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📄 svgpathelement.idl

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 IDL
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/* * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> * Copyright (C) 2006 Apple Computer, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */module svg {    interface [Conditional=SVG] SVGPathElement : SVGElement,                                                 SVGTests,                                                 SVGLangSpace,                                                 SVGExternalResourcesRequired,                                                 SVGStylable,                                                 SVGTransformable,                                                 SVGAnimatedPathData {        readonly attribute SVGAnimatedNumber pathLength;        float getTotalLength();        SVGPoint getPointAtLength(in float distance);        unsigned long getPathSegAtLength(in float distance);        SVGPathSegClosePath createSVGPathSegClosePath();        SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(in float x,                                                       in float y);        SVGPathSegMovetoRel createSVGPathSegMovetoRel(in float x,                                                       in float y);        SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(in float x,                                                       in float y);        SVGPathSegLinetoRel createSVGPathSegLinetoRel(in float x,                                                       in float y);        SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs(in float x,                                                                   in float y,                                                                   in float x1,                                                                   in float y1,                                                                   in float x2,                                                                   in float y2);        SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel(in float x,                                                                   in float y,                                                                   in float x1,                                                                   in float y1,                                                                   in float x2,                                                                   in float y2);        SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs(in float x,                                                                           in float y,                                                                           in float x1,                                                                           in float y1);        SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel(in float x,                                                                           in float y,                                                                           in float x1,                                                                           in float y1);        SVGPathSegArcAbs createSVGPathSegArcAbs(in float x,                                                 in float y,                                                 in float r1,                                                 in float r2,                                                 in float angle,                                                 in boolean largeArcFlag,                                                 in boolean sweepFlag);        SVGPathSegArcRel createSVGPathSegArcRel(in float x,                                                 in float y,                                                 in float r1,                                                 in float r2,                                                 in float angle,                                                 in boolean largeArcFlag,                                                 in boolean sweepFlag);        SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(in float x);        SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(in float x);        SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(in float y);        SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(in float y);        SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs(in float x,                                                                               in float y,                                                                               in float x2,                                                                               in float y2);        SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel(in float x,                                                                               in float y,                                                                               in float x2,                                                                               in float y2);        SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(in float x,                                                                                       in float y);        SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(in float x,                                                                                       in float y);    };}

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