📄 svgtransform.h
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/* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#ifndef SVGTransform_h#define SVGTransform_h#if ENABLE(SVG)#include "TransformationMatrix.h"#include "FloatPoint.h"#include "SVGNames.h"namespace WebCore { class FloatSize; class SVGTransform { public: enum SVGTransformType { SVG_TRANSFORM_UNKNOWN = 0, SVG_TRANSFORM_MATRIX = 1, SVG_TRANSFORM_TRANSLATE = 2, SVG_TRANSFORM_SCALE = 3, SVG_TRANSFORM_ROTATE = 4, SVG_TRANSFORM_SKEWX = 5, SVG_TRANSFORM_SKEWY = 6 }; SVGTransform(); SVGTransform(SVGTransformType); explicit SVGTransform(const TransformationMatrix&); virtual ~SVGTransform(); SVGTransformType type() const; TransformationMatrix matrix() const; float angle() const; FloatPoint rotationCenter() const;// void setMatrix(const TransformationMatrix&); void setMatrix(TransformationMatrix); void setTranslate(float tx, float ty); void setScale(float sx, float sy); void setRotate(float angle, float cx, float cy); void setSkewX(float angle); void setSkewY(float angle); // Internal use only (animation system) FloatPoint translate() const; FloatSize scale() const; bool isValid(); // Throughout SVG 1.1 'SVGTransform' is only used for the 'transform' attribute const QualifiedName& associatedAttributeName() const { return SVGNames::transformAttr; } private: SVGTransformType m_type; float m_angle; FloatPoint m_center; TransformationMatrix m_matrix; }; inline bool operator==(const SVGTransform& a, const SVGTransform& b) { return a.type() == b.type() && a.angle() == b.angle() && a.matrix() == b.matrix(); } inline bool operator!=(const SVGTransform& a, const SVGTransform& b) { return !(a == b); } } // namespace WebCore#endif // ENABLE(SVG)#endif// vim:ts=4:noet
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