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📄 svgtransformdistance.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* Copyright (C) 2007 Eric Seidel <eric@webkit.org>  This file is part of the WebKit project  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public License for more details.  You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB.  If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */#include "config.h"#if ENABLE(SVG)#include "SVGTransformDistance.h"#include "FloatConversion.h"#include "FloatPoint.h"#include "FloatSize.h"#include "SVGTransform.h"#include <math.h>namespace WebCore {    SVGTransformDistance::SVGTransformDistance()    : m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN)    , m_angle(0){}SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const TransformationMatrix& transform)    : m_type(type)    , m_angle(angle)    , m_cx(cx)    , m_cy(cy)    , m_transform(transform){}SVGTransformDistance::SVGTransformDistance(const SVGTransform& fromSVGTransform, const SVGTransform& toSVGTransform)    : m_type(fromSVGTransform.type())    , m_angle(0)    , m_cx(0)    , m_cy(0){    ASSERT(m_type == toSVGTransform.type());        switch (m_type) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return;    case SVGTransform::SVG_TRANSFORM_MATRIX:        // FIXME: need to be able to subtract to matrices        return;    case SVGTransform::SVG_TRANSFORM_ROTATE:    {        FloatSize centerDistance = toSVGTransform.rotationCenter() - fromSVGTransform.rotationCenter();        m_angle = toSVGTransform.angle() - fromSVGTransform.angle();        m_cx = centerDistance.width();        m_cy = centerDistance.height();        return;    }    case SVGTransform::SVG_TRANSFORM_TRANSLATE:    {        FloatSize translationDistance = toSVGTransform.translate() - fromSVGTransform.translate();        m_transform.translate(translationDistance.width(), translationDistance.height());        return;    }    case SVGTransform::SVG_TRANSFORM_SCALE:    {        float scaleX = toSVGTransform.scale().width() - fromSVGTransform.scale().width();                float scaleY = toSVGTransform.scale().height() - fromSVGTransform.scale().height();        m_transform.scaleNonUniform(scaleX, scaleY);        return;    }    case SVGTransform::SVG_TRANSFORM_SKEWX:    case SVGTransform::SVG_TRANSFORM_SKEWY:        m_angle = toSVGTransform.angle() - fromSVGTransform.angle();        return;    }}SVGTransformDistance SVGTransformDistance::scaledDistance(float scaleFactor) const{    switch (m_type) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return SVGTransformDistance();    case SVGTransform::SVG_TRANSFORM_ROTATE:        return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix());    case SVGTransform::SVG_TRANSFORM_SCALE:    case SVGTransform::SVG_TRANSFORM_MATRIX:        return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix(m_transform).scale(scaleFactor));    case SVGTransform::SVG_TRANSFORM_TRANSLATE:    {        TransformationMatrix newTransform(m_transform);        newTransform.setE(m_transform.e() * scaleFactor);        newTransform.setF(m_transform.f() * scaleFactor);        return SVGTransformDistance(m_type, 0, 0, 0, newTransform);    }    case SVGTransform::SVG_TRANSFORM_SKEWX:    case SVGTransform::SVG_TRANSFORM_SKEWY:        return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix());    }        ASSERT_NOT_REACHED();    return SVGTransformDistance();}SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second){    ASSERT(first.type() == second.type());        SVGTransform transform;        switch (first.type()) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return SVGTransform();    case SVGTransform::SVG_TRANSFORM_ROTATE:    {        transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),                            first.rotationCenter().y() + second.rotationCenter().y());        return transform;    }    case SVGTransform::SVG_TRANSFORM_MATRIX:        transform.setMatrix(first.matrix() * second.matrix());        return transform;    case SVGTransform::SVG_TRANSFORM_TRANSLATE:    {        float dx = first.translate().x() + second.translate().x();        float dy = first.translate().y() + second.translate().y();        transform.setTranslate(dx, dy);        return transform;    }    case SVGTransform::SVG_TRANSFORM_SCALE:    {        FloatSize scale = first.scale() + second.scale();        transform.setScale(scale.width(), scale.height());        return transform;    }    case SVGTransform::SVG_TRANSFORM_SKEWX:        transform.setSkewX(first.angle() + second.angle());        return transform;    case SVGTransform::SVG_TRANSFORM_SKEWY:        transform.setSkewY(first.angle() + second.angle());        return transform;    }        ASSERT_NOT_REACHED();    return SVGTransform();}void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue){    // If this is the first add, set the type for this SVGTransformDistance    if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN)        m_type = transform.type();        ASSERT(m_type == transform.type());        switch (m_type) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return;    case SVGTransform::SVG_TRANSFORM_MATRIX:        m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean?  how should we respect 'absoluteValue' here?        return;    case SVGTransform::SVG_TRANSFORM_ROTATE:        m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();        m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x();        m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y();        // fall through    case SVGTransform::SVG_TRANSFORM_TRANSLATE:    {        float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x();        float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y();        m_transform.translate(dx, dy);        return;    }    case SVGTransform::SVG_TRANSFORM_SCALE:    {        float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width();        float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height();        m_transform.scaleNonUniform(scaleX, scaleY);        return;    }    case SVGTransform::SVG_TRANSFORM_SKEWX:    case SVGTransform::SVG_TRANSFORM_SKEWY:        m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();        return;    }        ASSERT_NOT_REACHED();    return;}SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const{    ASSERT(m_type == transform.type() || transform == SVGTransform());        SVGTransform newTransform(transform);        switch (m_type) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return SVGTransform();    case SVGTransform::SVG_TRANSFORM_MATRIX:        return SVGTransform(transform.matrix() * m_transform);    case SVGTransform::SVG_TRANSFORM_TRANSLATE:    {        FloatPoint translation = transform.translate();        translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f());        newTransform.setTranslate(translation.x(), translation.y());        return newTransform;    }    case SVGTransform::SVG_TRANSFORM_SCALE:    {        FloatSize scale = transform.scale();        scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d());        newTransform.setScale(scale.width(), scale.height());        return newTransform;    }    case SVGTransform::SVG_TRANSFORM_ROTATE:    {        // FIXME: I'm not certain the translation is calculated correctly here        FloatPoint center = transform.rotationCenter();        newTransform.setRotate(transform.angle() + m_angle,                               center.x() + m_cx,                               center.y() + m_cy);        return newTransform;    }    case SVGTransform::SVG_TRANSFORM_SKEWX:        newTransform.setSkewX(transform.angle() + m_angle);        return newTransform;    case SVGTransform::SVG_TRANSFORM_SKEWY:        newTransform.setSkewY(transform.angle() + m_angle);        return newTransform;    }        ASSERT_NOT_REACHED();    return SVGTransform();}bool SVGTransformDistance::isZero() const{    return (m_transform == TransformationMatrix() && m_angle == 0);}float SVGTransformDistance::distance() const{    switch (m_type) {    case SVGTransform::SVG_TRANSFORM_UNKNOWN:        return 0.0f;    case SVGTransform::SVG_TRANSFORM_ROTATE:        return sqrtf(m_angle * m_angle + m_cx * m_cx + m_cy * m_cy);    case SVGTransform::SVG_TRANSFORM_MATRIX:        return 0.0f; // I'm not quite sure yet what distance between two matrices means.    case SVGTransform::SVG_TRANSFORM_SCALE:        return static_cast<float>(sqrt(m_transform.a() * m_transform.a() + m_transform.d() * m_transform.d()));    case SVGTransform::SVG_TRANSFORM_TRANSLATE:        return static_cast<float>(sqrt(m_transform.e() * m_transform.e() + m_transform.f() * m_transform.f()));    case SVGTransform::SVG_TRANSFORM_SKEWX:    case SVGTransform::SVG_TRANSFORM_SKEWY:        return m_angle;    }    ASSERT_NOT_REACHED();    return 0.0f;}}#endif

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