->name() == onmousedownAttr) setInlineEventListenerForTypeAndAttribute(eventNames().mousedownEvent, attr); else if (attr->name() == onmousemoveAttr) setInlineEventListenerForTypeAndAttribute(eventNames().mousemoveEvent, attr); else if (attr->name() == onmouseoutAttr) setInlineEventListenerForTypeAndAttribute(eventNames().mouseoutEvent, attr); else if (attr->name() == onmouseoverAttr) setInlineEventListenerForTypeAndAttribute(eventNames().mouseoverEvent, attr); else if (attr->name() == onmouseupAttr) setInlineEventListenerForTypeAndAttribute(eventNames().mouseupEvent, attr); else if (attr->name() == SVGNames::onfocusinAttr) setInlineEventListenerForTypeAndAttribute(eventNames().DOMFocusInEvent, attr); else if (attr->name() == SVGNames::onfocusoutAttr) setInlineEventListenerForTypeAndAttribute(eventNames().DOMFocusOutEvent, attr); else if (attr->name() == SVGNames::onactivateAttr) setInlineEventListenerForTypeAndAttribute(eventNames().DOMActivateEvent, attr); else StyledElement::parseMappedAttribute(attr);}bool SVGElement::haveLoadedRequiredResources(){ Node* child = firstChild(); while (child) { if (child->isSVGElement() && !static_cast<SVGElement*>(child)->haveLoadedRequiredResources()) return false; child = child->nextSibling(); } return true;}static bool hasLoadListener(SVGElement* node){ Node* currentNode = node; while (currentNode && currentNode->isElementNode()) { const RegisteredEventListenerVector& listeners = static_cast<Element*>(currentNode)->eventListeners(); size_t size = listeners.size(); for (size_t i = 0; i < size; ++i) { const RegisteredEventListener& r = *listeners[i]; if (r.eventType() == eventNames().loadEvent && r.useCapture() || currentNode == node) return true; } currentNode = currentNode->parentNode(); } return false;}void SVGElement::sendSVGLoadEventIfPossible(bool sendParentLoadEvents){ RefPtr<SVGElement> currentTarget = this; while (currentTarget && currentTarget->haveLoadedRequiredResources()) { RefPtr<Node> parent; if (sendParentLoadEvents) parent = currentTarget->parentNode(); // save the next parent to dispatch too incase dispatching the event changes the tree if (hasLoadListener(currentTarget.get())) { RefPtr<Event> event = Event::create(eventNames().loadEvent, false, false); event->setTarget(currentTarget); currentTarget->dispatchGenericEvent(event.release()); } currentTarget = (parent && parent->isSVGElement()) ? static_pointer_cast<SVGElement>(parent) : 0; }}void SVGElement::finishParsingChildren(){ StyledElement::finishParsingChildren(); // finishParsingChildren() is called when the close tag is reached for an element (e.g. </svg>) // we send SVGLoad events here if we can, otherwise they'll be sent when any required loads finish sendSVGLoadEventIfPossible();}bool SVGElement::childShouldCreateRenderer(Node* child) const{ if (child->isSVGElement()) return static_cast<SVGElement*>(child)->isValid(); return false;}void SVGElement::insertedIntoDocument(){ StyledElement::insertedIntoDocument(); SVGDocumentExtensions* extensions = document()->accessSVGExtensions(); String resourceId = SVGURIReference::getTarget(id()); if (extensions->isPendingResource(resourceId)) { std::auto_ptr<HashSet<SVGStyledElement*> > clients(extensions->removePendingResource(resourceId)); if (clients->isEmpty()) return; HashSet<SVGStyledElement*>::const_iterator it = clients->begin(); const HashSet<SVGStyledElement*>::const_iterator end = clients->end(); for (; it != end; ++it) (*it)->buildPendingResource(); SVGResource::invalidateClients(*clients); }}void SVGElement::attributeChanged(Attribute* attr, bool preserveDecls){ ASSERT(attr); if (!attr) return; StyledElement::attributeChanged(attr, preserveDecls); svgAttributeChanged(attr->name());}void SVGElement::updateAnimatedSVGAttribute(const String& name) const{ ASSERT(!m_areSVGAttributesValid); if (m_synchronizingSVGAttributes) return; m_synchronizingSVGAttributes = true; if (name.isEmpty()) { invokeAllSVGPropertySynchronizers(); setSynchronizedSVGAttributes(true); } else invokeSVGPropertySynchronizer(name); m_synchronizingSVGAttributes = false;}void SVGElement::setSynchronizedSVGAttributes(bool value) const{ m_areSVGAttributesValid = value;}ContainerNode* SVGElement::eventParentNode(){ return m_shadowParent ? m_shadowParent : StyledElement::eventParentNode();}}#endif // ENABLE(SVG)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -